@faraday said in What drew you to MU*?:
I think folks expecting their game to go on forever and ever aren't being very realistic.
When it comes to the staff/authors of the game it's less about expecting the game to last forever, but more about not planning for an ending. Players, definitely, seem to be edging more and more towards the 'my character needs to be here forever so this game needs to be here forever' camp. Not all of them, obviously, but a number notable enough that I've seen it. And usually I don't give a damn about other people unless they're paying me money.
I know what you meant about on-demand, I was mostly using it as a jumping-off point. I think the fact that nearly every other source of entertainment is equally as capable of instant gratification, and the barrier to entry for things is so much lower with many being ostensibly free (specifically MMOs and their ilk) or capable of delivering many various genres of entertainment (like your Netflixes and such) that when people feel the desire to invest deeply in something, such as a character, they demand that they be allowed to do so for as long as they want.
Every other entertainment source has an end. A film ends, a book ends. The only thing I can really relate it to is perhaps a long-running television show that refuses to end in spite of all evidence that it should. Stories end, and so should games. And that's something players should have on their list of things to expect right out of the gate.