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    • Posts 3161
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    Best posts made by Tinuviel

    • RE: What drew you to MU*?

      @paris said in What drew you to MU*?:

      I find it a shame that current games rarely ever last that long.

      Most folks, especially those keen to actually run a game, don't have the energy to run a game for that long. And I'd, personally, much rather a game come to a conclusion than just fizzle out.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @mietze And why do they ask for your resume and then also ask you a bunch of questions you can get the answers just fine from the resume.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @faraday said in What drew you to MU*?:

      I think folks expecting their game to go on forever and ever aren't being very realistic.

      When it comes to the staff/authors of the game it's less about expecting the game to last forever, but more about not planning for an ending. Players, definitely, seem to be edging more and more towards the 'my character needs to be here forever so this game needs to be here forever' camp. Not all of them, obviously, but a number notable enough that I've seen it. And usually I don't give a damn about other people unless they're paying me money.

      I know what you meant about on-demand, I was mostly using it as a jumping-off point. I think the fact that nearly every other source of entertainment is equally as capable of instant gratification, and the barrier to entry for things is so much lower with many being ostensibly free (specifically MMOs and their ilk) or capable of delivering many various genres of entertainment (like your Netflixes and such) that when people feel the desire to invest deeply in something, such as a character, they demand that they be allowed to do so for as long as they want.

      Every other entertainment source has an end. A film ends, a book ends. The only thing I can really relate it to is perhaps a long-running television show that refuses to end in spite of all evidence that it should. Stories end, and so should games. And that's something players should have on their list of things to expect right out of the gate.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Arkandel said in Real World Peeves, Disgruntlement, and Irks.:

      I suspect human life before reliable dentistry was not a lot of fun a lot of the time.

      Many, many, many extant human remains from the classical period and earlier suffered some nature of tooth issue that probably lead to their deaths.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What drew you to MU*?

      @paris And this little corner of a tiny corner most certainly isn't the MU* Community. We will laugh at you.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @Pandora You could just say "middle management."

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      Dammit. Looks like I'm coming out of my hermit hut. I'm basically just going to play myself, methinks.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @Auspice said in RL Anger:

      You can have the skirts/dresses WITH NO POCKETS if you want.

      We did. They're called kilts.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @faraday said in Spirit Lake: An Original Modern Fantasy Game:

      I think that's assuming an awful lot of ill will based on a random comment from one person who isn't even on staff.

      Then they shouldn't have spoken as if they were staff, or in possession of knowledge we are not. Until it is corrected by actual staff, I'm going to assume it is correct.

      @faraday said in Spirit Lake: An Original Modern Fantasy Game:

      But giving staff grief for making a tough call to try to make a quality game? That's not cool.

      Making a complaint based on a decision is not 'giving staff grief.'

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Oh hey! I have an actual peeve, that also amounts to a serious case of the First World Problems (is Australia even in the First World anymore?)

      No, Spotify. Just because two artists have the same name doesn't mean they're the same artist. Stop it.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @thenomain said in Spirit Lake: An Original Modern Fantasy Game:

      After staff started making decisions for me while asking for understanding, asking for a certain attitude but not affording the same, I decided that there's no sense in trying.

      This, in particular, doesn't strike me as anything other than an indicator of... if not outright malevolence, something very close to it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @dev said in Real World Peeves, Disgruntlement, and Irks.:

      I can see the value in working customer service, really.

      Customer service is like nuclear power. When it's good, it's great. When it's bad, it's... well nuclear.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      I think we need less admin involvement, not more. Unless we can expect reliable and uniform application of the rule - whatever it turns out to be.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @insomniac7809 said in Real World Peeves, Disgruntlement, and Irks.:

      complete with the clicking tongue and pained intake of breath.

      Shit, I just did that in reality upon simply reading your apt description.

      Also, teaching is a sort of customer service come to think of it...

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Spirit Lake - Discussion

      @tempest I hate how right you sound.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      Reuters news agency is quoting an official with the French firefighting team as saying: "We can now say that the structure of Notre-Dame has been saved from total destruction".

      AFP is also reporting that the main structure has been "saved and preserved", citing an official.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: How do you like things GMed?

      @2mspris said in How do you like things GMed?:

      to me that is the point of running something for players

      I agree and disagree with this.

      To me, at least, the point of running something for players is for them to accomplish something. If they don't get to do something, and have a chance at succeeding, then they may as well have just read about the event in the newspaper. If I were the 'call 911 and leave' person, I'd probably think the scene was a waste of my time.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: I've Discovered An Amazing Thing About MSB Tonight

      @Rinel said in I've Discovered An Amazing Thing About MSB Tonight:

      @Tinuviel said in I've Discovered An Amazing Thing About MSB Tonight:

      I swear to god if you've just discovered how to post gifs...

      In fairness, there's an enormous "GIF" button that does absolutely fuck-all.

      No it doesn't. It opens a search bar for gifs.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: How do you like things GMed?

      The keyest of key things about becoming any kind of GM is that you need to be open to criticism. That doesn't mean you should just tolerate abuse, but you definitely need to be okay with one of the players in your story coming to you with something that's bothering them or concerns them.

      You also need to become comfortable with the idea of approaching players, if their behaviour is bothering you or if you don't feel that they're participating as well as they might. Engagement and such things are all part of your job when you take on this role.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @Cupcake said in RL things I love:

      @Lotherio said in RL things I love:

      @Ghost moana your welcome

      My go-to gif when dealing with anti-Semitic folks who want to blame Jews for the death of Jesus.

      nobody expects

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
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