@Derp said:
@Sunny said:
@Derp said:
@Sunny said:
To keep the game at a power level that fits with the campaign that I will be running while still allowing a very generous number of ways to earn experience.
This is not going to do what you think it's going to do.
Yes, it actually is.
Alright, then. If this is the intended goal, then I have to think you're just bad at game design, and shall choose not to play there.
Everyone wins, then.
How in the world do you figure this? Your methodology relies on the idea that characters who hit a certain amount of xp 'level up' in some fashion.
No, it doesn't. Even a little bit.
A character that has 200xp invested in Contacts and Retainers is in a world different place than a character that has 200xp dedicated to fighting styles and combat skills.
This is correct. But a 200 XP contacts and retainers character is vastly different than a 400 XP contacts and retainers character. I'm not sure how you seem to be missing this distinction. I can see how you can make the case that experience isn't the only measure of a character's power level -- build matters -- but to say that the number of experienced involved has nothing to do with it is absurd. Seriously. The premise you seem to be working with is ridiculous.
It just doesn't work that way, and you're treating the system as if it does, which is at best naive and at worst shortsighted.
No, I'm not treating the system as if it does. What I am doing is making experience easy to earn while still placing an upper limit so that power level doesn't grow ridiculously out of control.
Experience level does not relate to power level.
This is incorrect.
See above.
Man. 5 is less than 10. Seriously.
This is how tabletop works.
And you think that's it's not going to work that way in a MU?
No, I'm saying that it's not actually a major problem. It happens all the time in tabletop, where earning 100 XP in one year (presuming a monthly game) would be a ridiculous thought at all. People will have to actually make choices about what is important for their character, and what direction they take it. This is not actually a bad thing.
That the two are so magically different that something you would see in one can't happen in the other? Are you new here?
Are you just stupid? My point was that it happens in tabletop and it's not the end of the world. I literally said the opposite of what you're claiming here. Put down the crack, son.
If you're not looking for equality, then what the hell is the point of your xp cap?
Limiting the upper level of power.
Again, going back to the first statement, not only does this not do what you think it's going to do,
How does it not limit the upper level of power?
I'm not even sure that you're aware of what you want it to do in the first place, given that your premises contradict each other.
No, your premises contradict one another. You're off on the moon talking about equality; I'm over here talking about the upper limit.
WoD is not World of Warcraft.
No, but it is an online game that has lots of people trying to play in a shared world.
If that's the way you want it to work, try the D20 World of Darkness, Monte Cook's version. This is going to solve a lot of your issues.
No, it sounds like it would solve a lot of your issues, though.