I don;t see why any of those wouldn't be possible. The wonderful thing about fate in my opinion is just make species an aspect and you can roll with just about anything. At least that is what I did for the table top Star Wars I used using fate. I also make the being force sensitivity/use an aspect thing and it worked fairly well.
Best posts made by ThatGuyThere
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RE: Any interest in a possible TOS-era Star Trek Fate Accelerated game?
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RE: Feelings of not being wanted...
About asking in public scenes to me it is a matter of politeness. I always ask when entering.
I don't think I have ever told someone no when they have enters d a public place. but I know if they ask I will have my character include them even id is folds and twists and mutilates my IC circumstances because hey we are all in the game together. If they do not act I don't, I simply react ICly sometimes they get involved because my character is outgoing or in a social mood sometimes if my char is down or just my nature more introverted they don't get talked to.
To me it is a matter of politeness more so then policy I think a rule forcing people to ask would be the height of unnecessary micro-management, but I see entering without asking as a minor rudeness, It can be over looked or over came with more interaction but its starting off on the wrong foot. -
RE: Making an Isolated Theme Work
@Miss-Demeanor said:
Random Stranger #362 has entered the <insert place here>. Current Leader rolls his eyes and asides to his new Love Interest, "Man, if we keep getting new people in, we're going to need a bigger island!" Cue laugh track, cut to commercial.
Though it is a matter of taste the quoted section annoys the hell out of me on a TV show where I have professional grade entertainment around it. On a mush a pose like, not the exact content but the wink wink nudge nudge thing would get me to log out never to return pretty quick.
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RE: Making an Isolated Theme Work
@Coin
I have different tolerance for different things. I will put up with staff corruption and blatant favoritism with only bitching about it in a place like this fairly well.
I will put up with out of theme stuff with out a care if the surrounding rp is good.
Like i said it is a taste thing. I do not like comedy where the characters are winking and nudging to the "camera" for example that is why I don't read and will not be seeing Deadpool. I have no problem with mostly irreverent comedy a la the Hawkeye comics.
If I am in my opening scene and see a wink wink nudge nudge moment as a new player I would have to assume that would be the general norm for rp and there for the rp would not be to my taste.
PHBs are avoidable, favoritism short of outright cheating can be tolerated, RP i don't enjoy defeats the whole purpose of the thing. -
RE: FS3 3rd Edition Feedback
The changes look interesting.
While I have not played much on games using it I have always liked the system itself. If fact I was even tempted to use it for a table top I was contemplated but never got around to running that one. -
RE: Dom/Sub imbalance on MUSHes
I can understand Lithium complaint, but it is one that cannot really be solved. People will always RP things they know little about and do things badly.
I played a mechanic character for years and at times I am sure a real mechanic would grins and the babble my character came up with while talking about cars, I know the basics but was quickly out of my depth if the other person in the scene keep the topic there for long.
I know anything sexual will get more charged then that but it is the same principle. Another example I am a Catholic RL, and i cringe every time I see a PC nun or priest, most are played as cliches though some players have done it in a well balanced manor. I don't think these chars should be banned by any stretch of the imagination but I also know I am not the only one that cringes.
Maybe I am being too charitable in my reading of Lithium's post to be me for the most part, hyperbole aside, she seems to be saying I hate when people do this cause they suck at it. -
RE: PVP Focused Mu's
@Alzie
Fair point RfK handled it amazingly well. though it should be noted at least while I was there there were a descent amount of NPCs around, true they were being phased out, but I think their presence might have had a lot to do with setting the tone at the beginning where limits lie.
So maybe NPCs initially then after you have the culture you want in place phasing them out could be a helpful tool. -
RE: Best-In-Genre MU*?
Honestly I know this will likely get me flamed but I am digging Fallcoast. Changeling sphere is active with periodic plots both player and staff run. RP is easy to find and for the most part the people are cool.
As far as drama I have not really been involved in any though I tend to have good dumb luck in avoiding that directly. -
RE: The Waiting Game
My question to the OP is how much did you talk to the Sam player before making Igrid. Now most places with FCs don't have a requirement to do so but it is generally scene as polite.
In one place I play a character with a canon ex-wife, that char was recently apped by a new player. Even though no requirement was there to do so, she reached out to be and we discussed things like their current relationship and how we saw it, past on screen IC events and tweaked a few bits from the past to better suit the new player. It is a give and take thing.
Now yeah if you and Sam Player don't clink then right him out of your story, not in an He's avoiding me way for the reasons mentioned above, but if PC X asks you about Sam just say we haven't talked in a while. That way instead of ascribing a motive ICly to another char that is not yours you simply describe the facts and most players will be smart enough to let the topic drop at that. -
RE: Space Lords and Ladies
I have seen multiple games that attempted to be both Lords and Ladies as well has having other options available , every time the L+L part has been dominant the other side withered one the vine usually fairly quickly. Star Crusade for all it's faults had more adventuring actually taking place then most , so my question for those that are championing having the perspective game be both is how do you succeed where the other s have failed?
The character I love to play are the lower nobles usually third sons out of any real inheritance structure out on adventures. I have learned that regardless of intent for the most part games to not support this, regardless of what they say. The support you making it but when it comes down to what actually goes on it tends to be the same old L+L stuff.
I would recommend that unless you have a solid and detailed plan to be different that you cut out the adventurer side of things and just let those that want to be L+L have their stuff. You will likely get fewer players but also don't have to deal with the disgruntled adventurer players you will end up with either. -
RE: Where do younger folks RP these days?
@HorrorHound said:
@ThatGuyThere said:
@HorrorHound said:
Just, uh, prepare for the psychologically challenged. M'kay?
We are mushers aren't we kind of used to the psychologically challenged?
Not even close, in comparison.
Wow that is a truly scary thought.
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RE: Where do younger folks RP these days?
I know i could never rp on forum or what have you, maybe on Storium though I am not sure on that.
To me I need the game part of it. I need mechanics and randomness, other wise is just feels too much like sitting around bullshitting not that there is anything wrong with that but also that is easily available in the flesh side of things. -
RE: Space Lords and Ladies
@bored
From what I have seen on the Standard WoD non-consent the norm seems to be finding a small group you fit with and doing your own thing.While it is true there are people on every game who leap to get into plots there are also those who leap to avoid them, do I think it is a majority? Honestly I am not sure but at the very least I would say it is in the ball park of 30 percent of the population, and I think that small core, whether there for relationship rp or to tell their own stories among their small group are doing what they choose not because they lack other options.
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RE: Space Lords and Ladies
I would also add to the take away that it can be done but is a lot of work.
My issue is not with wanted to create the L+L game that is not a marriage simulator, but the idea that all the folks are just waiting to be shown something else and then will follow along without question.
To be this strikes me as Bane level arrogance of of course once hey see my idea they will ignore what they have previously liked.
The chance is possible but it will not be easy and if you do not have the mind set of this will be a lot of work it will not happen. -
RE: Space Lords and Ladies
@bored
My point is that in the last decade I have only heard of two places that managed that sort of sustained effort.
The Reach leading up to an during the End of the World plot and RfK.
You keep responding with it being possible. I agree however given the current mush demographics which you mention , I am saying I will believe in it happening when I see it. -
RE: Space Lords and Ladies
@bored
Not every game ever in fact I can name plenty that weren't but I am talking about now.
If I am so uninformed and wrong name one from the past decade.
Also I see nothing wrong with relationship simulators or sand boxes you seem to be the one with a negative attitude towards them. I am simply saying that is what exists. And likely they exist because that is what people prefer.
As far as Packrat's proposed game. I wish him the best of luck but based one the one other game I have seen him staff, Star Crusade, I know what I think it is likely to become.
I played at Star crusade, it had a lower ratio of plot scenes to social scenes then most of the sandboxes I have seen. -
RE: Finding roleplay
@Lotherio said in Finding roleplay:
Devil's advocate, and cause the edit was down after I totally agreed with an upvote of the original content ...
Sorry about that I don't normally edit if folks have already plused or minused a post but I didn't notice it had been +1 ed until after I hit enter on the edit.
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RE: PVP games/elements?
The trick to pulling it off would be maintaining faith in staff impartiality.
RfK managed this with polices about the roles staff alts could play, but those very same policies were then a large contributor to the end of the game.
PK Muds do this with the role of code as the final arbiter, though at times you will still here sqawking about the level of fairness from people playing those games.
I don't mean to discourage but coming up with a long term way of maintaining that trust would be the largest and most important issue for a perspective PvP heavy MU* to tackle. -
RE: PVP games/elements?
@Arkandel
I think I can count on one hand the number of games i have trusted staff, RfK is one of them.
Now I would not play on a game were I distrusted staff, but my default setting for staff or any other person is pretty much wary observation when it some to trust. -
RE: PVP games/elements?
@Arkandel
Both of your examples are observable by players not provable. If staffer Alt seems to always have a ten pool for things needed where every one else has 6 or 7 then yes something is hinky weather added xp or just fudging stats directly. Even on CoH with xp totals in the thousands I still see folks rolling things with 6 dice now and then yes even staff people. Or if Staffer continuously knows more then they should about things weather I can see that they accessed a job or not I will make that logical inference.But yes defining terms would help. For me trust equals I will believe that person is innocent until a pretty heavy burden of proof is shown. Not just things could that could be taken the wrong way but pretty solid evidence. To misuse a legal term they would have a presumption of innocence with me.
Distrust is when I actively believe someone is shady as hell and likely looking for a way to unfairly benefit.
Then there is the vast middle ground of people where I would look at things concerning them with neither a positive or negative spin and make a judgement based on the information available.