My SO and I (when we're both mushing) don't really play together. Most of the couples I know, they're not even remotely a problem. A lot of the time you'd never know without someone telling you. There are a few loud couples, but for the most part enh. The few toxic ones I know, one person in the relationship or the other is toxic beyond just that. I can't think of an occasion offhand where it was "man, if it weren't for the way Sally behaved in regards to Susie, she'd be great" instead of just "man, Sally is a raging psychoweasel in multiple ways, including her relationship with Susie".
Posts made by Sunny
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RE: Couples who MU together
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RE: Really wierd happening...
@Thenomain said:
@Sunny said:
Isn't one of the big warning signs of database corruption rooms becoming objects and getting moved around and such?
I'm back. This hasn't happened for a long enough time that I forgot that this can happen. The Room flag is not really a flag. There is no way for this to change from within the game. None.
Yeah, it's been long enough that I'm excited I remembered this right. I've been involved with a couple of salvage projects over the years. ^^
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RE: Really wierd happening...
Isn't one of the big warning signs of database corruption rooms becoming objects and getting moved around and such?
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
Yeah, I'm definitely very slow. Slow slow slow.
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RE: Rotating Theme
Same. I think it's a great idea and it's really workable, but it takes me a long while to ramp up and into a character. I'm also character-development focused rather than story-progression focused (though at first glance people would probably say the opposite about me), so this would be defeating the purpose. Even recognizing this, I think there's a pretty significant demand for this sort of game, and doing it this way actually would help a ton with burnout and the like. I'd suggest a 3 month on / off dynamic though instead. Like...
Starting: you announce what the plot will be. People have a month to start their characters and get them going. Plot / arc lasts 3 months. People now have 3 months to either (or both) wind down the RP from the old plot or ramp up new characters for the new one....while staff works on prepping the new one, takes a break, goes on family vacation, has the holidays, whatever.
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RE: Do you use spawns and how?
@Thenomain said:
I either can pay attention or I can't,
For me, it's not about being able to pay attention to stuff, it's about threading conversations (so to speak). I have an easier time following stuff that way. I tend to go off of channels I have spawns set up for if I can't pay attention though, so I can totally get this.
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RE: Testing polling
Well, I picked the name that somebody else suggested I pick because I didn't know what I was voting for.
DEMOCRACY IN ACTION, FOLKS!
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RE: How did you discover text-based gaming?
I started in like, the prehistoric times. My bff started just within the last couple of years though, pulled in through somebody he plays tabletop with (I think).
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RE: Dom/Sub imbalance on MUSHes
@Sovereign was talking about people OOC. Messing with people OOC, and that being okay. That is significantly different than IC. There is no comparison to be made between the two, even though 'they're consenting adults' has been applied to both. It's not the same thing, even remotely. That you're conflating the two is probably why you're having a problem getting your point across.
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RE: How did you discover text-based gaming?
My best friend at the time showed me. He walked me through getting everything set up and how to get onto the library and how to get a shell account and...yeah. We'd been doing play by post on local BBS's up to that point.
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RE: Pay to Play MUSHing?
Being an asshole on the internet and decent in the meat world means you're an asshole when nobody is looking, which means you're an asshole.
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RE: Kushiel's Debut
I've had both genders, and have had no trouble on either. I haven't really noticed any sort of lack on any of my female characters, that's for sure.
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RE: The elusive yes-first game.
@Apos said:
@Arkandel said:
What if we cheat? And include the BG checks as an audit instead of up-front?
I actually thought that's what you were proposing from the start and misunderstood, that CG would be essentially entirely automatic and you'd just retroactively tweak or remove problems that are thematically impossible/ooc problem children, since I figured that was much closer to your philosophy of a yes-first game. Imo I think you either do that, and go after problems hard after the fact which leaves most players totally alone, or you have a stringent version of CG that tries to catch problems before they arise but comes at the cost of being slow for the majority of players. I think the mushy (har) middle of most games with a pretty permissive approach that still doesn't catch/prevent problems isn't very helpful, so I'd just go to one of the two extremes.
I know I've chosen to go the no-approval system myself; we're doing a review thing, and then retroactively fixing as needed. The game's IC situation allows for this to be done without any worldbreaking, though.
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RE: New Comic/Superhero Themed MU*
@Entropy said:
In terms of which way I'd want to lean thematically, DC or Marvel, I'm not so sure that there's enough of a difference in the modern era to make that much of a distinction.
Yes, I think there is.
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RE: The elusive yes-first game.
@Cirno said:
@Sunny said:
- It's a much smaller hobby than it was in the late 90s
- I haven't seen evidence of a hobby-wide trend downward
Pick one.
Did you miss the part where I said the population leveled out a few years back, and since then there hasn't been much of the stated trend?
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RE: The elusive yes-first game.
@Nein said:
Have we just hit a point in the hobby where we've whittled down to 50-80% people with cluster-b personality disorders who keep things going by swapping games/abuse circles? Because I keep seeing a steady drop in an already long out-dated medium, and it seems like the majority of people holding on are either doing so to maintain social connections with friends, or are just too entrenched in malfunctioning behavior to stop beating a dead horse.
No. The hobby does not have a new massive steady decline of players. The genres most frequented by posters here (WoD old and new are the big ones) absolutely are, but other genres (such as MLP, apparently) are picking up. I know 5 people that have been mushing less than one year on a game I play on. There is new blood coming in. There are old people quitting. It's a much smaller hobby than it was in the late 90s, but the population leveled out a few years ago and I haven't seen evidence of a hobby-wide trend downwards. I do see certain genres dying out, but again, that does not make the hobby itself a dead horse to be beaten.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
I was a lot more ambitious than I'm capable of accomplishing, and it turns out I don't quite have the support I thought I did. My peoples are lovely and awesome, but I was asking a LOT. So I've got to do a bunch of stuff on my own, or acknowledge that it's too much. I'm much more likely to go the former route.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
Still in progress, yep. I bit off more than I could chew, and my coder has had some kabooms in the professional meat world. We're not going to make the original goal (obviously) but I don't feel comfortable setting a new goal. Still, it is a project that is not abandoned.
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RE: MSB alias/username
I was Sunshine on Ashes, because we picked weather phenomena and I was running the vampire sphere at the time. It transformed into a nickname and stuck. 3-4 years ago it somehow infected the offline world too. When it came time to pick a username, people call me this anyway. If I chose something else I'd still get referred to as Sunny, soooo.