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    Best posts made by Sunny

    • RE: Random links

      @Arkandel said in Random links:

      You think your TS is bad? Take a look at...

      https://nothingintherulebook.com/2019/11/27/bad-sex-in-fiction-read-extracts-from-the-2019-shortlist/

      no.

      I'm not clicking.

      The mental scarring is not worth my curiosity. You should feel bad for tempting me in this fashion. it hurts. It physically hurts me. Curiosity is PAINFUL.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Ninjakitten's Played-List

      Oh, how I loved Eve/Scott.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Gateway to MUX Entry

      I wrote this thing forever ago, it's a writeup of all the basic commands and such. People can snag and c/p or w/e. It's not accurate for Rhost, but I believe it should be for both Mush and Mux.

      There are two kinds of code you'll generally need to worry about on a game. They are softcode and hardcode. Hardcode is the code that is the program itself, with certain commands already built in. They are generally the same across all games, with minor variances due to there being a few different hardcode packages. These commands can typically be identified by a lack of a prefix to start them (ie: say instead of +say), or by that prefix being @. Softcode is the code that changes from game to game, and is generally the code that was created for whatever game you are on. There are exceptions -- some pieces of softcode that are freely available and widely used -- but that's typical. Usually, these are all prefixed with a +.

      Help commands:

      +help -- accesses the index of softcode help files
      +help <topic> -- accesses a help file for a specific softcode command
      help -- access the index of hardocde help files
      help <topic> -- accesses a help file for a specific hardcode command

      Communication commands (I will use & for separating the commands and their aliases here):

      say & " -- Says something.
      input -- "Hello.
      You see -- You say, "Hello."
      The room sees -- Jobob says, "Hello."

      Pose & : -- poses something
      input -- :smiles.
      The room sees -- Jobob smiles.

      @emit & \\ -- emits something
      Input -- \\Over there, Joebob sits on a chair.
      The room sees -- Over there, Joebob sits on a chair.

      ooc or sometimes +ooc, depending on game (softcode that often masquerades as hardcode in how it's coded) -- says something OOC
      Input -- ooc Wow!
      The room sees -- <OOC> Joebob says "Wow!"
      (The output for this command varies, but that's the general gist.)

      Page sends a message directly to another player / other players, regardless of what room they're in on the game. There's a variety of ways to use it, and the command for such is 'page' -- 'p' also works. You also may use : in it like you do with a pose to get the same effect.

      p <name>=<message> -- standard page.
      p <name> <name> <name>=<message> -- standard page to multiple people.
      p <message> -- pages the last person(s) you paged.
      p <name or names>=:<message>.

      The output / what you see varies depending on whether you paged or paged a pose.

      Channels are kind of difficult for me to explain in depth, but the basics are easy. If you want to try and puzzle it through yourself, the help files are - 'help comsys', and then 'help comsys commands'. Hardcode. ๐Ÿ™‚

      The basics are:
      @clist - pulls up all of the channels that are public that you can see. There are other hidden ones that will often be available to you, but you'd have to ask your staffer what they are.

      addcom <alias>=<Channelname>
      The channel name is case sensitive.
      addcom rum=Rumors

      This will add the alias for the channel and put you on the channel. That alias (rum) is what you type to talk on it -- rum La la la would then come across to everyone on the Rumors channel as:
      [Rumors] Joebob says "La la la."

      Then, to turn it on or off, it's
      rum on
      rum off

      Bboards! This is one of those softcode packages that's widely used on the bulk of the games out there. Tis a bulletin board; most games store lots of information there, and a great deal of conversation usually happens on them.

      +bbread <#>
      Lists all of the posts on board #. The # is the bboard number (on the left-ish) that you see when you hit +bbread by itself.

      +bbread <#>/<#>
      Reads a post. The first # should be the bboard number, the second should be the actual post number on that bboard.

      +bbread <#>/U
      Reads all unread posts on bboard #. Be prepared for spam.

      +bbpost <#>/<subject>
      This starts a bboard post on board# -- commands of how to write the text and actually post it will helpfully pop up when you do this.

      Mail. Like e-mail, only on the Mu*. >.>

      @mail -- checks to see if you have any.
      @mail/read <#> -- reads said message.

      @mail <name>=<subject> -- starts a mail message.
      -<text> -- adds text to mail message.
      @mail/send -- sends a message.

      Miscellaneous commands:

      +who & WHO
      Sees who's on. WHO (case sensitive) will show a listing of players, their time connected, their idle time, and their @doing, which is typically just some random comment, the maximum characters of which is not very big. +Who is the softcode version, and will generally show the player name and then some other field(s), depending on what the game prioritizes.

      @doing <blah>
      Sets your doing.

      +where
      Shows the location of all non-unfindable players. This is not on all games, but it is on a lot of games.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Holiday Recipe Exchange

      Mash all leftover potatoes together, sweet and yam and regular. Put all the marshmallows and syrup and everything right on in. Then add egg and milk and flour by sight until you have a batter that looks like pancake batter. Cook like pancakes. WIN.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Redbird's Playlist

      @redbird

      Yeah, I canโ€™t get into Ares games either, alas. Not everything is using that platform currently, but a lot of games sure are. I am also not presently playing, but I do have a PC on hiatus on Arx. The pandemic has not been kind , but Iโ€™m still kicking.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: A bit of trouble on Firefly

      @Kestrel

      Trust the gut. Yes.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Health and Wealth and GrownUp Stuff

      It's a shitty thing to say said by well-meaning people who are genuinely intending to help. It's not usually said from a place that desires to be hurtful, which is why I'm sure that when he gets back to the computer and reads all of this he's going to feel not great. Message delivered loud and clear, I'm pretty sure.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Old game WHO lists

      @Chime As far as I know, she's still around and doing quite well, though I'm pretty sure she's not mushing right now. Last time we chatted though, she was good.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Tips for not wearing out your welcome

      If you can't stop when you're told directly to stop, this isn't a good hobby for you.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I really dislike Kaiser Permanente. A lot.

      New location opening. Meet and greet is tomorrow, we were provided the info at a benefits meeting a while back. Called the location to find out what time. No answer, transferred me to answering service. She couldn't help and had no idea, took 20 minutes, eventually gave up and transferred me to someone else.

      This someone else absolutely refused to answer my question unless I provided her with all of my PII.

      For time for an open house.

      Eff off. I told the person who needed to know sorry, and that was that. Grr.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: PuppyBreath's Playlist

      Hi!!! Glad you're still kicking around. I was Aida on Leading Edge. ๐Ÿ˜„

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Diversity Representation in MU*ing

      @Kanye-Qwest said in Diversity Representation in MU*ing:

      since people are upvoting i'll double post instead of edit to add: but that works because it's a fantasy game. I'm not saying all games should be that way. We aren't invalidating anyone's real life experiences in Arx, any more than we are recreating or exploiting them, BECAUSE it's a fantasy.

      The feedback I've heard about this from folks is good. It worked! I mean nothing is perfect, but by and large mission accomplished. It definitely doesn't DIRECTLY apply to non-fantasy games, but I do think it's valuable to examine if we can apply parts and pieces of your approach. Maybe? I don't know.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Good TV

      @Wretched

      Looks like stupid person.

      eta: lol 'still wear a hat with the visor flipped up' -- I am dying.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: The Apology Thread

      @surreality

      Dude, look at the question that said dismissiveness was in response to, particularly in context with the post that question is in response to.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Diversity Representation in MU*ing

      @surreality said in Diversity Representation in MU*ing:

      @Auspice I kept waiting to see someone some day on Shang be a human bra, holding up someone's giant boobs while trailing dutifully along behind them, but alas. I mean. You'd think somebody would be into that? Not me, as either end of that train, but. I would have hi-5'd them in spirit.

      Oh hey, thanks for the character concept.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I am so cold! All the damn time! Aaaaaargh.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: The Apology Thread

      @Gilette

      I don't know that people are criticizing people that they feel are making honest apologies. I think the whole point of it is that the apologies being discussed in context are the not-honest ones, which is kind of the whole point of the side conversation.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Why no Star Trek games?

      @Paradox

      A game not being in existence right now is not evidence that they cannot or do not work. Baby's first RPG was a forum based Star Trek game that I played for 4 years. We had no stats, no sheets, no voting or tracking system. There were like 200 players for years. In my opinion, this was a successful game. In yours, apparently not because that specific game still doesn't exist 20 years later? So there's no conversation to be had here.

      ETA: Google 'star trek online roleplay' -- several links on the first page are links to statless/diceless games that by our terms play by "full consent" rules. Besides the fact that the original premise I objected to was that "we" require more than just the roleplay. I even acknowledged that it's likely true for you -- just that it's not a universal truth for everyone. There are PLENTY of people for whom the roleplay IS actually the point.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Health and Wealth and GrownUp Stuff

      @Wretched

      You can do this. Good job so far. Three weeks is a GREAT start! You're almost to the mark of building a new habit. Also, you get plenty of sympathy. Change is ducking HARD, my man. It's hard. Don't matter what it is.

      posted in Tastes Less Game'y
      Sunny
      Sunny
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