I thought FFXII was a complete disaster. All the pieces of a good game were there, just put together completely wrong.
And FFXIII was running in straight lines between cut-scenes. Dull.
I thought FFXII was a complete disaster. All the pieces of a good game were there, just put together completely wrong.
And FFXIII was running in straight lines between cut-scenes. Dull.
@icanbeyourmuse Every character can hold 99 of any given spell. You can junction spells to your stats, which has different effects depending on the spell. So, say, junctioning Protect to you Defense gives you more than it would if you junctioned it to your attack. Junctioning Fire to your attack makes you do Fire damage. Junctioning Firaga to your attack makes you do MORE fire damage.
Junctioning Ultima, Meteor or Aura to whatever stat basically beasts them out.
At least that's how I remember it. I haven't touched my Copy of FFVIII in years.
@Arkandel said:
Just because there are no Storytellers on staff it doesn't mean there are no Storytellers.
Having played on City of Hope, it means exactly that. And that whatever supernatural critter the staffers play (at CoH, mages) will get tons of candy. The others will be whacked with the nerf-bat.
There were also draw points you'd encounter in specific areas, or on the world map.
There were a pair of islands at the extreme edges of the map ("Island Closest to Heaven" and "Island Closest to Hell" I think?) where there were fast-refreshing draw points for the most powerful spells in the game. The monster encounters there were also hella high-level.
Have people not yet learned that a Storyteller System game with NO STORYTELLERS is no game at all?
The Random rule in Triple Triad. Nrrrrrrrrr. The only good thing was if you knew how to manage rule-spread you could stop it from spreading and even get rid of it.
...Also, the end makes more sense if you just scribble in where the game should've gone, and decide Ultimecia is Rinoa without Squall there to keep her sane.
From a narrative perspective, FFIX is probably my favorite Final Fantasy. It showed that if your protagonist is forward-looking, the narrative won't be overwhelmingly dark no matter how dire events are. And events are dire. There wasn't a civilization in that game except for dwarftown that didn't get in an on-scene FITAWNL.
VI is great, but they chose to completely abandon linear story halfway through the game in favor of all-optional sidequests once you've got the Falcon. All you need to do is get enough of the characters together to storm Kefka's tower.
I always got the impression VII's narrative was about truth and lies, and how sometimes the truth can break your will--but if you're strong, in the end it will always set you free.
I liked VIII, because in the end I'm as much of a sucker for a romance as anybody else. In the end Squall does what he does because he fell in love, and it made him brave. That's a good enough narrative transformation for me.
Well from what I've heard the company is so badly run there'd almost certainly be a divestment of some sort, but almost certainly additional complications to go with it folding.
Honestly, I just hope the bottom doesn't fall out of Eve anytime soon. Because if it does, CCP will go belly-up, and Onyx Path will be screwed.
@Arkandel said:
So far their planning seems to be horrible. Starting with the repeatedly broken deadlines, the massive rebranding in the middle of development and their confusing release schedule, it seems like they are just making things up as they go along.
I get the impression that there's a lot of meddling from CCP, who're consistently inconsistent. "This isn't going to be Requiem 2nd Edition. Oop, no wait, it is."
@Insomnia It crashed after character creation AFTER I applied the suggested fixes.
@Thenomain Legit. And maybe not suitable for a MUX.
Honestly, the only thing I really hated about werewolf was the blowjobbing the Pure got, when they are objectively awful. Absolute dickbags, and almost worthless from a narrative point of view.
I don't suppose anybody could tell me how to get the Steam version of KOTOR II to work? You'd think they would've fixed it, but noooooooooooooo...
I always wanted to toy with the idea of a True Fae who became a reverse-changeling, of a sort. By tarrying in the human world too long, emotions and such were foisted on them unintentionally, and it became a part of them.
The sneers I got for this idea were part of what turned me off of Changeling.
I found them overly simplistic for beings that are supposed to be alien and unknowable. Then again, I was running smack into inflexible players at the same time.
What I would like to see is tighter theme control. No, your werewolf is not a fucking viking. No, your vampire is not a fucking viking, ignorant of the modern world, unless they're a thousand years old and have been in a dungeon for 800 years of that.
Unfortunately, I can't complain that people shouldn't play irritating, dirt-humping Acolyte pseudo-primitives. I can say that I had my fill of them on HM, but the covenant's geared that way, so.
The core of Vampire: the Masquerade is the Jyhad, the game that vampires have been playing with each other since time immemorial for various reasons, up to and including being really freaking bored. You might have personal reasons for playing in the Jyhad, or you might have obligations from on high, but everybody plays. Or gets played.
In D&D you are adventurers, but it's the reasons you adventure that define the game.
Netflix has really been upping its Anime game over the past year, including featuring seasons of series that haven't even been dubbed yet.
Try Fairy Tail, which took the Magical Battling Hero genre and made it interesting to me again, by actually giving the characters personalities and quirks.
Knights of Cydonia was really good. I haven't tried Attack on Titan -- the manga sent me on a 100 mile-an-hour bus ride into the uncanny valley (and I didn't find the story that good besides), and my stomach couldn't handle the idea of actually seeing those gross fucking Titans in motion. Bleurgh.
...Just give Splinter the stats he ought to have.