@Jeshin said:
Probably try one of the super hero themed ones next, not that anyone will particularly care but I felt I owed letting people know where I went with all their suggestions.
I'd recommend CoMux. http://cmbeta.wikidot.com/
@Jeshin said:
Probably try one of the super hero themed ones next, not that anyone will particularly care but I felt I owed letting people know where I went with all their suggestions.
I'd recommend CoMux. http://cmbeta.wikidot.com/
@Jeshin said:
TLDR - The possibility of perma-death adds more to the story experience than the actual perma-death event itself. If I knew how to perform the literary trick of invoking the specter of death without the possibility of it within text-based gaming in a reliable manner. I wouldn't believe the actual death part would be needed. As such a feat is beyond me (or any game I have yet to play) I believe that perma-death has to be on the table in order to contribute its benefits to the story.
I know you said you needed that aspect of randomness but nothing you said couldn't be done on any other game. You could have played out the exact same situation. All that coding does is make it random whether it happens or not. Without the code, it's up to the players. And really, it's /still/ up to the players even with the code. She could have decided not to hunt without him. She decided the possibility was something she wanted to play out with you. Hell, she could have done the same exact thing by deciding after 3 months of playing it out, she'd flip a coin. Heads / Death. (Anyone else flashback to History of the World, French Revolution?)
But it's coded. And she lived. And you're both relieved. Except without the code she could also have decided she'd almost die. Maybe she'd be attacked by an animal and be mauled badly, losing an arm so she couldn't hunt. Or any one of a hundred other possibilities that you can't code. Code, in this case, seems to take the place of imagination.
EDITED TO ADD:
Okay, I just noticed where the lack of meeting of minds is.
You're talking about the player's story. How you, the player, reacted to not knowing what would happen and the emotional response. I'm talking about the characters' stories and what would make for a more interesting plotline to RP out.
@Jeshin said:
- If I said that perma-death does not ensure quality storytelling but I believe it adds to story within text-based games would you agree with that?
I haven't read the entire thread in depth - my bad, I know - so I hope this wasn't asked/said before. But I do have something to add/ask about this point.
The question is, whose story? On any game, there's several stories. There's the player's story (for certain definitions of story). Does the player benefit from losing his character permanently? That's debatable but perhaps. He could consider it satisfying if it happened in a certain way or for a certain cause.
Then there's the character's story. Does that add anything by dying? No. It just ends his story completely. Then there's the game's story as a whole. That could have something added to it but probably more in a theoretical sense than any real benefit. The character's companions, if any, certainly get to respond to his death and if they like angst RP, they'll have a grand old time. Personally, I have no desire to grieve a fictional character. It sucks enough in real life that it's not something I want to role play.
I don't think perma-death adds anything at all. I think it ends more stories than it benefits. Loss comes in many flavors and loss can certainly add to a story. But it seems to me that non-consent permadeath is a particularly unimaginative way of creating drama. It's the easy way out and adds nothing that another outcome cannot.
Mind you, even in the all but most consent-focused games, there's no helping someone who runs toward the dragon with arms wide open.
Well, on the one hand, suicide by stupidity shouldn't be disallowed. On the other hand, I can also think of more amusing things to do to the character and I"m sure you can too.
@Rook said:
@Jeshin said:
So instead of putting in a +job to have a vase made. I could make a vase and its quality/value would be determined by some algorithm which is derived from my characters attributed abilities or +roll results.
As I said, systems that do this exact sort of thing are very possible on MUSHes. I've built them.
Crystal Singer MUSHes, both of them, assuming either still exists, were extremely heavily coded. You'd fly out to the Ranges, search for a landing spot, cut crystal. The craft, the cutter, were coded objects. The claim could hurt you badly. Etc.
I have no plans to 'upgrade' my Wolf-Blooded to full werewolf. Honestly, I think they're a lot more interesting and have tons of potential as they are.
@Rook said:
Sciatic pain can die in a fire.
I hear you. I got this last year and it was horrible. I had to go buy a chair that wasn't acutely painful to sit in even with narcotics. I found acupuncture to provide some relief (note that I was, possibly still am a total skeptic about it but I was willing to do anything at that point) and saw a chiropractor too. The latter said it normally took 4-6 months to go away on its own. With treatment, it took... over five months. So maybe all that money spent on treatment was wasted. Good luck.
Also, vampire and werewolf should be reopening pretty soon if you don't want to play one of the M+. Demon already reopened with 7 slots and closed again once they were taken.
There's no waiting list. Read back a little to see how Eerie handled reopening Demon.
Having watched Gotham and Flash and Arrow and the Avengers movies and SHIELD... I've become rather fond of reimaging. It obviously can work well. Nothing wrong with reimaging Amber as well.
So new alt has already been submitted (though not approved yet) but I already had his first scene. I knew halfway through it that he worked. Yay for me. But what is the magic formula that makes one work and another not? I know for one that Joseph's personality was more subdued. He wasn't a loner, I don't app loners, but he wasn't an outright extrovert either. I'll have to review my past characters and see if that's a common theme.
So do any of you have deal breakers in your characters?
Since it seems a fair number of people playing on Eldritch read these boards, it's simplest to put here that I decided to drop Joseph as he's simply not working after several scenes. I've done this long enough to know when to go back to the drawing board and make a new alt.
I've been doing this a long, long time and gone through more characters that don't work than those that ever have. I've yet to figure out why one does when five or ten don't.
@Arkandel said:
Has he been in any actual plots? Interesting ones, relevant to the character's nature in any way?
Not yet. And while it might help, the question itself highlights the problem: his nature isn't there. There's no personality, no likes or dislikes, nothing beyond some words on paper that satisfies the demands of CG. It's the difference between having an owner's manual and riding in the car.
It's just really annoying. In the past, I just toss the character and try again till one works in that setting, with those other players, on that particular game. Maybe I should avoid games with sphere caps or at least spheres with caps. Granted, it's a more unique situation when the game is just starting so perhaps the timing is just off for me.
I'd have put this in the Mu* peeve thread except I couldn't find it if it exists. Regardless...
It's so fucking annoying when I come up with a concept I really like and enjoyed researching (course, I enjoy researching anything but that's beside the point), app him, get him approved, and then... NOTHING. He doesn't come alive. I can't find his voice. RPing him is an effort, struggling to think of what he would say and how he would react. Trying to play him is work I"m not enjoying at all and there's really nothing I can do about it. He either works or he doesn't. All that work and effort, both on my part and on staff's, was all for naught. Frustrating.
Audra McDonald. She's elevated herself to one of my favorite performers.
@Thenomain said:
The optimal finger output:
::::::::::::::::::::::::::. Finger: Thenomain (#7) .:::::::::::::::::::::::::: Alias: <none> Location: Player Nexus Approval Status: Staff ..: Main :.................................................................... Wiki Page: http://eldritch.mechanipus.com/w/index.php/User:Thenomain ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Enjoy.
Connected or not would be nice. And if connected, idle time.
@Derp said:
Example above: I feel that the confederate flag is a symbol of state's rights...
I think you're partially correct. The Confederate flag is a symbol of states' rights when you take into consideration that the phrase 'states' rights' is a dog whistle. What else do they trumpet states' rights about? Segregation. Miscegenation laws. And most recently, the right to discriminate against gays. They are indeed inextricably linked.
All of a sudden I can't help thinking of that line from The Cell Block Tango: '"And then he ran into my knife.. He ran into my knife ten times."
Regarding that popup box when there's a thread with new posts., one of two things are likely to happen for me when I mouse over it. The first is, my cursor will change (to a hand? I don't recall at the moment and have no new posts to test it on). It'll change to say there's an active link under here and if I click, I will /mostly/ always end up on the first unread post.
However sometime the cursor won't change and if I click on the box there's no telling where the hell in the thread I'll end up. By paging back then ahead, I can usually get the correct cursor.
But even then it doesn't always work right especially if the new post is on a brand new page. And sometimes the page won't load and be completely greyed out.
tl;dr - Be happy it works at all.
@Thenomain said:
This reminds me of the joke most likely to get me downvoted:
If I were the new Hitler, I would kill all the Jews, and one clown.
(response: Why the clown?)
See? Nobody cares about the Jews.
I have to admit I actually laughed.