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    Posts made by Tempest

    • RE: Eliminating social stats

      MUs have a /social/ aspect to them. At no point in MUing am I actually karate chopping people or performing heart surgery. I am talking to people all the fucking time, though. The social aspect of MUing also tends to determine if anybody enjoys spending their time RPing with me. That's kind of important. Your RL kung fu or medical knowledge isn't particularly relevant to me enjoying the 5 hours I spend RPing with you unless I'm some kind of pedant. Whereas people being bad at lying, persuasion, etc, while they're SUPPOSED to be some suave casanova is actually a noticeable drag on writing. If somebody wants to roll brawl dice at me and punch me, okay, I got punched. It doesn't really matter how they pose punching. And punching has no real "effect" beyond the physical damage. If you pose a god awful bit of persuasion and succeed on a roll, I now have to write a handful of poses of my character falling for garbage.

      It's just the way things are, and the way things always will be. Because we are not just playing a game. MUing is not a video game. It's a collaborative writing experiment. Understanding social dynamics and how to make a pretty turn of phrase or write a convincing argument is a hell of a lot more important than how well you can describe punching somebody with the exact realistic amount of force needed to break their nose and shove bone shards up into their brain.

      This whole "we don't expect people to actually be doctors! we just let them roll medicine, so we should just let people faceroll across the keyboard and roll dice for social interactions!" just seems daft. Social interactions are more of a give and take thing. A fist fight is just a 'versus' thing. A medical roll is just 'do you succeed or not'.

      It's one of the more pointless recurring arguments around here.

      Playing with incredibly socially inept people just /is not fun/. Even if your game lets them roll dice to make up for it, they will quickly wind up ostracized on account of not being a fun RP partner.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Arkandel said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      I restored the thread to its former dubious glory. Please note its removal was not an administrative action in the first place.

      Can OP's delete entire threads? What sorcery is this. 😮

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @Ominous said in Wheel of Time MU(SH|X):

      @Tempest Shouldn't GURPS be the 10?

      I have no idea what GURPS is, I fear.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Star Wars: Insurgency

      Hey, that entire Shadowrun Thread got deleted.

      @Arkandel why would you do that to us!? Now we have no reference to prove or disprove @Sunny's claims.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @WildBaboons said in Wheel of Time MU(SH|X):

      It's been a while since I've look at it.. but from what I recall and previous experience it's far too crunchy for what I'm looking for.

      On a scale of 1-10 how much crunch are you looking for? 😮

      1 - Descriptive traits, no numbers no dice. (Comic MUSH)

      3 - FATE, descriptive traits with minimal numbers and dice.

      5 - nWoD, numbers and dice everywhere but very simplistic

      8 - L5R, numbers and dice everywhere and lots of 'feat' type things to modify stuff. (Fuzzy here, only played L5R once, been a while.)

      10 - d20 with feats, talents, spells, enchanted items (angreal), armor class, THAC0, etc.

      I'm no tabletop expert, so my chart is probably off. Sue me.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @WildBaboons said in Wheel of Time MU(SH|X):

      Yeah. That. It's a thing.. but also Saga. It's not awful, but.. well.. you know.

      What's wrong with Saga? 😮

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Ominous said in Turn Off Gifs?:

      @Thenomain Van Wilder. Deadpool. The Hitman's Bodyguard.

      Green Lantern.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @tekmunkey said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      @tekmunkey said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      How exactly do I quote your quote of my post?

      If I wanted to flame UH stupidity directly I probably would have back when it was actually news? Who doesn't know that every staffer and feature PC on every Elsa MU is Elsa? Are you too embarrassed to admit that you were stupid enough to believe that Elsa staffers weren't Elsa alts? Who the fuck else would ever staff for Elsa? Fucktard.

      Anyway, off your shameless self-promotion Tempest

      alt text

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Wizz said in Turn Off Gifs?:

      @Tempest said in Turn Off Gifs?:

      @Thenomain said in Turn Off Gifs?:

      @Tempest said in Turn Off Gifs?:

      I don't think I ever claimed to be trolling.

      And yet...

      Most of the gifs on the forum get posted in the Hog Pit. Stay out of it if your feelings are so delicate they can't survive a few reaction gifs.

      I do. And yet...

      I'm not following you.

      Perhaps if you had used a gif to express your ideas, I could understand.

      alt text

      I'm so sorry. I didn't know what I was doing. 😞

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Thenomain said in Turn Off Gifs?:

      @Tempest said in Turn Off Gifs?:

      I don't think I ever claimed to be trolling.

      And yet...

      Most of the gifs on the forum get posted in the Hog Pit. Stay out of it if your feelings are so delicate they can't survive a few reaction gifs.

      I do. And yet...

      I'm not following you.

      Perhaps if you had used a gif to express your ideas, I could understand.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Admiral said in Turn Off Gifs?:

      @Tempest You seriously underestimate how annoying your gifs and memes are.

      You're not even good at trolling people. You just come off as an asshole.

      I don't think I ever claimed to be trolling.

      Most of the gifs on the forum get posted in the Hog Pit. Stay out of it if your feelings are so delicate they can't survive a few reaction gifs.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Cobaltasaurus said in Turn Off Gifs?:

      or... just quit MSB again.

      Oh no. There are pictures on a website. You poor thing.

      alt text

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Making Territory Relevent

      @Ganymede said in Making Territory Relevent:

      The Descent MUX was a great game. I liked the mix of Mages and Werewolves. Given the post-apoc feel to it, though, I would recommend going with more of a Werewolf + Mortal mix. I feel that Werewolf is closest to the "survivalist meets Mad Max" feel of the game.

      Not related to the topic at hand but I would be incredibly wary of wasting my time making a single sphere werewolf game.

      Unless your goal is to have all your players hole up in private and never come out to see the light of day once they've made their pack.

      Like yeah, Mage has cabals, vampire has coteries, changeling has motleys, etc.

      Never in my years of MUing have I seen anything anywhere nearly as insular and divided and sequestered as a werewolf sphere though.

      Yes yes, there are exceptions, but werewolf is primarily a game about making your pack and then focusing on your pack explicitly.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Making Territory Relevent

      @Ganymede said in Making Territory Relevent:

      You can disagree all you want. I'm just taking my response from basic economic theories.

      These are games, where most players are primarily focused on their ego and stroking their epeen because those are the themes of the games.

      Not businesses, Professor @Ganymede.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Making Territory Relevent

      @Taika said in Making Territory Relevent:

      So what makes territory valuable, and what balances it?

      IMO, npc's have to be involved. Because staff has to be directly involved in who gets what, and NPCs make it the easiest way to do that.

      If it's a vampire game, the entire city belongs to the NPC Prince. Maybe a subsection or two of the city is regarded as being under some other NPC's purview and they can 'approve' you for territory in that area. You don't get to claim territory without somebody's permission or you are stealing from the Prince/whoever.

      Players should have to participate in the game to get territory. Do a favor for the Prince. Help with some bit of plot that's happening.

      Not "oh there's a free spot here, I take it now, thanks". That's boring and leads to players feeling entitled to have territory rather than it being something they have to earn.

      Also I disagree with @Ganymede. Territory doesn't even need any sort of resources to be regarded as valuable. All my experience with MUers says that people being able to go "this spot is MINE!" or getting introduced at Court as "Regent of XYZ Neighborhood" is more than enough to incentivize players to want territory.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: The Metaplot

      @WTFE

      I've never seen anything remotely close to that in regards to metaplot on a MUSH. Maybe I've just been lucky.

      On a MUD, sure. On Firan, probably.

      Metaplot on a MUSH is, in my experience, pretty easy to ignore, if it even exists in the first place.

      That staff behavior honestly sounds almost exactly like some run-ins I had with various MUD staffers over the years. Like. Exactly.

      MUD staff is definitely prone to "OMG YOU WILL PARTICIPATE IN THIS STORY I WROTE (AND IS ENTIRELY SCRIPTED ALREADY) AND ACKNOWLEDGE IT IS THE BEST THING EVER OR ELSE THERE WILL BE ACTUAL MECHANICAL SETBACKS FOR YOU AND THE ENTIRE GAME". I've never seen anything remotely like that on a MUSH, unless you count Firan (I wouldn't).

      Makes me wonder, did this Castle Marrach staff hide behind anonymity? IE no record of who they played and they generally wouldn't even say which staffer was making decisions or doing things in-game that affected players?

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: The Metaplot

      @il-volpe said in The Metaplot:

      as it has screwed you up when you were trying to RP something that interested you more?

      This complaint genuinely baffles me. Not targetted at you, but I've seen other people make similar complaints over the years.

      "I just want to play X, not be forced to deal with Y, ugh!"

      Okay...go do your thing in the corner if you can find other people interested in it?

      The problem arises when people expect the entire game around them to cater to the thing they want to do, and they get mad when it doesn't.

      Now, aside from that.

      I don't think anybody can flat out say metaplot is good or bad. There's plenty of bad ways to implement it. There's also plenty of good ways to do it and wind up with it not mattering.

      And now on to a tangent.

      Now the idea of a metaplot is, I think, generally to get players involved in the game and give them a reason to be doing things.

      The problem here is metaplot doesn't really matter in that regard in my experience. Once upon a time, it might have served the purpose of being the lure to draw people to a game and get them interested in it, but those days appear to be 100% past us, IMO.

      Giving players things to fight over (titles, territory) or having a culture where they can kill each other (thus fuelling the need to do a bunch of BaRP scenes and 'make allies') seem to be the two most important things to getting players "involved" and interested in "doing stuff".

      Metaplot alone doesn't do the trick. Unless you are willing to invest a metric fuckton of time into running 3+ event-type scenes regularly a week. And even that might not do the trick. Because without 'titles' or something "on the line" to reward players for playing a game, they just will do absolutely nothing between your metaplot scenes and eventually lose interest in them, regardless of how amazing an ST you may or may not be.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @Tyche said in Turn Off Gifs?:

      Sometimes gifs are necessary because there are very important ideas that one wishes to communicate that are difficult to put into words.
      For example...
      alt text

      @skew and @Nightshade and @Cobaltasaurus would take away this man's right to express his ideas.

      Do you have a problem with his ideas?

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      @skew said in Turn Off Gifs?:

      @Nightshade Or just link to their garbage! Then you can click, if you want garbage.

      I would like to report this post.

      This thread is not in the hog pit, and this is an egregious attack on all gif posters across the board.

      I may be strong enough to bear the horrible pain of such attacks without letting it get to me, but not everybody who posts gifs is like me.

      Some of them are good, honest, hardworking contributors to this community, and they aren't equipped to deal with this sort of negativity and personal attack.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Turn Off Gifs?

      You can just feel @skew raging over how he got his feelings hurt by a gif.

      alt text

      posted in Suggestions & Questions
      Tempest
      Tempest
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