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    Posts made by Tempest

    • RE: Wheel of Time MU(SH|X)

      @Arkandel said in Wheel of Time MU(SH|X):

      The disadvantage of having the Forsaken around without the good-guy book characters to balance them out is that they should be able to curbstomp basically anything regular PCs can put together.

      What MUs have you been playing?

      My experience tells me the "regular PCs" will eventually (because omg what about CHARACTER GROWTH? If my character isn't getting stronger, why am I even RPing!? /s) be powerful enough to wipe out every single Forsaken at once without batting an eye.

      I'm sure somebody will app a farmgirl, get recruited to the White Tower, and become the strongest Aes Sedai while uncovering forgotten channeling techniques and collecting a horde of angreal. In the span of 6 months.

      So basically, the book characters, but on steroids.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @BobGoblin said in Wheel of Time MU(SH|X):

      Quality control with a bunch of special snowflakes.

      And we wonder why our hobby has issues?

      It's almost like the hobby is 90% writing and storytelling. Things where quality is very important.

      alt text

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @dontpanda said in Wheel of Time MU(SH|X):

      One small problem: It seemed that - on Cuendillar, at least - every gorram Aes Sedai was Black Ajah or wanting to be. That was annoying.

      I definitely foresee this being a problem.

      Also I know MUers freak out when you bring up something like "quality control" of positions/roles.

      But there are a lot of players who will want to play Black Ajah and just well...I don't have a nice way to say this, so....They aren't intelligent enough to pull that sort of thing off. Espionage on MU requires a certain level of tact that people just don't seem to have. People also tend to blow up when they get outed, even if they're being obvious as fuck.

      This is different from 'oh the player isn't a doctor, but we let them roll Medicine skill to do doctor stuff!' because....

      People treat a character different if they OOCly know they're 'some secretive thing' and players also suck at keeping that sort of stuff quiet OOCly. There's no 'stat' to measure that, and you can't "enforce" treating a character normal. It's like the age old -- guy poses 'HEY BABY LET'S FUCK!' and is atrocious, but then rolls seduction. Dice don't matter, the RP matters.

      I really would want Black Ajah to be a thing, but I also really think it'd probably turn out horrible.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @Seraphim73 said in Wheel of Time MU(SH|X):

      Y'all start talking about another WoT MU*, and my brain goes, "Hmm, maybe I should re-read the books," and before you know it, I'm 100 pages into The Eye of the World. Damn it.

      Last time this happened, I got 7 books in before getting distracted. Had to buy them all over again at the time, too.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      So what do we need to do to make this happen? 😮

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @WildBaboons said in Wheel of Time MU(SH|X):

      @Tempest said in Wheel of Time MU(SH|X):

      (Lemme have a snowflake spearmaiden warder on my AS plzkthx)

      Don't you mean spearmaiden warder AND AS?

      No, no. I will be the AS and my warder will be Far Dareis Mai.

      alt text

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      Anything without Aiel as playable characters would make a lot of people sad, I think. 😞

      Also I'm curious on what people's stances would be, concerning stuff like having the Forsaken as NPC/ST antagonists or letting PCs do Black Ajah, etc. Would male channelers be flat out no? Female warders? (Lemme have a snowflake spearmaiden warder on my AS plzkthx)

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      Setting the game 'outside' of the timeline of the books is a nice idea, but yeah I think you run into the problem of no Aiel/Ashaman/Seanchan, but also the problem of "less going on". It has been a while since I read the books, but wasn't stuff pre-books pretty quiet generic slice of life type setting?

      "Place" in WoT is easily rendered a moot subject by making Travelling a thing. Most characters will either BE channelers, or probably closely tied to one. You could do small 5 room grids for multiple cities and the White Tower, etc rather than one big 30 room grid of Caemlyn. One city would work, but just a thought.

      As for 'system', I have no idea, TBH. But, related - I will say that from my stint on a WoT MUD, players all want to be OMFG GOD TIER CHANNELER (yes, we're all surprised, aren't we?). Almost nobody wants to be the person who 'isn't even strong enough in the one power to Travel'. On the RP MUD I played, I actually wanted my AS to be just strong enough to Travel, and still wound up being the 'weakest' person around.

      So there probably needs to be a way to measure that stuff, because otherwise it's pretty vague. 'Can you Travel or not' is the only real benchmark of power I recall off the top of my head.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      How dare you.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: High Fantasy

      @Three-Eyed-Crow said in High Fantasy:

      @WildBaboons said in High Fantasy:

      I had grand plans for a WoT MuSh using a slightly modified version of DF RPG. It fit so very well... but then realized I just don't have the time for that sort of endeavor, but it'd work! Especially for elemental based magic

      I'd play the hell out of that. I always felt like the setting worked very well as a MUSH (maybe better than it worked as a series of dramatic novels). There used to be a decent audience for WoT games and I suspect it's still out there.

      I'd love to see a WoT game somewhere. That isn't a MUD where you have to write essays of solo-RP to get to be an Aes Sedai.

      White Ajah 4ever.

      I think you'd be best off setting the game in the middle of the books and just have the "heroes" off screen somewhere away doing their thing while PCs do something else.

      There's the risk of dying from cancer induced by how many bad players would want to play terrible "secret black ajah sisters", but I think it'd be worth the risk.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: High Fantasy

      I have no idea what we're talking about.

      "Lamentation of the Flame Princess" sounds awesome tho.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Which canon property/setting would be good for a MU* ?

      I have to admit, I love the John Wick movies and the world they built. But.

      But.

      I feel like none of it really 'works' without John Wick. The fact that he's this 'legendary badass' known across the world in all these assassin-haven hotels/shops/etc is a huge part of what makes any of it interesting, imo.

      I think I remember seeing something about a spinoff in the universe with some chick (maybe I imagined this?), and it definitely didn't catch my attention, because of what I just said.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Status: City of Fog and Blood?

      Good to see you around, Barra.

      I may not have left on the best of notes, but I hope you and Chim are doing well.

      CoFaB was hands down the best Vampire sphere I've ever seen.

      POF Lucretia
      alt text

      posted in A Shout in the Dark
      Tempest
      Tempest
    • RE: High Fantasy

      I just want to play a sorceress who throws fireballs and lightning bolts from her staff.

      Plzkthx.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: High Fantasy

      @Lithium said in High Fantasy:

      @Tempest said in High Fantasy:

      My main concern with FATE as a system is that it usually feels like it boils down to "what did staff let you get away with?" for your stunts and stuff. Which is less of a thing in 'pure mechanics' type games. And while a potential problem in a 'traits-based' game, traits don't come with actual mechanics backing them up like the custom-made stunts/etc do.

      I am by no means an expert on FATE though, and that was just my impression from briefly playing on one game that used it.

      Every system has broken bits and pieces. Look at the current big source on these forums, CoD. So many broken merits.

      So.

      Many.

      If I do Fate I am making a list of what stunts will be available. It will likely be a large list, but I cannot guarantee I can think of everything. I am doing a custom magic system as well. In the end, like most games, Fate is only as broken as the game runner allows it to be.

      I agree. But the difference is those are all 'openly available'. Whereas FATE. You can app, then a week later, somebody apps with a stunt that does X, Y, Z and it gets approved and you're like "wow, I didn't think that kind of stuff was okay, i should've gotten better stunts".

      But yes, a list of stunts would fix that, and IMO is a great idea. You can let people put their own 'name' on stuff too, to change the flavor, but it has to correspond to the mechanical bonus of one of the listed stunts. Etc.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: High Fantasy

      My main concern with FATE as a system is that it usually feels like it boils down to "what did staff let you get away with?" for your stunts and stuff. Which is less of a thing in 'pure mechanics' type games. And while a potential problem in a 'traits-based' game, traits don't come with actual mechanics backing them up like the custom-made stunts/etc do.

      I am by no means an expert on FATE though, and that was just my impression from briefly playing on one game that used it.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Fifth Kingdom

      @Lithium said in Fifth Kingdom:

      So I was looking over the wiki, and since there's not really any emphasis on politics I am wondering how story progresses, is it just... social RP while waiting for some action?

      Something about how the wiki is presented just seems to indicate it's pretty much going to end up a historical sex mu* and I am curious how it plans to avoid such a thing.

      Not to rag on the game, but when I looked at the wiki, I got a similar impression.

      "Not married" "needs a husband!" "her family wants to marry her off!" are not really interesting RP hooks and it was on pretty much every female PC's wiki.

      That mentality tends to breed a specific sort of RP that will eventually completely take over the game until it is nothing but Medieval Wedding Simulator. Yes, marriage would 'thematically' be a big deal in this sort of thing. But the 'politics' of it never come in on MU. It's just 'find your one true love'.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: High Fantasy

      I would love to get to play a fireball-throwing witch somewhere.

      Or female-Bronn. Probably female-Bronn.

      Tenebrae is the only place I know, also. 😞

      I actually considered looking at Blood of Dragons enough that I actually went to their wiki. I immediately recovered from my temporary psychotic break.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: How low can "low stakes" be and still be compelling for RP?

      My incredibly jaded 2c is that that sort of thing would not attract enough people.

      The only niche that seems to exist for 'medieval' style RP is lord & ladies stuff where players will essentially 100% turn the game into "Pretty Princess Royal Weddings : The MU".

      My personal concern here would be how interesting of a character could you really make where you're playing an /RPG/ and the most interesting thing going on is 'protect your goats from the snow'.

      That just feels like something that'd be a 'slice of life' type scene on a bigger game. Like somebody on Arx who is a farmer might have 1 random scene where they're fixing up the barn with a family member or something. It's not exactly...moving?

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Eliminating social stats

      @Ominous said in Eliminating social stats:

      Random crazy thought: what if instead of +vote giving xp, it gave social points that are public knowledge, so that naturally sociable and enjoyable players ended up with characters that have a high social stat as it were. Maybe let these points be used in some auction system during a social contest with the highest bidder winning.

      Another random crazy thought: what there was +upvote code much like what this forum has, only you can be upvoting only one person at a given time. It would represent who the crowd thinks is the most dominant presence in the scene. This would only be helpful in larger scenes, but the more upvotes a character has, the greater the bonus to social rolls they have.

      This just changes the issue.

      Just because you go do a lot of bar rp every day and get a bunch of +votes does not mean you are socially savvy or have a lot of influence.

      posted in Mildly Constructive
      Tempest
      Tempest
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