It isn't just terrible porn, but that some people like to throw in truly horrible dark shit at staff with no warning. The kind of stuff you don't just drop on people without at least a "Hey, fyi this contains graphic animal gangrape of a minor"
Best posts made by tragedyjones
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RE: Eldritch - A World of Darkness MUX
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RE: Good TV
Dude how hard is it to spell Foggy? It doesn't even start with a "K".
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RE: I will design you a MUX
Designing a game isn't that hard. Building it isn't either. Running it, that's the bitch.
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RE: How Do I Headwiz?
@Kanye-Qwest said in How Do I Headwiz?:
@tragedyjones said in How Do I Headwiz?:
Rule #3.5 - It is just a game.
Nothing matters in the end. If someone is so worked up they are seriously, seriously upset about a game matter, tell them to chill the fuck out.This one makes me giggle. I remember once talking about staffing or requests or something and someone was like "what if it is an emergency?"
And I'm thinking, 'this is a game. It is impossible that anything occurring in this game is an emergency."
It happens. People get seriously invested. But anything IC, anything not related to OOC harassment or stalking etc? None of it is an emergency.
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RE: Marvel: 1963
I've yet to see an awesome OC on a superhero game anyway.
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RE: I don't know...
@Cobaltasaurus said:
We still like you.
Why would anyone upvote that post of yours? I am history's greatest monster.
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RE: Events "genre" / types.
@Cobaltasaurus said:
GAME O THRONES
- DEATH
- dragons?
- ??
- Incest
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RE: Marvel: 1963
What about FCs who are traditionally on teams together (since this is 1960s marvel, let's take the OG Avengers. You have Hulk, Thor, Iron Man (old suit), Ant-Man and The Wasp. Of these, there is a massive power differential, and yet everyone can still be relevant.
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RE: RL things I love
@Scorn She actually has a lion cut because she was all matted when she got to the shelter so she looks like a weird murder lion kitten,
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RE: Bump In The Night: A Chronicles of Darkness MUX
I don't know what everyone else's definition of sandbox is, but, to me, from a design standpoint (and I was there for at least, like, 20% of the design process), BITN was designed to be a venue for telling horror stories. I've worked on games that aimed to provided a simple sandbox (RenoMUSH being a prime example). BITN was not that.
Staffers, myself, Inf, Amora, Elysia and more were dedicated to running stories when we could. We had, at some point, ST rewards that were so obscenely generous they pissed people off.
And yet, there was never enough. And so interest faded.
I think I hate MUers.
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RE: Marvel Reborn MUX
@Miss-Demeanor said in Marvel Reborn MUX:
So we could potentially bring in characters from outside Marvel, provided they aren't super Godlike?
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RE: Shadows over Reno
@Ganymede said in Shadows over Reno:
And I have just the additive for that coffee. It'll make it taste richer and sweeter.
Chocolate syrup?
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RE: Sin City Chronicles
Here is what I can share:
All sinners, a future
All saints, a past
Beginning, the ending
Return to ashFaction: The Hopeful Few
Since 1936, the Created have been more populous in Las Vegas than in many areas. Scholars and Savants have studied this phenomena, with various theories and little fact. However, the unyielding factor that the area in the Mojave allows for the Created to exist in, to them, more relative comfort. After a Throng moved into the area, migrating from the creation of the Hoover Dam and the new flood of people, they uncovered this phenomena, but had no immediate plans to stay for more than a few weeks. However, other throngs arrived, and soon there were over a dozen Created living in the area around the city of Las Vegas. One of them, a Muse on the Refinement of Quicksilver named Angela, proposed that they had found a possible homeland or significant place of Elpis. She brought the two throngs together in a meeting and formed The Hopeful Few, a loose coalition of Created in the area to manage their growing population. Angela believed that Las Vegas was a possible homeland for the Created, even believing that it is where Elpis - the personification of hope and possibly an Arch-Qashmal, had once come to this area.
By the late 1940s, many Created had come into contact with other members of the supernatural community in Las Vegas, which, when the various Societies came together, they spoke to the others, and asked to be included in this. Since the signing of the Vegas Compact, the Prometheans have been a part.
Theme: Life ain’t always beautiful, but it’s a beautiful ride.
To live is to feel - pain, pleasure, surprise. Being human is a noble goal, with all the strengths and weaknesses it entails. The Created are not dead, but they aren’t human either. Not yet. But they can be, the Divine Fire that burns within them whispers this. The memory within Azoth tells them.Primary Antagonist: REDACTED
Secondary Antagonist: The Neverborn
Not every Created who noticed the relative ‘safety’ of Las Vegas is walking the Pilgrimage. Those on the Path of Flux have noticed, and gathered into small, feral packs of monsters who roam the desert and the back alleys, making alliances with other, stranger creatures...Local Twist: REDACTED
REDACTED draws energy from any large Wasteland, stopping them from being larger than Azoth 6. If they would grow larger, they immediately turn to a Firestorm. Further, all Wastelands fade significantly faster, at the following rate:
1 - 1 Day
2 - 3 Days
3 - 1 Week
4 - 2 WeeksGameline Aspiration:
If the Created can learn the truth about what is happening in Las Vegas, in regards to the REDACTED and the REDACTED, they can keep the amount of energy in the area, and, eventually, reality itself, to a stable limit and stop the REDACTED.Game Over:
If REDACTED eventually unlock the secret of the Divine Fire. Once this is done, REDACTED will begin to drain Pyros and convert it REDACTED, causing the ability to regenerate Pyros to suffer and eventually cease.Unique XP: Vitriol
Vitriol works as Presented in Promethean: the Created 2nd EditionUnique Aspiration: Animations
Animations work as a special Long Term aspiration based on the Promethean’s current role.Proposed Population Limit: The sphere should compose of no more than 24 Created at any time.
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RE: Sin City Chronicles
Who wants some Praxis details for Kindred? Here you go!
Chairwoman & CEO (Prince) - Danielle Styles, CEO of the Conspiracy of Silence, Serpent, Matriarch of the House of the Mojave Rose
President & COO (Seneschal) - Dr. Malcolm Platt, Ascendant Dragon and Lord
Head of Public Relations (Herald) - TBD
Public Relations Team (Harpies) - TBD
Board of Directors (Primogen Council)
Carthian Movement - Kelly Frank, Daeva,
Sangiovanni - None; the Prince has forbidden anyone aligned with the Covenant from holding a city title.
Lancea et Sanctum - Emmet Lancaster, Daeva
Circle of the Crone - Joe Wild, Ventrue
Invictus - Eve Jennings, Nosferatu
Ordo Dracul - Prof. Sonya Winstead-Jones, Gangrel Superior Researcher at the Imminent Path Institute of Las Vegas and Twilight Judge.
Chief Security Officer (Sheriff) - Fredrico Giovanni
Deputies
Kindred Resources (Hounds)Invictus
Organized as a corporate structure. Head of the local Invictus is the CEO. All members are shareholders, board is composed of senior members. Originally attempting to hold power along the line of organized crime, as was in vogue among the First Estate in the early 20th Century, the Invictus could not compete with the Sangiovanni on those terms in Las Vegas. A second-rate covenant for decades, the Invictus bid its time and grew in numbers, and ambition. The entirety of the 1980s was a prolonged plot to assert their dominance. Reshaping into a ruthless corporate entity, the Invictus struck and stole power, utilizing a network of alliances, betrayals and more than one over murder, to cripple the Sangiovanni and help reshape the future of Las Vegas.Carthian Movement
The Carthians have a decent presence in Las Vegas, enjoying the atmosphere and the hands-off approach of the city government among mortals to try and inspire the rank and file among the undead to be a little more loose and democratic.The Carthian Movement was the second Covenant to establish a significant presence in Las Vegas. They moved in before the end of the 1930s, a few tight-knit coteries existing in the boom age. They attempted to rally against the Sangiovanni, who put down any hopes of Carthian rule, but then on applied a light touch. The Movement grew slowly over the decades, having a few growth spurts each decade, switching faces as time rolled on, from counterculture hippies, to punks, to rockers and grunge kids to hacktivists and 21st century antifas protestors. The Carthians have a dozen or so communal safe houses established in the metro area, and maintain influence among the youth of the city. They have never had a significant presence on The Strip.
Circle of the Crone
One of the larger Covenants in Vegas, they have numerous cults and beliefs here, ranging from Neopagan to Amerindian traditions. They are however too fractured to wield power.Never a political power in Las Vegas, there are, nonetheless, a large number of Acolytes in and around the City. At any given time, up to a half dozen different cults have gathered in Vegas, and none were so oppressed as to draw the Covenant into unity. This was a deliberate choice by the Sangiovanni, and the Invictus after them, to allow religious freedom to all groups so long as they towed the line. Groups such as the Children of the Moon, the Song of Coyote, Desert Flame, The Skull Throne, and more have come and gone.
Ordo Dracul
The Dragons maintain a quiet presence in Vegas, with a special interest in local geomancy and Wyrm's Nests. There is no unified Academy in Vegas, but two notable chapter houses.In the early 1960s, the Ordo Dracul established the Nevada Sanguinary Institute of Southern Nevada, a chapter house which was built beneath the Bishop Gorman school west of the city. A second chapter house was founded in 1988, along the Strip, concealed beneath a parking structure. This chapter, the Imminent Path, was built atop an enormous Wyrm's Nest.
Lancea et Sanctum
The Sanctified are few but proud in Vegas. They come mostly from Mormon stock, with Elders far more likely to be raised in that faith than Catholicism. Due to the secular and sinful nature of the city, those who reside in Vegas are devout and embattled, receiving support from Salt Lake City.There are thousands of so-called chapels in Las Vegas, and few of them are godly. In Sin City, the faithful are few and far between. Most Sanctified in the city are older, from the days of Mormon migration, and have infiltrated both city politics and the church of LDS to wield God's dark miracles. The Chapel and the Spear maintain a small fortified enclave in the city, but do not, as a general rule, go on crusades - they focus on the spiritual needs of the damned and the kine.
Sangiovanni
For nearly fifty years, the Sangiovanni were the dominant covenant in Las Vegas, creeping in early into the city's existence in late 1930 and holding the city by the throat. Their grasp weakened in the 60s, and was finally shattered in 1989 by the rise of the Invictus.Local Laws
- Do not reveal your true nature to those not of the Blood. Doing so forfeits you your claim to the Blood.
- Sire another at the peril of both yourself and your progeny. If you create a childe, the weight is your own to bear.
- You are forbidden from devouring the heartsblood of your Kindred. If you violate this commandment, the Beast calls to your own Blood.
- Respect the Vegas Compact.
- Keep free from the blood of the famous and keep the famous free of your blood, all Kindred bear this burden.
- Leave not a husk (exanguinated bodies lying around), all Kindred bear this burden.
- The Black Chips are valued as The Blood.
- Revenants are not to be left free, all Kindred bear this burden.
- The Draugr are not to be left whole, all Kindred bear this burden.
- If your vitae is within another, you may be held responsible for their actions.
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RE: tragedyjones' Playlist
I am super appreciative of the upvotes. I have no idea what they are used for though.
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RE: [Request] Policy Template
@Collective said in [Request] Policy Template:
@surreality said in [Request] Policy Template:
Are you looking for boilerplate policies pre-written for a game, or for a wiki template?
I can't help on the former but could probably paste you code for the latter if you want.
@Thenomain said in [Request] Policy Template:
And if you're looking for the latter, I can probably find it if you give something more to go on, such as a title or a snippet. The Wora database is huge and hard to go through by hand.
Both please. I'm basically looking for a common sense policy that covers the important stuff like:
Don't be an ooc jerk.
No, the staff isn't going to spy on your TS. (And dude, what was up with that thing with the duck?)
Don't cheat or break the mush, please.And whatever other rules need to be there to encourage civilized behavior in our feral little tribe. Searching through said database sounds like a pain, so advice from those of you with experience would be a nice substitute.
Feel free to borrow or adopt any of the policies on the BITN wiki or use them as a baseline.
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RE: How-To Contest
I'm a shoe-in to win "How to abandon a game to other staffers: a pictorial guide"
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RE: Sin City Chronicles
@Arkandel said in Sin City Chronicles:
@tragedyjones said in Sin City Chronicles:
No Demon no Beast. No women no kids. But we will have Stigmatics. In fact we will have three flavors of them.
I don't know much about Beast, but what's the reasoning for that?
For not having them? No one cared enough to bother trying to include them, basically. If it wasn't for me, do you think there would be Promethean? Hell no.