Also the lack of proportional response on a mush. While I would be up in most cases for my chars to be in a bat fight win or lose with the loser only being beaten up. Quite often even the most minor of conflicts becomes everyone pulling out the biggest guns they have and then staff being called, a super long time stop and then then almost inevitable retcon. None of these drawbacks gets changed by differing perspectives held by IC law enforcement either PC or NPC.
Best posts made by ThatGuyThere
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RE: Are there any historically-themed WoD mu*?
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RE: New Vampire Release
@thenomain said in New Vampire Release:
(except killing Thac0, which was good), but it was a re-imagining of everything that was D&D while keeping enough of the system skeleton to make it possible.Totally off topic but I have to do this, Except 3rd ed didn't kill ThacO they just reversed the math and called it base attack bonus. If you look at the base attack progression it matches identically with the ThacO progression for each class that existed at both, they just present it as a bonus to your role rather than a change in the target you were trying to roll. Better presentation I will agree but the underlying structure.
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RE: Is there a basics of CG out there somewhere?
@Arkandel
I know I wouldn't want to cgen on the web. right now I look at the wiki when checking out a game, policies etc, and then rarely if at all.
I mean yes I make a char page for my characters but it never gets updated. (And I do mean never. I have played a char for 3 years and not touched the wiki page after making it.) -
RE: New Project?
@sunnyj
Upvoed both for the sentiment and for Britney. -
RE: Good TV
@auspice
At least it looks like he will be in costume a bit more. Luke Cage being out of costume makes sense since he never did the secret ID mask thing but if you are gonna have a hero ID name I kinda want a costume.
That is my one quibble with Legends of Tomorrow as well. -
RE: Is there a basics of CG out there somewhere?
@Arkandel said in Is there a basics of CG out there somewhere?:
Sure, and I'm asking - why?
CG is a necessary part of the game, I want all the necessary part of the game on the game. Just like i am fine with policies on the wiki but I also wan them on the game as well.
Do me having CG on the wiki or having policy only on the wiki would be like the bad Copy protection schemes in the old days where you needed to looks codes up in a manual while playing the game, at least that had the understandable reason of attempting to protect profit margin.
When I log on to play the game I want to be able to play the game, not log on to the game, bring up a browser then be able to play the game. -
RE: The Unfindable Flag
@Derp said:
Alright, here's an example: Player A and Player B are hanging out at the Waffle House. Player A and Player B are both set unfindable. A couple of people decide to get together for a scene at the waffle house, because the +where shows that there's nobody there that they'll be disturbing, or because they want a quiet scene. So Players C and D show up, only to find that, lo and behold, A and B are there already. So they made a plan, got together, and then had to change that plan because A and B are using commands to bypass the code that specifically tells them if there are people at a place. This is why I would require players in public, non-private build areas to remain findable at all times. An unfindable room will hide you if you have a private build going, you don't need to set yourself unfindable when in a public grid space.
This is why you could have a +hangouts code that says 2 folks in Waffle House and not give names, literally every MUSH I am on currently has that even the one with like ten players total.
As I said I the other thread I never start out unfindable at a place but will go to it if I get hassled. One page is not harassment nor something that would cause me to page lock but it will get me to start using the flag.
Also true story from my MUSH past. I had a male pc that was in a relationship, I was not set unfindable, I was running a solo plot for a character of opposite gender, my PC was not present in any way, there was nothing sexy about the plot it was pretty combat heavy about the government trying to kidnap a psychic. Said plot went about three session. As i was wrapping up the plot I start to get pages from the player of my chars IC GF because she keeps getting pages from other people about how my character is ICly cheating on her. She had done no who stalking or what ever but other "helpful" folks chummed the waters. Everything was settled after a way too long conversation but still that experience proved to me the benefit of the unfindable flag. -
RE: Dead Celebrity Thread
He was also one of the stars of Route 66.
I have been watching a lot of Adam -12 lately, it is on during my lunch hour. -
RE: Computer Science
@Lithium said in Computer Science:
Let's put it this way, they've been talking about Evennia for years now, and yet I've never seen a successful Evennia mush. They may be out there, but I've never seen it myself.
Arx runs on Evennia I believe.
Edit : Sorry posted as I read and did not realize I was beaten to this.
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RE: Fate Accelerated Questions
@zombiegenesis said in Fate Accelerated Questions:
I will say that last night we opted to do some Star Wars using FAE and we had THE MOST FUN we have ever had playing Star Wars. Instead of trying to figure out what we can and can't do based on feats or powers we just justified doing "Jedi Stuff" using our aspects and had a freaking blast. It was phenomenal.
The most fun I have had with a Starwars campaign was one using Fatecore so I am with you there. Though the pulply big screen action of Starwars really is what Fate was designed for.
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RE: Good TV
@tragedyjones
I feel the exact same way. The first season of Heroes was awesome and I liked the third though I ma in the minority there but second and especially fourth were not good. Though I will be watching faithfully again this time around. -
RE: UX: It's time for The Talk
@HelloProject
How is MUSHclinet logging not intuitive? You click on the log icon, which is shaped like a piece of paper and it logs the entire session in that world going back to the beginning of the buffer limit.
That doesn't require mastering the client it requires letting a cursor hover over an icon on a tool bar that is default visible for couple of second and reading. I will be the first to point of the flaws in MUSHclient but lack of easy logging is not one of them. -
RE: The Unfindable Flag
@Sunny
When you put it like that i agree completely, I would much rather never use the damn flag and never start out with it on anyplace, but alas it is an imperfect world and the flag is a imperfect solution but to me the one that creates the least drama and lets me get back to the whole point of the endeavor having fun and providing fun for others. -
RE: Paradox Buys White Wolf, All Included.
Not being a video game person I am decidedly on the fence on this. ...I also fear means I will have to wait even longer for changeling 20th anniversary.
My main hope now is that it comes out before it would be more apply named Changeling 25th anniversary. -
RE: Project X
To me a grid is necessary to make the game feel like a one continuous story rather that a sequence of skits.
To address the point Faraday made, no I don't think the person who walks to x and send out the +meetmes benefits from that action but I think all players benefits from having multiple scenes at location because it makes that location matter. If an event then happens to the location it gives people a reason to care.
Blow up a bar my character has been to a bunch he will likely investigate, blow up a random bar he has never been to or heard of until the post about it blowing up and why investigate or care.
I don't wander the grid to find RP but I do learn a few places on it that my character would frequent for easy scene suggestion.
If every time I go to a scene it is in a location that has never been mentioned before, like it tend to be in temp rooms then it the game to be quickly becomes a series of SNL skits to me, if done well perfectly enjoyable but the actions of one not really impacting the next.
I will admit this also becomes an effort issue for me, random person seeking rp I go sure and pick a spot, low effort to try rping with someone new. Making and descing a temp room changing the effort to enjoyment ratio enough for me to not be the one to do it, I shift the job to the other player of the scene doesn't happen. It might be laziness on my part but I think an effort free space to meet folks is a benefit to the game. -
RE: Storytelling
I kind of side with Jay on this. While I like the information being more accessible I know it has cut down on rp.
For example if I am playing an underling and reporting to my boss, in the past with that not available i would actually rp out the report, now I would ooc message along the line of I report about this. Mostly I think the change is due to schedules since in college I was on most nights and it seemed like everyone else was too. Now it takes a lot of effort to coordinate schedules for scenes so while the reporting done in person icly but oocly handled by mail gets more appealing.I have noticed a shift in my behavior though in the early days of my mushing career if I saw a news board post about something my char would be interested in I would put in jobs check rumors try to get involved, now 9 times out of 10 I will just figure, Oh that is someones prp not my business and move on.
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RE: RL Anger
@thebird
OMG the voice mailbox thing. I had that happen to me this summer.
I found out rather quickly cause my mom showed up worried since she could not get in touch with me for a couple of weeks and being paranoid thought something had happened. -
RE: Project X
@Arkandel
Not sure on what average would be but I think the ideal would be fairly small, at least as fair as the map goes. Say 10-20 rooms not counting what players choose to build.
That should be enough to give diverse area and also set tone, after all a well made grid will set tone. Look at HM it's grid was exception and really added to the feel of game being in Vienna. Another example from fiction would be the differences in how Gotham and Metropolis are depicted visually, Suicide Slum the worst part of Metro is often drawn in far brighter colors than any part of Gotham, this ties into the mood and the stories set there.
I have used this analogy before but will repeat it, the grid for a game is like the sets of a play, you can put on show with out any sets and have it turn out beautifully, but when done well sets definitely can add to the quality of a production. A grid is the same way you could likely make a game without one but a good grid can enhance the whole. -
RE: ShadowRun 5E ... 2050
@JDCorley said:
I promise you your staff will burn out and with no other means to introduce content your playerbase will devolve into just drinking and fucking -
so you are saying it will be a mush then?
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RE: MSB alias/username
It was the name I had on Wora.
Also I chose it because while I have been on a lot of games with a lot of drama for the most part it misses me. I just tend to be that guy over there, so I dropped the over to be ThatGuyThere.
Also in my more trolly moments I do take more pleasure then I should in being "That Guy."