@ixokai All other Asari ceased to be interesting to me after the greatness that was Justicar Samara.
We are not worthy.
@ixokai All other Asari ceased to be interesting to me after the greatness that was Justicar Samara.
We are not worthy.
@HelloProject In my experience it can be a long fucking list that's subject to change but might just have "your splat existing at all" on it.
@Ghost Don't ever do that to a 2nd Edition Daeva, or it's the basement pit for you.
The thing that's out of balance about the game to me is the pledges. Being able to add stuff to people's sheets that don't cost XP for drawbacks that will almost certainly never come up unless an ST or player forces the issue was, to me, a terrible concept in game design. And then Demon turned around and did Pledges Part Deux.
Mage's problem was always largely cultural for me, and even though I still can't get into it I've softened as I've run into mages who weren't absolute raging misanthropic pricks. I could live with it if they opened a Mage genre on Reno. I will be a good lad and reserve judgment on Changeling 2E until I see it in action.
@Arkandel Short form, based on my COMPLETELY SUBJECTIVE observation somehow staff always winds up inordinately favoring it and with its pledges and such everything always seems to wind up all kinds of the fuck about it.
Reno is offering Werewolf and Vampire currently free from the tyranny of Mage, Changeling, or Demon. reno.mechanipus.com 7639
@Arkandel Read WW: Rebirth instead. I don't know what the hell's going on but it is fucking awesome. Circe just popped up and opened a can of whoop-ass on two gods.
Phyllis Schlafly, 92 years too goddamn fucking old.
We are better for having lost her.
Though I would prefer it if Thaumaturgy/Psi were revised to a large body of merits you can select from, with various traditions getting a few free merits and a bonus die or two on others. Vodoun interacts with animistic spirits. Western occultism also has a tradition of geomancy. Etc.
Adapting any merit not related to combat is... uh. Actually since the success resolution mechanic is pretty much unchanged, you don't really have to. You can just put it in and see if it can keep up.
I would say the primary thing that separates Shadowrun from Cyberpunk aside from the Genre Mashup is that Cyberpunk is in a big way about isolationist loners, exceptional individuals (usually white men, if memory serves, but you can say that about a lot of Sci-Fi) weighed down by a monolithic, oppressive system, and looking to defy the Powers That Be, to varying degrees of success.
Shadowrun has the same element of being an exceptional individual pushed to the margins of society, but is ultimately about finding others on the ropes just like you, and coming together - maybe for revenge, maybe for answers, maybe because you can't let your friend go alone, maybe just for the nuyen to get the hell out of the sprawl.
Cyberpunk is about isolated examplars - Shadowrun is about individuals isolated by society who find something meaningful in one another - one of the core precepts of Shadowrunning as defined by the first generation of Shadowrunners being "Find Your Own Truth."
Hint: It will still be boring.
But it could be worse: Over in their V20 line, Onyx Path just published a new version of what was, if memory serves, the most hated book in the entire line.
That's right, it's a new TRUE BLACK HAND sourcebook. Because that's what the setting really needed.
@Coin To do that you would need to do away with lampshade-hanging, which will be quite frankly impossible as long as people keep trying to recreate Buffy.
A werewolf that isn't a hipster supermodel d-bag with a man-bun and shitty tats. Yes, that goes for the women, too.
A woman who wears cherry-red lipstick, little black dresses, spike heels, and drives a Mercedes - the kind of vampires @Sonder used to play, basically.
Pretty sure Shang staffers do make the invisible rounds, to see if their ageplay policies are being followed. How else would you catch people at it?
Forgive my interjection, but.
Fallout 4's real problem is that it was made for a more dedicated type of gamer. The kind of gamer who posts five page long rants when someone says "this game is really hard. Why this game so hard?" that attack your dedication to gaming, your intellect, and your sexual prowess.
First off, the game's tutorials are basic as fuuuuuuuuuuck. Apparently there are extensive help-files buried in the PC version of the game. Those don't exist if you got it for console, and double-don't exist if you bought the digital version (ahem). And all the tutorials I've found on the internet to date have been kind of shit, because see above.
Second, locations are no longer geared to character level. Difficulty increases the further East and especially South you go. You are not given a meaningful warning about this but you are given quests that send you into Super Mutant Suicider territory while you're still carrying a BB gun and uncustomized wet toilet paper armor.
Do I still like the game? Absolutely I did. But casual it is not.
I'm personally acquainted with the new head of CWoD Werewolf. Not a bad guy. If you're looking for a MES genre to get into, I can at least tell you that one's run by someone creative.
Do/did you play in a tabletop game now or in the past?
Yes.
What games(s) do/did you play as tabletop?
I play in a D&D game right now, and a Werewolf: the Apocalypse game, both online. I am looking to run a D&D game in meatspace, but if it doesn't fly I may give up and try to get it running via Roll20.
Are/were you the GM/ST/DM at your tabletop?
Not for a long time, which is why I'm trying to get a game going, I need the experience.
Would you tabletop if you had the opportunity?
Yes. My tolerance for certain games/genres is limited (I may be the only gamer ever who finds Steampunk to be noisy and overcluttered and not very much fun) but yes.
Misc: I agree with others who've said Tabletop and MUX offer wildly different gaming experiences... but I've already said my piece on that.
I wasn't talking about genre shift, more about power level.
Right now my Ventrue is pretty good with a gun and has Resilience 5 and Celerity 1, and I took on a bouncy superheroic minor template. It was a no-contest. Such a no contest that I felt shitty about it.
Now I imagine it wouldn't be such a no-contest against a Werewolf (or a Changeling when that comes out or whatever), but I would no longer go into an encounter with comparable group-size and XP on both sides, and automatically expect to LOSE.
That's what changed for Vampire.