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    Posts made by surreality

    • RE: Optional Realities & Project Redshift

      @crayon said:

      What I don't much care for is debating something where I think both perspectives are equally valid, but have a personal preference one way or the other, because it doesn't really accomplish anything.

      And there, in a nutshell, is your problem. That's more or less our specialty in these parts. If there is one thing this group can do, it's fine-grain shit right to death. (Dead horse beating is how we make sure our parties have a good rhythm goin' at all times.)

      The reason debate's been tepid at best here is because most of the criticism has been founded on the basis of this 'Us vs. Them' mentality or a 'MUSH vs. MUD' grounding rather than on actual ideas themselves. And I don't really care to debate that because I honestly don't really care about that contention.

      See, this would be a lot easier to believe if you didn't haul out what follows, because it rather proves the disingenuous nature of that remark; it goes from being 'to each their own' to 'this is beneath our lofty notice'. Observe the bolded portion as to why.

      Most 'criticisms' tend to turn into a circular debate that routes right back to our site's criteria for community games, particularly the requirement for automation which I think Jeshin and I have both made a pretty lengthy effort at explaining to satisfaction. If you're adamantly against automated arbitration and decision of in-game outcomes (eg. coded combat, automated dice rolls, etc.) or you're completely against permanent death you're probably not our target audience. And that's okay, games and players of games that aren't our target audience are still perfectly valid.

      Most of the games discussed here absolutely have permanent death (more, I would say, on average, than MUDs do, apparently, from the discussion here about respawns). Coded combat? Some do, most don't. Automated dice rolls? Almost every game has them; whether they're a requirement or not varies, many games do require them. (Note: the people you're arguing with coded the ones in the broadest use at the moment, so far as I know.) Some have automation for travel, for healing, hell, Firan apparently had code to tell you when you needed to pee or take a bath. If that isn't automation to the point of absurdity, I don't know what is.

      This all does not appear to be sinking in, which is rather mind-boggling.

      And because that's not sinking in, the fundamental assumption here becomes problematic. The fundamental assumption is your advice will apply to any game that fits the criteria you've laid out. This is more or less a failure to understand the most basic of scientific principles here; you're trying to keep the theory intact by discarding outliers by insisting they can't fit the criteria, but the basis of this discard process is predicated on the basis of: 'because if it fit our criteria, our advice would apply'.

      This is a failure of logic.

      I bitch endlessly about the tragic lack of self-awareness being a common thing in this particular hobby, but I suppose it's one more thing that we can be said to share across the great divide. So that's a thing? Yay?

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Optional Realities & Project Redshift

      @Jeshin, something you may want to keep in mind. One of the things that's generally understood around here is that there's not really a 'one true way' approach to things; it's rarely stated outright but the areas of agreement here on 'how things should be' are very, very few.

      Usually, once you scratch the surface, everyone has a different idea about how to handle the issue, so the best you're usually going to get is 'people agree <thing> is an issue'.

      We will argue that shit like the stakes are life and death with froth and fire now and then, but there's an understanding that things are going to be approached from different angles and bases of experience and that ultimately, no one has it all figured out yet because if they did, whatever the issue is, it would have a stock answer known to work without more complications than it solves.

      There's a reason anyone throwing out 'stock answers' is more or less going to get little more than a dubious look, and that, essentially, would be it. You can take it to mean 'we like arguing about it', but that would only be true in a few cases; even if it's taking the form of argument, people around here are generally looking for solutions to shit that addresses their specific areas of concern.

      Advice from the high mountain is all well and good, but when it isn't open to discussion -- and frankly, it seems like it's advice dispensed from the high mountain of 'we know better than you even though we don't appear to know shit about this corner of the broader hobby' -- those specific concerns either don't get addressed (bad), or get dismissed (worse, especially with the 'that's because your entire approach is wrong, never mind that your entire approach is what people in this branch of the hobby often specifically enjoy about this branch of the hobby' approach that's been witnessed).

      Guess what? That means the advice is not especially useful if someone can't immediately see how it would be applicable. Insisting that it is applicable doesn't resolve this. When people have to stretch their brain to see how what you're discussing even could possibly apply in the first place, you're not off to the best start.

      People get 'we don't have a ton of time'. Many around here are in the same boat. Considering how many hats many folks around here wear and how much they do in the hobby alone, many of us are similarly stretched thin. That @Thenomain and @Alzie, etc. have taken time to reply is sorta amazing, considering how much they're actively out there doing, as they're among the real innovators in this neck of the woods and do more than a fair bit to support this neck of the hobby.

      @Derp essentially nails it in his description of the ethics article. You're presenting 'solutions' without convincing anyone you necessarily even understand the issues first, and that doesn't appear open to inquiry or discussion. We rip the shit out of people we know have an understanding of what we're collectively talking about with regularity around here on points of disagreement; it's little surprise that when someone comes in with a 'you're all doing it wrong, wait, what are you doing?' attitude, they're going to -- at best -- get ignored. Which seems to be what's happening, for the most part. That the people who are so active in attempts to promote best practices and shared innovations are the ones speaking up should, in fact, speak volumes. These are the people 'walking the walk' around here. Dismissing them? Heh, well...

      good luck

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: CyberSphere - Dead or Alive?

      CS had some fairly unique policies and ways of doing things I've not seen elsewhere, admittedly. It was never what I'd call a bad place, though I was there a very long time ago so can't speak to what it has been in the interim. A lot of fun players there who were -- again, at the time -- only ever there and only ever interested in being there, which I think says a lot for a game.

      posted in A Shout in the Dark
      surreality
      surreality
    • RE: Looking for MU!

      Old days, Cybersphere and Ghostwheel had similar commands. I haven't been to either in about 15 years, though, so it's verrrrrry likely something changed in the interim. (Quinn did code things for both from what I recall.)

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Looking for MU!

      Ghostwheel MOO had typing speed as a bit of a factor. Not much of one, but it was a thing.

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Random GMC game brainstorming

      @Thenomain said:

      Did you say Strexcorp Sinergists Inc?

      http://ih0.redbubble.net/image.47485155.9658/fig,white,mens,ffffff.jpg

      (Cobalt should like this; it's from Welcome to Night Vale. Hell, did someone mention a Werewolf merging of the Strix, a la Pentex?)

      WtF2e actually mentions the Strix in a sidebar under 'Tengu'. In a very 'really weird but useful allies sometimes folded into packs' sort of way. They beat us to this one. 😐

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Specific MU request

      @TNP said:

      @surreality said:

      You also have to be pro-active. If a faction group like the one @Derp mentions says it's taking new members, talk to them about it. Don't wait for them to come to you.

      Don't even wait for them to say it's taking new members. Page one of them and ask.

      Yup. Though considering how many listings I've seen that say 'actively recruiting' or similar on a variety of games, it isn't hard to find groups that really, really want more people to come into the fold and say so outright.

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Specific MU request

      The best advice I can offer on this front is to find a place that's new or starting up, or has just opened a new area or sphere. While some people come in as a pre-designed group, it's not a universal thing, and at that point everyone is 'new' so there are not so many circles that have already formed up at that point around RP that went down before you got there.

      This is more a factor of time being a limited resource for most folks these days than it is deliberate exclusion, in most cases I've seen in recent years. There are certainly exceptions, but a lot of those are rather glaring.

      You also have to be pro-active. If a faction group like the one @Derp mentions says it's taking new members, talk to them about it. Don't wait for them to come to you. (I have no idea if you do this or not, and not suggesting that you do -- but I've seen a hell of lot of people expect to be approached by every group on grid that takes new people like some kind of high school football star getting drafted for a college team, which is frickin' absurdity incarnate -- so it's worth a mention.)

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Random GMC game brainstorming

      I'm generally keen on the idea of 'player XP' as well that players can farm out as they choose, and have generally been pondering ways and means to go about it. The easiest and most obvious option is an OOC/ST login per player that's the 'catchall' for things in some fashion, while the PCs get a standardized mini-trickle, but that doesn't necessarily make it the best option. (I'm musing on this one for a thing destined to be dinky enough that it might make a decent test case.)

      It would have the side benefit of encouraging people to register their alts privately with staff to have things hooked up properly in that regard even on a voluntary basis, which isn't a poor incentive on that particular front.

      Conceptually it isn't too far removed from the 'tier XP' idea on TR, save for the fact that the 'tier' is open to everyone and attached (privately) to any of their alts they properly register with it and can be used as a socializing/newbie helper/OOC meeting attendee/ST login or whatever proves necessary as it is needed.

      Added benefit could be something along the lines of 'can apply saved up XP to new chargen characters' if someone wants to start off as an older, or more experienced character without freezing one of their others to cull the XP; I'm a lot more comfortable with people earning the XP for this anyway, and this could do that. (As a replacement for transfer or in addition to or whatever else, worth considering the possibilities.)

      'Can only apply up to X to any one character at any one time' is not an unreasonable consideration either, but a lot depends on what X is and what the game's other policies entail.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @Tyche Interesting. And the article is a bit hilarious. The imagery the artist is using is what I'm talking about; that's very much a thing. It's heavy on the religious symbolism in ways the others aren't; this could be a case of tailoring the piece to what he expects his mark wants to see (flattery) but that doesn't mean it ain't there.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      @Tyche Seen that one, too. I have zero issue with that one at all; most people have imagery of their personal heroes around them in some form. I don't have to like someone's choices in that regard to be entirely cool with this and 100% supportive of them doing it. Really, all that one inspires is, 'that's a pretty neat painting, I'd be interested to see what else the artist has done' and a shrug.

      It's the 'Messiah at the Supreme Court' portrait he commissioned that art historians and psychologists could have a field day with, and for good reason.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Zero to Mux (with wiki)

      @Bobotron I was able to do it pretty easily, but it didn't involve migrating or moving any content. (I just needed to set up a private staff wiki alongside the first.)

      As a note generally for the thread: digitalocean is not keen on the .htaccess method of getting the wiki name/index.php issue sorted. (As in, it apparently doesn't work and they have some notes about this being a deliberate thing I found after a lot of googling.) I'm still just pretending the index.php isn't there for now until I have the nerve to dig into the 'proper' and more involved method. This is a pretty minor concern considering how reasonable their prices are and how good the service has been thus far.

      posted in How-Tos
      surreality
      surreality
    • RE: RL Anger

      @BetterJudgment said:

      [political] If santorum is the frothy mixture of lube and fecal matter that is sometimes the byproduct of anal sex, then a cruz is the stiff, crusty hand towel you use to wipe it off. [/political]

      @The-Tree-of-Woe said:

      @BetterJudgment When he quoted Cicero and compared Obama to Caesar, I thought about somebody nailing Ted Cruz's severed head and hands to the senate podium and I smiled -- just a little bit.

      link text
      ...but he's so humble, I mean he's even Canadian, what could possibly be wrong with the man? 😒 It seems his grasp of history is roughly on par with Michelle Bachman's.

      I swear that painting never fails to inspire me to rant. My favorite college course ever was an art history class: 'Myth, Art, and Religion'. It was about tracking the evolution of religious symbolism in art, from the first cave paintings all the way up to more modern propaganda, taught by a dead ringer for Lyle Lovett who wore ties with mythological creatures on them.

      What I would not give to set that painting down in front of that man and say, 'You have all the time you need: GO. Here's a bucket in case you need it.'

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Random links

      @Misadventure The Amity house got a complete revamp of its facade for the same reason, actually. They even renamed the road it was on and renumbered it to avoid this same thing.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Topics and the Groups they can belong to

      Someone I knew in the military had some horribly anal-retentive report type to write at one point that involved as many things as possible going to the end of the line. So I can see at least one (pointless) 'need' for the full count of characters in the line, including spaces.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: RL Anger

      @Insomnia Is much appreciated. She started to fade very very very very fast -- she would have been 20 in October, which is pretty dang ancient. But still we're all glum as hell. She was fine last week so it's been a bit of a blow.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Zero to Mux (with wiki)

      I'm about to try it in a weird way, and if what I think should work actually does work, I'll pass along the how. (Second wiki for staffly things. Cross your fingers. 😕 )

      posted in How-Tos
      surreality
      surreality
    • RE: RL Anger

      Maybe not anger... exactly. Unless it's with the world generally. But: even though she's super ancient old, getting the news there's nothing that can be done, and you have to put your cat to sleep as your plans for the weekend. 😢

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Topics and the Groups they can belong to

      The crafts thread was pretty active for a while. A 'geek projects' group would definitely have a headcount behind it, though no clue re: activity levels.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Reactions to 08192015 Update

      @HelloRaptor said:

      and even more aggressive stupidity than even we usually generate.

      Please don't tempt fate like that. 😞

      posted in Suggestions & Questions
      surreality
      surreality
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