@Entropy said:
No one person should really be the end all say all.
Oh for the love of all that is good and cuddly, yes. Yes, one person needs to be the end all say all. Absolutely. It is a hard requirement. The buck has to stop somewhere. At the end of the day, if nobody has the final say than nobody has the responsibility of making the hard choices. A ship has to have a Captain. Even running a triumvirate as I have, or teams I've worked with, or groups that make it LOOK like we're a democracy, someone was always in charge. Someone was always responsible. If you have no final authority, you have no final responsibility or accountability.
Maybe not like... the full on "everything needs to be voted" thing like mentioned above. That does seem like it's taking things too far, and looks as if it led to the logical result. But simply put, stuff like denying a player something that's within reason... or giving a clique of lackeys priority over everyone else... that kind of stuff should be checked. Basically, staff who moderates other staff, as well. Just in the interests of keeping things as fair as possible, and so that no rash... or overly stupid decisions... are made and are without a fair chance to be reviewed.
What about you and your idea makes it so that you and the team you find are not subject to the basic human condition?
A staffer (maybe former staff? I'm not certain) over on BNW was telling me how he had approached Elsa on behalf of a player to discuss why certain stats on a character's sheet were the way the were. Elsa had denied the sheet and demanded pretty significant changes. When the staffer made polite and reasonable suggestions about why the player had made the decisions the way they were, Elsa flipped out on him and basically said that it was her game, and that he was a bad person for daring to question her authoritah.
Yes, crazy game owners exist. I'm seeing a lot of 'we won't look like that' but no 'we will look like that'. What sort of solutions do you have? What examples can you give me of policy that you're going to implement that will prevent these things from happening? It's harder than it looks.
That... just isn't cool.
I don't know Elsa from a hole in the ground, but I'm going to bet that this Elsa person, if you told her about this situation in a way that she didn't realize it was her, she would also agree that it isn't cool. Active maliciousness is VERY VERY VERY rare. Stupidity, assumptions, and breakdowns of communication are usually the culprits.
I think that there's a lot of potential, and a lot of good people out there that could help run a game that's fun, fair and not just ruled over by one dictator, benevolent or not. But I am a bit of an optimist.
No, lovely. I am a bit of an optimist. You're in the realm of pipe dreams.