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    2. tragedyjones
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    Posts made by tragedyjones

    • RE: Mostly Mage, Partially Descent Mux

      @Autumn said in Mostly Mage, Partially Descent Mux:

      @tragedyjones said in Mostly Mage, Partially Descent Mux:

      Also, to cast a lethal spell in combat takes 1 turn, and a maximum of, +2 Yantra dice? Mages really need to prepare these days. Dangerous and versatile yes, but they did a wonderful job of balancing them.

      You can draw upon one Yantra reflexively when casting a spell. If you have the spell as a Rote, you can use the appropriate Skill rating. If you have Potent Shadow Name and the spell fits your paradigm, then you can use the merit rating. As far as I can tell, there is no explicit limit to the number of dice your one Yantra can add, just the practical limit of which ones you have available.

      To my mind the fact that ritual spellcasting is no longer handled as an extended action is one of the largest factors in depowering 2nd edition. You can still do some impressive things, but you can no longer bring a ridiculously enormous pile of dice to the table. That's fine with me -- impressive things are fun. Just winning because you have the biggest pile of dice is boring.

      The rote Bonus is a Yantra, so yeah, I suppose you could use up to +5 if you have the rote: Kill a Dude with Magic. But then you aren't using your DMT to mitigate paradox!

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Mostly Mage, Partially Descent Mux

      Also, to cast a lethal spell in combat takes 1 turn, and a maximum of, +2 Yantra dice? Mages really need to prepare these days. Dangerous and versatile yes, but they did a wonderful job of balancing them.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The Descent MUX

      Thinking of actually playing here. Considering a Raider gang esque group of Uratha or perhaps a mixed group.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Mostly Mage, Partially Descent Mux

      Doublepost, I have cast spells in 2 scenes on Fallen World. The first, we followed all of the rules, and I rolled for Paradox (I believe I used an extra reach if I am remembering what caused the need) and the second, my lovely Order buddies allowed me to use Down and Dirty for a minor effect.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Mostly Mage, Partially Descent Mux

      Hmm I would love a way to make resource management work for a game. Hypothetically.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: No Man's Sky Thread

      Hoping this comes to XBone 😞

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: What Do You Collect?

      Heroclix. Fallout stuff. My girlfriend is the real collector, she does vinyl and cassettes, plus Pops! and dorbz.

      ETA @Apu apparently there is a vibrant Funko culture, my local Comic shop just had a swap meet last weekend with a couple dozen people.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      Yeah, every game I have played on that uses Conditions has had that code. But even otherwise, these gamessages ARE written with the idea that you will have the rules handy.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      Re: Offense vs Defense:

      Between the Attack pools shrinking (no longer adding in a weapon bonus) and the Defense pool growing (adding a skill), the actual strength of Offense is diminished - most fights will be at a stalemate between evenly skilled opponents until a great roll, or a decent roll with any sort of significant weapon.

      Re: Conditions (and tilts)

      Gamers in WoD have been using conditions and tilts since Vampire the Masquerade 1st ed, they just didn't have a name. The Conditions system is just a codified set of moidifiers that, in the end, save work by not needing to make judgement calls. they ae also designed to be used alongside cards or other physical (or digiital) remindeers of said effects.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      Currently working on a group brought together in part by an ancient Beast (shout out to @Seamus for the idea) called the Hexagram, a joint pact signed by the local Consillum, Freehold, Praxis and Protectorate, as well as representatives from the Created and Beasts.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Good TV

      You know his name - Full Luke Cage trailer

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @Misadventure said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:

      Almost all online RP is about the "shape" of the setting and system, and not the actual numbers. So if you think the game idea sounds good, don't let the bland system distract you from the opportunities.

      If we are talking Super Friends, it would be the Legion of Doom. The Legion of Super-Villains are a group of 31st century Legion of Super-Heroes foes.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @Misadventure

      Here is what I can share.

      The game is renamed to Better Angels Chronicles.

      Overview: BAC is a Chronicles of Darkness Crossover game taking place in the greater Los Angeles metro area. The game is a persistent Multi-user Shared Hallucination utilizing Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Beast: the Primordial and Changeling: the Lost.

      Theme:
      "We must, indeed, all hang together or, most assuredly, we shall all hang separately."

      In the world of BAC, the supernatural tapestry is vast and mysterious. The common supernatural entities have long been aware of one another, and the various niches they all play in the world.

      Rather than emphasize a “separate but equal” atmosphere of diving various CofD gamelines into segregated mystical communities, BAC is intent on pointing out that there is strength in unity. The threats that exist in Better Angels are too vast and potent for any one gameline to contain,

      “All the world's a stage, And all the men and women merely players; They have their exits and their entrances, And one man in his time plays many parts…”

      Characters on Better Angels are protagonists in a larger story. While no one character may see the entire stage, or the entire spotlight, the game is meant to be fun and to tell stories. On BAC, our player characters are larger than life in both their highs and their lows, and will be interesting and important, even when they cannot see the curtain.

      Mood:

      Hope - There is a chance at a better world, and it can be achieved to those who work and fight for it, for those who believe.

      Fear - The night is dark and full of terrors, both known and unknown. This fear can lead to inaction, or, more dramatically, to action.

      Desperation - When things are at the darkest, when all hope is fleeting, and the fear is nearly all consuming, a character must act to preserve their life and their dreams.

      Oddness - The world of BAC is unusual. It is not just the world we live in, filtered through a lens of a dark supernatural setting. It is a living story, a metatextual commentary on the medium and the act of role playing. These quirks are built into the setting - subtle shifts in time, retroactive continuity and the like.

      Game Policies, General:
      Be liberal
      Allow growth
      Encourage stories
      Spread information
      Stick to the books when possible
      Allow conflict
      Encourage cooperation

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      I am working on a slightly altered version of this project slowly in my own time, but the initial idea came to a halt, yes. If there is interest/curiosity, I can share what I am currently working on but it is not a quick process.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Misadventure The Reach was using Werewolf: the Forsaken First Edition, yes.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Pokemon Go

      There has got to be a chapter or something in Dark Eras to help with a pirate game.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Good TV

      I think that Mr. Robot may be one of the most atmospherically CofD/WoD shows I have seen in a long, long time without any supernatural elements.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      You beat me to it, Bobo. But, uh, pic!

      alt text

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      alt text

      Thank you for shopping at DriveThruRPG.com!
      Your Order

      Promethean the Created 2nd Edition

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Good TV

      I loved the Breaking Bad nod in Preacher a little too much.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
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