@rizbunz
I enjoyed Paris:FdM and that New York City one. They were just goofy, therefore fun. CrackMUX before the staff got Srs Bznz.
Really, a lot of these games were fun before the players got Srs Bznz.
I had fun on Haunted Memories in spite of staff, and that our TLs let the sphere pretty much run itself, which was amazing for the players and fostered an environment where the Good Players were allowed to make things up with mostly a thumbs-up, and I know a Good Player because they mostly do things that involved the sphere, adding to it, not absorbing and therefore subtracting from it.
There were plenty of OOC complaints/reactions/fits. I was one of the problem children, sure, but I was handled well by the other players, which allowed the sphere to continue on. Acting like an adult and expecting others to act like adults is the best counter I've ever seen to this.
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The point of oWoD as written was to be silly. Oh I know that they wrote it with grimdarque in mind, but doing silly things for grimdarque reasons is practically part of grimdarque's MO. Taking it too seriously is usually there too, but you look at Warhammer 40k and go, "Being self-aware works too."
In my very first tabletop game of Vampire, my character with help of another worked out that we could ghoul about 15 hamsters a night, so we did this and let them loose in a park in a rival city just for the laughs.
And maybe that's why we don't have many oWoD games anymore: "Just for the laughs" does not seem the direction games or gamers want to go with their urban horror.
Not that you'd know from OOC channel chatter. I wonder if people would jump all over "just for the laughs" if given the chance, to get it out of their system.
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edit tl;dr:
oWoD was stronger on the tongue-in-cheek. People didn't like each other's tongue-in-cheek so things got more serious. I think more tongue-in-cheek, as long as it's thematic, would be a very good move.