@tnp Nothing against the game or anybody there, but the setting just isn't my cup of tea. I've done different eras before (CoFaB was 1920s and a lot of fun), but I just can't get into "superheroes in the 60s".
@thenomain said in POLL: Super Hero MU Gut Check:
@tempest said in POLL: Super Hero MU Gut Check:
It's a hero MU, you barely even need code.
This may be a thread topic to tangent into another thread, but I've recently been wondering:
If people who play Superhero games are used to a stat system that is basically one person describing their own powers with possibly a system limiting how far they can go, or at the very least someone needing to approve it, why do people have such a hard time with Fate Core which has something very similar?
Personally, I like the plain old just 'traits' system. You describe what your character can do in a couple systems for each power/skill/etc.
The difference is, generally speaking, a Superhero game is mostly FCs, so there's lots of references/etc out there.
FATE is people making their own characters AND there are actual dice mechanics tied to the traits they come up with, afaik? (The stunts and stuff.)
I also dislike OCs in general. Sue me.
People making their own character out of thin air and just vaguely describing their powers = Problem.
People playing pre-made characters that most everybody is familiar with, and just vaguely describing their powers = Not a problem.
Yes, there are plenty of crappy FC players, but I as a person know or can look up what that character can or can't do.