@Sunny said:
@faraday said:
And btw, in either case Jane could've avoided the conflict by coming up with an internal justification for Jane wanting to move on, rather than making it have anything to do with a presumed IC reason for Bob's OOC absence.
And this is what I'm advocating for at the end of the day. It's possible, and I do think people should take that little bit of effort to do it -- it causes less problems for everyone involved.
Here's the thing: say Jane has decided to take up basketweaving and leave Bob to pursue her career as a basketweaver extraordinaire.
If the absent Bob is of such concern, Bob's player can just as easily say, "Bob would have actively pursued Jane to prevent her from leaving!" for that reason, too. Realistically, he would have been present IC, and if 'what Bob would do IC if he could be bothered to be around' was critical, it is entirely reasonable for him to believe he could have taken action to prevent this from happening. Whatever the reason, Bob has lost his spouse, and if he's mad about the 'neglect' reason, odds are very good he'd be just as annoyed about the basketweaving reason.
There are horrible ways people can overdo it on this front, but forcibly tying the hands of active players for the sake of players who (usually, barring the far more rare actual emergency) have for whatever reason gotten bored and flittered off is simply not that reasonable.
There is an onus on a player who is being made uncomfortable (and considering departure due to their unease) to communicate this. It is just as possible for the soon to be absent player to communicate this to staff if they're too uncomfortable talking to the other player, rather than pulling a vanishing act, and it's weird to me that I'm not even seeing this come up as so much as a suggestion. Not only is it the responsible course of action, it's entirely possible that the intending-to-remain player they are having an issue with has caused the same kind of trouble in the past, and staff should absolutely be made aware so if intervention is necessary, it can occur before anyone feels they need to leave, or feels like they have to sit there twiddling their thumbs for weeks on end.
Instead, everyone around them is supposed to sit on their thumbs, their RP stifled, sacrificing for the sake of someone who has either gone off chasing pixies on another game or in another hobby, or could not be bothered to express their concerns to their play partners or to staff.
I just don't see that behavior as the kind of thing to encourage, or to severely disadvantage others to coddle.
A lot of people treat a MUX the way they treat a video game. They expect all the little sprites to be at the same save point where they were left a week ago, or a month ago, or a year ago. That just isn't how it works.