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    Posts made by surreality

    • RE: RL things I love

      @thenomain said in RL things I love:

      @surreality @tinuviel

      I think you're both right, a subset of Cyberpunk, or a kind of what I've also found being called "Tech Noir".

      Cool.

      The 40s vibe in Bladerunner hit right after I hit submit, so I agree with Tinuviel as well on that.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Horror MUX - Discussion

      ...there is even a living, breathing cautionary tale haunting the casino like an ill omen to add to the paranoia and urgency and dread.

      He'd be happy to give some advice.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL things I love

      @thenomain That conjures visions of the old art deco like whoa Metropolis -- but set in the (to use a comics comparison) Gotham, rather than the Metropolis, of that world.

      This is not at all a bad thing for something to conjure and strikes me as something that could be really dang cool.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Arx on github

      This is very cool of you to do. With so many people trying out Evennia, being able to look at existing code is likely to be an enormous help.

      Manuals help, but some folks learn much better from seeing viable examples and then referencing the manuals re: how to adapt it into something else. Often, especially to the otherwise not terribly tech-savvy and Not Normally Coders, the manual confuses things more, because it's sometimes hard to discern when and why you'd use this or that function, and you're stuck with a world of 'where do I even start here?' With a working example, it's easier to drill down on that function, what its options are, how you can use it, and essentially learn the ins and outs of one function at a time.

      posted in MU Code
      surreality
      surreality
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @packrat This might help.

      I have weirdly made feet (short toes, absurdly high arches, heavy lady ankles, fairly small shoe size -- fuck you, genetics. 😕 ) and I can always find stuff from them. They do seem to go up to US Men's 14, and also most seem available in medium and wide fit. The stuff I've had from them has lasted for ages on end, too. They're not super cheap, but they're pretty dang reasonable for safety boots. Everything I've owned from them is always stupidly comfortable, too.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Dreamwalk MUSH

      @coin This.

      I know some games have coded things that replace the name with something like 'a quiet male voice' or 'an androgynous melodic voice' or whatever else, too. These can and should not duplicate (however you want to figure that out), but keeping people's contributions separate from one another isn't trivial. You could even set something up that when you actually meet the person face to face in the dream world, you 'learn' their voice, and thus see their name instead of the descriptor.

      The 'spoof others' thing is definitely interesting as a concept, but I am unsure if it's one I would be comfortable running with personally.

      If you're going to allow that, I'd suggest that coming with a cost of points that, when applied, records who used it and the statement made with it for staff records.

      Most people in this hobby are awesome. Some are not, and that smaller group would be very likely to use this for many ugly things, plenty of them OOC grudgewank, trying to provoke OOC jealousy, ruining OOC friendships, or trying to drive players they dislike from the game, etc.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Atlantis Client

      @thenomain I think you tucked this in on the core I still have collecting dust somewhere. It is pretty nifty. Can recommend. (I know it has the one you put in that reads the client window width, at least.)

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Dreamwalk MUSH

      It takes so long to write something hideously purple, the person writing poses in a saner length is likely going to be able to get more poses out much more quickly by comparison.

      I suspect that will balance out more than might be initially expected on the whole, since the only benefit the purple people would have would be if they're writing as many poses as everyone else -- and while they may hold up a scene now and then with pose order issues, that'd be made up for rapidly by faster-paced scenes with shorter posers that the purple person isn't in.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @coin When you have some -- and I say when, 'cause I'm hoping you do (not just about games) -- I think you'd like it. Mental bookmark and all. (I am keeping my fingers crossed for you on all the things.)

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @bear_necessities said in Horror MUX:

      I read in this thread I think that this isn't a good game for a casual player. I have been wanting to check it out but I have about 2 or 3 hours an evening to devote on work nights. Is that enough time or should I just avoid?

      If you can get in for 2-3 hours an evening you'll be doing more than a fair number of us, so you'd probably be just fine. 😄

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      This is really shaping up brilliantly for the second story from everything I've seen of it, and there's still plenty of stuff to do in the land of confusion between stories -- IC!

      Presently, the cast, unaware of their real identities, are in the midst of trying to figure out who they are, deciding whether or not they want to cling to the identity they had in their former role (even knowing it's probably not real), and trying to find a way out of the bizarre holding area they find themselves in. This is a lot more entertaining than it may sound; a number of characters are trying everything to find hidden exits, means of communication with the outside world, while others are just trying to rest and be relieved that they're probably not actually dead. Probably. Not everyone can agree on that, really, either. Crackpot experiments to discover how reality works in this space are perpetually ongoing and range from trying to find names in baby books on the shelves to setting the whole dang place on fire.

      This only has a few more days to go before the next story starts (pop in now!), but the reactions to new characters in the holding zone that no one had run across in the previous story -- and thus no one has any idea at all who they might be -- are really a lot of fun. (Some of these people they did meet in the previous story, but either look profoundly different in age, or may be hiding their former story identity out of a sense of shame, etc.)

      It's trippy and meta in a good way, and if you're the kind of player that enjoys that (HEY @COIN I'M TALKING TO YOU HERE IF YOU GET THE TIME SOMEDAY SOON, you'd probably love the hell out of this), it's definitely the time to pop on and look over the list of available roles to nab one.

      Again: people are stunningly chill and funny and willing to try things. That is awesome and fun, sometimes hysterical, sometimes absurd, sometimes horrifying, but in the best ways.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Diana Jones Award, 2018

      Double post: It is also really fucking easy to immediately clarify so many things that way. Seriously miraculous. Being able to say, "Ow, hey, did you mean that?!" -- because, let's face it, 90% of the dumb stuff we get our panties twisted over is not intended that way -- and immediately being able to clarify before even a hint of butthurt can set in? GOLD. And if there is already and ongoing, friendly conversation? Usually it's clear it wasn't, but it also means... there's an ongoing conversation, and you're not stuck in the awkward position of paging from out of the blue to ask, which can be legitimately awkward, and still has the potential issues of text vs. tone to contend with.

      People who have only read my stuff here vs. talking to me in person or voice, or even being on a game with me in most cases, will get a much different impression, usually. Hearing goofy hyperbole in a playful tone is so drastically divorced from reading it that it may as well be night and day.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Diana Jones Award, 2018

      While I'm not sure how we could do that in some instances, I can offer this much: some of the best times I've had RPing on a MU were when I was in a skype call with the person I was playing with, or when they were people who were living here at the time. (Not Spider, but others.)

      I mean, this may sound crazy to most people, but there is nothing so grounding as writing even smut with someone sitting six feet away while gnawing on pizza while you're both cackling your asses off with the, "OMG, that was so mean!" or hearing the devious giggling while a pose is being written, and giving or getting the look of 'oh, damn, I'm in for it now', and just laughing and joking all the while.

      It is really just impossibly hard for it to be a big drama factory then, so while y'all may think that's crazy, it sure did wonders for keeping shit in the proper perspective. (Namely: harmless fun that is not anything resembling a big deal.)

      ETA: For all the people suddenly shocked and horrified at the very notion? Seriously, try it sometime. You may be surprised.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @goldfish SOOOOOOOOO many edits. I have hit a persnickety glitch and am tryin' to muscle through it at the moment!

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      As a quick FYI, 'The Crash Test Dummy' is not an actual archetype available; that's me fussing around with a template structure and some automated list features to help TD out and organize character pages easily for folks going forward, since there are some really unique structural challenges for the wiki (that are frickin' fascinating to solve). It's just the testing sample people can pick apart to see how it's set up.

      Since my char is already ded IC and more or less super freaked out to the point of quietly sitting in a corner with the first book she can pull off the shelf the moment she wakes up in Dedsville, I'm hacking through this today.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @livia You've gotta love, "WE ARE ALL GOING TO DIE! THIS IS GOING TO BE AMAAAAAAAAAAAAAAAAAAAAAAZING!!!"

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @Livia I was only around on and off as things were kicking off, but there's one thing I noticed that was pretty awesome: a lot of the moving parts fit together well in ways I haven't typically seen elsewhere, and that means that things we'd typically consider to be smaller actions fed the greater whole in cause and effect chains that have been impressive as hell to watch unravel. It also means that none of those actions are unimportant to the story, which makes them not small at all.

      Also, people have been trying off the wall, wacky, truly horror movie stuff. There are super-flashlight 'proton packs'! Disco balls as force multipliers! Fort Starbucks. Truly zany things in the vein of "so crazy it just might work". Sometimes it works, sometimes it explodes (literally or figuratively). That has been a lot of fun, and I say this as one of the people who actually exploded.

      I had fun exploding, MSB.

      I wish I could find a way to make that show up in gigantic letters, I really do.

      I was one of the folks who wasn't even awake RL when people exploded, let alone in the scene. I want people to reflect on this for a moment in all seriousness: if this happened on most games, we would be thirty pages into screaming about it by now.

      Instead, the people who exploded while offline are cheering and happy and excited about it as players.

      Just let that sink in.

      Hello, sea change.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      All I'm going to say here is that obvious surreality alt is obvious without me having to name her to the folks (all two of you!) who love me, and doubtless doubly so to those who hate me.

      This game got me off my ass, out of my rut, active somewhere again, and looking forward to seeing what happens with genuine optimism.

      That is not something I thought I would actually be able to say, ever. I would gush at length, but in all sincerity, that sums it up. I don't have higher praise for anything than that.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Seriously, I was wondering the same...

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @sunny If you really want her head to explode, tell her you did one of those ancestry.com or whatever DNA tests, it came back with something like 65% Mexican, and you want to learn the tongue of your true people.

      (Never actually do this. Ever. Obviously. But imagine the look on her face for a moment if you did, and odds are you will feel at least a tiny bit better about the absurdity of it all.)

      posted in Tastes Less Game'y
      surreality
      surreality
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