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    Best posts made by surreality

    • RE: Hiring a Storyteller

      @Thenomain For whatever it's worth, if there's a template of sorts for something like that (basically, 'format the data from this resource like so'), I actually don't mind data entry, and you can poke at will with what resource needs to go into what format.

      It's boring but it's boring in that mindless meditative way for me, and while I'm not working on anything these days, you've helped me out one hell of a lot when I have been, so it'd be the least I could do.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @collective I should be out the door already, I really should, but I think you maybe need to look at that statement again.

      It's very easy to infer what @faraday did, and I read it the same way when what is literally stated is that people are "arguing for the right to be vile and hurtful" by discussing any inclusion of these subjects at all, no matter what checks, balances, or protections might be in place.

      That is a pretty serious accusation to make, and it's an accusation about people behind the screen and those having the discussion, not any hypothetical character they might be playing. Please re-read; I think you'll see why this is a problematic statement and why it's being interpreted in the way it is.

      And on that note, I'm actually out the door, because work's a thing.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Good TV

      This season of Archer is shamelessly mocking Tales of the Gold Monkey.

      Having seen the original as a kid, then seeing it more recently and nearly choking to death over what a horrifically racist pile of what in the actual fuck it is, I am truly relishing this, because it absolutely deserves everything it gets and then some. (Archer doesn't pull punches on being offensive but there's stuff they probably can't even reference or mock from the original because it is that fucking bad and it was being played completely straight at the time.)

      My husband saw it only as a kid, and hasn't since, so while it's funny to him, he isn't choking half to death every few minutes at the references in quite the same way.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Rings of Terra

      @AlexRaymond Building, you can likely get some traction with.

      Code? It's a much more specialized skill, and I don't really think it's reasonable to expect players to contribute code in order to allow their ideas to be realized. Also, you really never know what someone's going to add that may be more than a little fishy, violate privacy, etc. in ways that ultimately may prove to be much more added trouble than added benefit in the long run.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @deadculture I'm hoping we can all agree as a board that nobody should ever, under any circumstances, be that egregiously OOCly gross again.

      Like, if we can't even collectively get past that dazzlingly low a bar, it's time to take up the fiddle, 'cause Rome's a-burnin' bright.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Good or New Movies Review

      Deadpool 2 is worth seeing if you enjoyed the previous one. (It is definitely not for everyone.)

      I didn't find it to be as unexpectedly endearing as the first, but it had some great callbacks to the previous film and it held its own. The end bits in the first credit break are well worth waiting for.

      The sad thing about this particular franchise is that I don't know how it will fare over time, considering the number of pop culture references. It's likely destined to be the Aladdin of the Marvel Universe in that respect.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @ganymede said in How should IC discrimination be handled?:

      This is true, but the choice to engage in IC discriminatory behavior or language is an OOC one.

      Thing is, the same would be true for the choice to attack someone instead of negotiate, to murder a rival, etc. We wouldn't -- rightly -- think the player is violent or murder-happy RL based on this choice, and it's also a choice that is reasonably going to create some unhappiness or discomfort or upset on the part of the targeted player.

      This is why I think we need to be careful about blurring the lines too much around this issue, because that's a really big can of worms (and I am convinced some of them have rabies).

      As another example, if I'm doing on-stage improv and a partner decides to use derogatory or abuse language I am well within my rights to stop what I'm doing and demand that the partner stop as well. Even if that language is reasonable within the scene in which we are acting, the choice to demand the cessation of such language is also reasonable.

      I don't disagree with this in the context of improv theater. That said... some pedantry not entirely without a point: I don't know how well the improv parallel works here, in part due to the above considerations. Improv typically doesn't have long-running persistent characters that can be removed from play in the same way as a M* character, essentially, and that is something worth keeping in mind as it is a profound difference. (There are some long-running characters in improv -- ren faire roles being a good example -- but they reset at the end of the day even if dead... )

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Random links

      https://weather.com/news/trending/video/usgs-dont-roast-marshmallows-over-volcano

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Fallout MU*

      Though not staffing or playing anywhere myself at the moment, wishing you luck on this one. The first game I started on (Ghostwheel MOO) was Fallout-inspired, even though it wandered fairly far afield from that over time. If I wasn't completely slammed for at least the next month, I'd offer wiki help; if you don't have anybody around then for that, feel free to poke and I'll see what I can do to at least set up a simple look for things or what-have-you if you want.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @collective said in How should IC discrimination be handled?:

      And when I asked if people were willing to put a notice like that in theme, the reply was variations on 'No'.

      A deliberately single-focus warning about something that might potentially happen? No, nobody's gonna do that.

      It has nothing to do with trying to trap someone into enduring abuse.

      It does have to do with the practical reality that were someone to write a disclaimer that listed all of the potentially controversial material that may appear on a M*, that login screen would scroll so far beyond the buffer limit that your connection would probably time out before you reached the part explaining how to connect.

      Most games with any sort of controversial content will include some form of generalized disclaimer about mature and/or controversial content.

      It may be more theoretically practical to spell all of this out on a wiki? And I think people should endeavor to try to list things like this there, along with how they expect people to handle them IC and OOC on the game.

      But among a bunch of pedants who understand the actual technical limitations of what you're asking, and further know how many other people have sensitivities that should be similarly clearly identified if this is going to be put into practice? That specific request is not going to get very far.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @arkandel said in RL Anger:

      “If the shooters had been wearing Abercrombie & Fitch, this wouldn’t have happened,” the administrator replied.

      Shit, that brings back some memories. MU*-related, even.

      At the time, I was on an all-ages game (Ghostwheel MOO). It had lots of teenagers who could admit they were teenagers (unlike other games where there were still piles of teenagers, but they couldn't admit it, and thus couldn't talk about this).

      And just like now... hey, this hobby has a lot of oddballs. Always has, always will. Almost universally harmlessly odd oddballs.

      Hearing about what people were going through day to day as all of this unfolded, directly, from teens all over the country in a 'safe space' for oddballs was... I actually don't have words for it. I have words for every fucking thing, and I just don't. Not for that.

      It's not like I was way older, either. Early 20s. Things that had been actual assignments for me in 8th grade were now getting people I knew arrested in their teens. (Our 8th grade honors English class had four sections: comedy, theater, horror, and sci-fi. Our assignments for each quarter were to write a long-form joke, team up with a few fellow students and do a scene from 'A Midsummer Night's Dream', write a short horror story, and build an alien world(1).) I know someone threatened with expulsion and required psychological examination and so on for writing a horror short story at his teacher's request, knowing he was a huge fan of Stephen King, and that he was an extraordinarily talented writer. Not based on the content, just that he'd written a horror story... when asked. I just... there aren't words. There aren't.

      It was one of those moments when the world more or less changed over night, and not for the better.

      (1) ...maybe I should have clued in back then on the wordy when most people were handing in worlds on three hand-written pages and mine was over thirty, typed and illustrated...

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Stranger Than Fiction MUX

      @lithium One would think.

      Or maybe the hivemind has finally reached maximum potential, and we can all communicate telepathically now.

      (Were this actually the case, we would all be existing in a hell so much grander than any we could ever cause.)

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @thenomain Even I'm on board with 'nine miles of warning re: every potential subject' as excessive.

      While the focus requested here is just for one specific theme -- homophobia -- there are so many equally valid forms of discrimination and controversial content that if a login screen has to list them all out, it's... not going to fit in the buffer, or you're going to have the appearance of only prioritizing warning/concern for one subject above all the others.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @tyche said in RL Anger:

      Wasn't the latest shooter wearing a trench coat?

      Clearly, guns don't kill people, trench coats kill people. </sarcasm>

      Kate Spade, dude. Perky, lively, upbeat label and design ethos. Major depression, suicide. So if an actual fashion designer's fashion sense couldn't be predictive of behavior on this point...

      (I'm going to assume you're genuinely ignorant and not trolling, because if you're trolling on this one, that's abhorrently fucking gross.)

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Stranger Than Fiction MUX

      @fatefan We tried! It was a valiant effort. 😕

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How should IC discrimination be handled?

      @thenomain There's also the authenticity argument. Bear with me a sec on this, because it's not the authenticity argument that's been used thus far in this thread, namely, 'the setting includes X so authenticity'.

      It's the 'if you are playing something different from yourself, how much information should you need to have/understand to make that portrayal something other than a (potentially very offensive) stereotype' authenticity argument, which also has some validity to it worth considering, because it's another way inherent biases can surface in ways that make fellow players very uncomfortable or hurt.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @arkandel It is still impressively well done. It's not an easy watch, even for an adult, but it is incredibly well done. For a lot of us who grew up before the age of cyberbullying, it's certainly an eye-opener. It isn't just teens doing this, too; it's interesting to see how many of the issues we have in the hobby are reflected in that series in some form or another.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Stranger Than Fiction MUX

      @mietze YES WE WOULD!

      I mean, uh, what were we talking about again? Did somebody mention free food? <perks>

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: How much Code is too much Code?

      @mietze said in How much Code is too much Code?:

      I admire strongly coded systems but honestly it’s very intimidating and stressful for me as a player. I could lie and say it’s bevause I’m old and tired and the learning curve is steep but even in my young pup days I couldn’t get into firan either.

      I'm the same way about this, 100%.

      To me, it feels like homework and paperwork work-work.

      When I play, I want to be creative. I want code that gets the tasks that get in the way of being creative out of my way, not code that is another hoop to jump through before I'm permitted to jump into the being creative part.

      I also don't think 'isn't fond of putting up with a bunch of code for side-functions' makes somebody a lazy non-contributing casual, either, since that came up somewhere along the course of this but I'll be damned if I can remember who said it at this point and need to be out the door, so not gonna dredge.

      posted in Mildly Constructive
      surreality
      surreality
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