@Jeshin said:
I explained up there why I believe death is important to storytelling.
Which is why I see it as a vanity project. You choose the games. You choose the definitions. It's your world, and we are guests. If we disagree then we are wrong.
Benevolent Dictator isn't a bad way to run things, but the limitations are trivial and extend beyond the permadeath thing. As I see no invitation to seek compromise, I don't see much interest in the culture, save where it intersects with your preconceived notions.
Thus, vanity. Not vanity horrible, just vanity.