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    Posts made by Tempest

    • RE: POLL: Super Hero MU Gut Check

      Does Utopia mean no cancerous horde of teenage OC brats wanting to go to mutant high school and making whoever apped X-Men want to blow their brains out?

      Despite playing/staffing on multiple hero games, I've never been the biggest actual comic nerd, so I don't know all the details of every bit of canon. (I read /some/ utopia stuff, I think. AvX crap. Been years.)

      posted in Mildly Constructive
      Tempest
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    • RE: POLL: Super Hero MU Gut Check

      @Social-Diseases said in POLL: Super Hero MU Gut Check:

      I just want a canon Marvel game set on Utopia and in San Francisco.

      I dunno what that has never happened.

      Too many MUers are hipsters who hate canon or just think telling somebody 'no' or limiting concepts/character options is a grievous crime. You're not allowed in MUing to tell other people their ideas are fucking retarded, or you're the ' wrong fun police'.

      What do you mean I can't play Batman but as a woman who is gay and makes sure EVERYBODY knows that ALL THE TIME. In fact, being gay is the focal point of my Batman's entire character. It's what she fights for. Also her parents didn't die, because she saved them at the age of 5. But she's still Batman.

      No, not Batwoman. Brucilla Wayne, Batman.

      posted in Mildly Constructive
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    • RE: Sin City Chronicles

      @Lithium said in Sin City Chronicles:

      I like 2e, but the way they did a lot of stuff is really annoying in some ways when trying to implement the games on MU, a medium they aren't the least bit designed for.

      alt text

      Something people need to remember. And then not be afraid to HR or flat out remove certain mechanics because of.

      posted in Adver-tis-ments
      Tempest
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    • RE: Sin City Chronicles

      @Thenomain said in Sin City Chronicles:

      @Arkandel said in Sin City Chronicles:

      @Thenomain Sub-sheets?

      In Demon: Covers.
      In Promethean: Refinements.

      In Demon, your Covers have a set of stats (mostly social merits, but also the Cover trait) which exist alongside your Demonic sheet.

      In Promethean, your Refinement says which Transmutations you can take, but different Refinements can retain access to different Transmutations.

      In both cases, there are contextual 'sheets' that exist alongside your primary sheet. Your Ferrum instance of Corporeum is different than your Aes instance of Corporteum. Two Demonic Covers may have Allies, but they're differently purchased and maintained traits.

      I'm having to go back to the basis of my code system—how traits are stored and accessed—to solve this new, completely annoying issue. I was going to make a "Cover" system, but seeing how Promethean does it, it's good to come up with a more generic system. Thus "sub-sheets".

      Promethean's mechanics honestly feel very wonky for a MU in general, nevermind what I can only assume is a massive pain in the ass for coding them. The basic idea of how some of the shit works is ill-suited for MUing. They basically have 'temporary' powersets (you actually lose your Transmutations and Alembics upon changing Refinement, unless you pay the 'Special' XP to keep them) which results in busywork +jobs for staff, the whole 'milestone' thing will either not really get used on MU or get abused by somebody with a friend willing to run them scenes specifically tailored to completing all of them (which basically equates to them getting their "powers" for free since you don't pay XP for in-refinement stuff, you just have to complete roles), prometheans /have/ to change their refinements regularly, there's the 'wasteland' mechanic, etc etc...

      tl;dr Promethean looks fun but like a bit of nightmare for a MU, both in code and beyond.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Star Trek Theme/Setting Discussion

      Pretty much what @RnMissionRun said.

      In my opinion, nothing about Star Trek really feels suited to a MU. Once you have your game's 'Kirk' and 'Spock'-esque spots filled, there's not a lot for anybody else to be doing except having space sex.

      Star Trek doesn't really strike me as having the 'background' to really suit a MU either. I'm not aware of any detailed in-depth systems for different Star Trek weapons or ships floating around or anything and don't recall any, so it's not like 'combat' will really be anything special. It doesn't seem like there'd be a lot of opportunity for plots outside of "make up a random planet and alien species" either, where Star Wars has a billion things you could do plot-wise.

      I don't play on a Star Wars MU or anything, but....I really see 0 reason why if you want 'space genre' for a MU, you would /ever/ pick Star Trek.

      Star Wars or Serenity or something else would just offer a hundred times more.

      Star Trek as a MU would have literally nothing except --

      1. Storyteller runs a thing with some made up planet you're exploring/whatever. (The problem here is Star Trek feels like it pigeonholes you into basically only being able to do this one specific type of plot which drastically cuts down your pool of people willing to run stuff. WTF else happens in Star Trek?)

      2. You're fucking on a spaceship.

      Other space settings just are way better suited to a MU environment.

      Edit : As a movie series and TV show, Star Trek is great fun. As a MU, it just feels way too "narrow" in the scope of things for players to "do". Star Wars, you have space wars, bounty hunting, planet-specific wars, galactic crime organizations, jedi peacekeeping, jedi vs sith, sith plotting, etc, etc.

      Star Trek is...find a new planet. Maybe have a war with the klingons.

      The problem with 'war' as a thing in Star Trek, is it does not seem like those scenes would be anywhere near as fun to play out as they would in some other Space-themes, because the scope of the battle is "100 people on 1 ship, with none of them really doing anything" rather than "10 people piloting 10 different fighters, all doing something" and foot combat would pretty much be 'phaser guns pew pew'.

      posted in Mildly Constructive
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    • RE: What locations do you want to RP in?

      @Gingerlily said in What locations do you want to RP in?:

      I would like to play on a MU* based on the hit 90's show, Friends.

      A WoD game where all the characters live in the same apartment building? I'm in.

      posted in Mildly Constructive
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    • RE: What locations do you want to RP in?

      @Gingerlily said in What locations do you want to RP in?:

      I actually wonder why bar rp is such a thing. Are the undead super focused on the final four based on nostalgia for their one time alma mater?

      Especially because strangers talking to you at a bar can be really creepy, it doesn't seem like the best setting for meeting new people, or old people.

      Is it because people like rping in a new situation with a pretend drink in their hand, just like in real life having one to hold gives you something to do and thus lubricates the awkwardness of being around all those strangers?

      Bars are only cool for a short window of life, then they are the worst.

      Where, in real life, do you actually meet random people and have a reason to talk for more than 2 sentences?

      Mind you, I despise Bar RP, but I understand why it's so prevalent.

      Or at least have my thoughts on why it's so prevalent. And the primary one is that doing something besides bar RP actually requires putting a bit of thought into your character (maybe I'm just getting more and more jaded lately, but a lot of people seem to really really be bad at making even slightly interesting characters --not that I'm a hero of creativity and fun or anything myself but more and more characters these days just feel like generic self-inserts 'i wish I was this pretty prince/princess') and why they would be doing something and setting a Bar RP scene usually requires 0 brain power (and tends to be pretty dull because of that). It also doesn't require communication between the two parties to explain why they'd be there.

      Sure, I could set something with my vampire lurking around a children's park at 2 am because she had a daughter that died and it haunts her blahblahblah. But then that requires the other person to have a reason to be dicking around the park and also have a reason to poke at my character.

      Etc, etc.

      For me personally, even though I hate Bar Rp, I still often use it as a filter. I'm not going to waste my time thinking up an actually interesting set for playing with somebody I don't know/haven't played with, only to have their response pose be -- Jim is walking by the park. He notices somebody on the swing and thinks that's weird because it's 2am. He walks over and says, "Hey, how you doin'?"

      alt text

      TL;DR - Bar RP is easy, requires no thought/effort, and is the quintessential lead-in for TS with minimal pre-RP. Like the lowest common denominator of RP or something (pretty sure I have this saying wrong, sue me), which appears to be the most popular.

      posted in Mildly Constructive
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    • RE: POLL: Super Hero MU Gut Check

      @Ghost said in POLL: Super Hero MU Gut Check:

      @Tempest nah, d20 Saga, Fires of Hope

      That was the one that didn't allow Force Users, yeah?

      posted in Mildly Constructive
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    • RE: POLL: Super Hero MU Gut Check

      @Ghost said in POLL: Super Hero MU Gut Check:

      @Chet There was recently a smaller scale;tighter focus Star Wars game in the vein of Rogue One that fell through, but I think the reasons why would be better discussed in terms of how to keep plot proactive in a tighter setting

      Was that the Fate game, or another one? Because if it was the Fate game, I'd just attribute its failure to Fate being terrible.

      posted in Mildly Constructive
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      Tempest
    • RE: Star Wars: Dawn of Defiance

      I'd assume that's a side effect of the fact that all of the headstaff's PCs are probably like 5 years old, so not only are ahead in terms of levels, but also equipment, money, etc (which are all actual, real, physical things on the d20 games).

      posted in Adver-tis-ments
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    • RE: POLL: Super Hero MU Gut Check

      Fuck lantern corps.

      What an uninteresting pile of garbage.

      posted in Mildly Constructive
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    • RE: POLL: Super Hero MU Gut Check

      @Chet said in POLL: Super Hero MU Gut Check:

      @Tempest Then why don't we

      Because.

      posted in Mildly Constructive
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    • RE: POLL: Super Hero MU Gut Check

      Straying further away from the preference discussion....I feel like it's worth repeating that X-Sphere in particular has a number of advantages that I'm not sure any other Comic sphere would have.

      2 separate groups that are both at odds but also in a way working for the same goal and struggling with the same basic problem.

      Briefly back closer to discussing the preference of small/wide focus...In a way, this kind of reminds me of how in nWoD, Vampire tends to be the most 'self-sustaining' splat because the players interacting with each other can basically be plot in and of itself if they want.

      If you did Gotham only or Justice League only or something like that, I get the feeling it'd just be a string of plots with people possibly not really connecting in the same way.

      Also @Chet , I've played Villains on comic games before, and the usual problem I see is that they only ever get brought out for some plot once a month or whatever. Which isn't really worth being a Player Character.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: POLL: Super Hero MU Gut Check

      More post rawr.

      I think a mutant-specific game would be awesome. You'd have Xavier's and the Brotherhood as options for PCs, with the possibility of inter-PC conflict, and still plenty of room for staff antagonists and even reasons for the two groups to work together vs the various anti-mutie crowds. Also the anti-mutant stuff would have more 'teeth' I think, without Iron Man/etc hanging around.

      I also think I'd die of cancer from the hordes of teenage mutant OCs.

      But hey, life has its ups and downs.

      posted in Mildly Constructive
      Tempest
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    • RE: POLL: Super Hero MU Gut Check

      I think /any/ setting can work, if somebody is going to invest the time into telling stories.

      Staff has to be willing to get the RP ball rolling, not just to build a game and expect people to show up and breathe life into it on their own. And that means potentially running multiple +events in the first few weeks (maybe months) of your game until people are hooked enough to start doing it on their own.

      Even if you build an amazing, super detailed 'world' and then open your game, that's not enough.

      posted in Mildly Constructive
      Tempest
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    • RE: POLL: Super Hero MU Gut Check

      Also a jaded but I believe incredibly accurate comment, you'd never manage to make a game like this last long.

      First culling, you cut out the vast majority of MUers simply because the vast majority of MUers have no interest in the theme or setting or story. They just want to do whatever they want to do, whenever they want to do it. This is why the most popular and most active MUs tend to be the very "free" ones with no real coherent setting or world.

      Then, of the people willing to participate in a narrowly focused game, 90% of them are going to complain about what you focused on and say you should've done some other setting.

      Also - Yes, sure there's maybe 40 FCs from Gotham or whatever. How many of them are actually 'fun' though? Batman, 4 batgirls or whatever, 4 robins or whatever, Black Canary, Green Arrow, Zatanna maybe, and probably a couple others I'm forgetting off the top of my head.

      Also related to the limit of available FCs, a game specifically focused on say, Gotham /drastically/ inflates the value of say, Batman. Would likely lead to incredible levels of drama over who gets to play him. Opposed to the 'play whatever you want' comic games, there's no clear 'this hero obviously runs the whole game'.

      posted in Mildly Constructive
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    • RE: POLL: Super Hero MU Gut Check

      I would prefer or at least certainly enjoy a more narrow, specific focus opposed to the usual 'you can play what the fuck ever you want'.

      The glaring issue is you run out of fun FCs almost instantly. Even if you restrict people to 1 PC.

      The only real exception here would be an X-Men specific thing because there's a billion mutant characters.

      posted in Mildly Constructive
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