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    2. ThatGuyThere
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    T
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    Best posts made by ThatGuyThere

    • RE: ShadowRun 5E ... 2050

      Lithium says, as if STing for shadowrun is somehow easy.

      Maybe it is just me but I don't see how runnign for ShadowRun is any more difficult then running for anything else?
      Now running things in general online is a pain in the ass, but more so for scheeduling then the actual scenes.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: MSB alias/username

      @Luna
      I always say it in my head as U sec ... almost like he is going for a subtle way of saying the reader sucks.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Gateway to MUX Entry

      As a hobby we are very closed off and borderline hostile to new folks.
      I try not to be this way and give newbies more slack then others, and for the most part I like to think I succeed.
      The technical issues would be the easiest to fix since I have seen mush plaything tutorials on some games if someone could compile one for a website, a lot of work true but would help.
      I think the bigger issue which the letter writer did not get to is that once you figure out the technical side we are still a hobby with a lot of basically anti social people, not even in a malicious way most of the time but in a I have my play group way. How to correct that is the harder question. I have no real answers to that but one.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      The OSR is one of those things that baffles me. For the most part I did not like the original D+D or really AD+D all that much, and have zero desire to go back to those days. Granted I do still love the first games I played (the TSR Marvel Superheros followed shortly by MERP) so my nostalgia might just be flavored different.
      I remember trying D+D for the first time. I am thinking it was the red box basic set days and remember thinking it was profoundly limited compared to the MERP we had been playing. If someone I knew ran an OSR style game and invited me to it I would definitely decline.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: ShadowRun 5E ... 2050

      @FiranSurvivor
      Wouldn't automation to that point basically make it a mud? Not that there would be anything wrong with a Shadowrun mud but I know it would not be anything i would be interested in.
      What draws me to text based games is the interaction with other people and because there is a human mind running the plots the ability to come up with an idea out of left field and run with it.
      For automated have to stick with basic path sort of things, well for that i have lots of video games and they have pretty pictures.
      And I also disagree that is doesn't kill the live runs, people are creatures of least resistance, if there is an automated way even if it is inferior that is what will be used and live runs will become ultra rare.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: 7th Sea Second Edition

      I just want someone to make a 7th Sea game so I can play my thinly veiled Scarlet Pimpernel rip off.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: ShadowRun 5E ... 2050

      While I think automated opponents could be used in some text based scenarios . For example if you were running a meta-plot where the place was being invaded by cthulloid ickyness, having a few monsters dropped to random places on grid now and again. (Yes i know a large section of MUSH players would hate this.)

      For Shadowrun I really don't like the idea, the main reason is one Lithium mentioned prep work for the run. Never mushed SR but I know in the tabletops i have been a part of Prep work can often take longer then the run and is almost always a big factor in the success of the run. To be able to handle that sort of thing you would need to code an AI a=on the level that we have not achieved yet. Not just MUSHers have not achieved yet but technology in general.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      Does this mean that TJ and Ark are going to hook up now?

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Influence/Reputation system?

      Honestly the way I have found that works the best for running scenes is have the social skills give penalties to the person with effective use if they do not go along with what the user wants. For example Character A rolls to intimidate character B gets a success. Character B reacts by attacking character A we have all know this scenario, what I would do if running the scene Alright but you loose 3 dice because you are shaken by Character A. I think this sort of thing is what they were aiming for with condition to some extant. Every one keeps control of their characters actions but the social characters roll has a real mechanical effect.
      In the seduction example Person A rolls well and say gives Person B a 2 or 3 dice penalty on all roles in the presence of Person A because they get flustered. Still no player is forced to do something they really don't want but Person A has definite advantages in a situation of Person B.
      I realize that this solution would not satisfy either side but a good compromise is usually the one that leave both sides a little unhappy.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: The basketball thread

      No one has really been small ball to the level of the Warriors though.
      Even the Bulls who never were known for a center still used them effectively and had either Horace Grant or Dennis Rodman down in the paint and while Rodman was not all the big in size he played a very "Big man", and the Heat or recent vintage had Udonis Haslem who while not getting a lot of ink was a big factor in their championship wins, and well has having LeBron who like Magic and Oscar before him could legitimately play any position on the floor.
      Every Other Championship team I can think of going back to the early 80s had a well known productive Big so I would say the Warriors are winning in a unique way.
      Note I said Big not necessarily center. And I do consider Dirk and Tim bigs even if they are Bigs that can shoot.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Influence/Reputation system?

      Here might be the only thing were Derp and I are in total agreement. Once the dice start flying and you feel like you want or need someone impartial, pause the scene and call an ST, judge or whatever your game call them. I don't care weather the conflict is social or physical that is a good hunk of what they are around for.
      granted I am sure I am likely to call for it sooner then he, since at the first sign of real PvP, and not just IC conflict, I call for it every time.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      TNP and Warma pretty much said the same thoughts I had.
      In reality if I am going to quit a job it is going to be early on, if you find yourself unable to stand a job while you are still in training it is better to get out rather then stay and be miserable.
      As my late grandfather used to put it, "Life is too short to work at a job you hate."

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Evennia - a Python-Based Mu* Server

      @Griatch said:

      Our lack of more advanced builder sctipting tools like this has more to do with this being something quite game-specific (Evennia is game agnostic) along with no one having wanted it enough to add it yet: Evennia's command system should be flexible enough to handle it without any core changes.

      I think this quote right here might be a big part of the cultural issue. I have never MUDed, so don't know that culture but literally every MUSH/MUX I have every been on from the small maybe ten player total game to sprawling monsters what have over a hundred on at any point in time have had building capabilities. So it is not something that is really game specific or even genre specific, since I have played WoD, Superhero, Star Wars and Fantasy games in my time online.
      I am rather agnostic towards a new code base or interface but if the one you are suggesting takes away features that I know and use in the games right now, why as a player would I be motivated to make the switch?

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      @SG
      In his defense Street Fighter like most fighting games has a great backstory, it is just that for the most part you get none of that during the play experience.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Evennia - a Python-Based Mu* Server

      @Griatch
      Well I might not be a member of the exalted ranks of game developers, but I am concerned with the tolls being used in the games i play. so much like when people talk about engines for video games I pay attention to what is going on because it effects me.
      Nice condescension in your post, though still does not address my question of how is the new shiny thing better if it does not offer the features we have grown used to? Cause honestly if I logged onto a game and was told building was not possible I would log back off. And if you don't want to talk to us lowly non--developers there is a whole group for code talk. Where I am guessing most of us peasants don't post.
      There are essentially two important facets of a game to me, quality or role play, which is rather independent of code, and does the code have ht tools to help facilitate that role play.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      @Admiral said:
      Dude seriously if she threatens you at work of not call the cops.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Evennia - a Python-Based Mu* Server

      @Glitch
      Fair enough though I do like a lot of the tinker code bits I have seen most places even if I do not make them myself.
      For what I gather Evennia makes big things easy to do but at the cost of the small fun bits. All I can say is best of luck but I probably won't be adapting to Evennia games until all the old mush style games are gone.
      No offense meant but for me the small fun bits are important too.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Good or New Movies Review

      @Kanye-Qwest
      You forgot to mention the city was mostly populated with alien plant people.
      Or had the Bryne Submariner series been forgotten or ret-conned since then.
      And in the bagging on Iron Fist let us not forget the old Power Man and Iron Fist was pretty ground breaking as a series Not only did the African American character get first billing it was one of the few instances in any media in the late seventies were you have a white and black character acting as equals even with the white guy often deferring to the black guy.
      That said I would much rather see a Shang Chi series even though I likes me some Iron Fist too.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Comparing and Contrasting the Clans of VTR2

      I was going to saw the same thing tragedy just did.
      It was the same in OWoD too, full and New moons way outnumbered everything else. They are easy to play and can be played to the fullest with out relying on outside stuff.
      Be a Ith, my personal favorite auspice, and you need someone either staff or a PrP runner to want to have spirit fu happening. as I have said before humans tend to take the path of least resistance so most plots tend to be on the punchy side of things, which is where Rahu shine, and second best thing in a fight is be too sneaky to be spotted and hurt so there we have the Irraka, The other three auspices require more work so will almost always be a lesser number. Lets not forget these are designed for table tops. In a table top you have a dedicated story teller who can balance things.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      @ThatOneDude said in RL Anger:

      Why do you think they make you wear a name tag? Most people do it to be polite I've learned as apposed to saying "Hey cashier lady/guy"

      "cashier, give me change for a 20 please"

      "Tom, could you give me change for a 20 please"

      They make workers wear name tags so complaints and compliments get credited/blamed to the right person.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
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