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    2. tragedyjones
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    Posts made by tragedyjones

    • RE: Comics Stuff

      Spider-Man will be in the film per Sony.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Comics Stuff

      Because Civil War is going to be amazing because Winter Soldier is the best MCU film and I want my Captain America fix.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Comics Stuff

      @Arkandel said:

      Now, will Mage 2.0 come out out before or after Avengers 3?

      Part 1 or Part 2?

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      Gotta disagree @arkandel, I think the barrier to entry is very high. Sure the tech requirements are super low, but the skills to use the tech are at this point practically archaic.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      If City of Heroes was returned to the world I would never talk to you ducks again.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      You would think this is my primary hobby, but honestly it has slipped to secondary or perhaps tertiary...

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      True, I spend less overall time but much much more money on Heroclix.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      As the least sane of us know, staffing is a challenge. Being a Headwiz, even more so. But tonight while talking to a girl I am seeing, who is not a MUer, or even a gamer, and who was only fairly sure she had a vague idea what D&D was, I tried to explain my stress.

      ME: Ok so. I explained I run an online game of sorts yes?

      THEM:Yes

      ME: Because that is where I met my friend from (referring to meeting another player for dinner a few days ago)

      THEM: Following so far lol

      ME: Right now there are 21 people logged in, we have about 50 players of varying levels of activity
      ME: The hobby is VERY time intensive. An average session can be 2-8 hours, with 2-3 probably average
      ME: I do NOT have that kind of time except maybe once or twice a month, I may play twice a month
      ME: But I am responsible for the fun of dozens of peoiple and that can be exhausting

      THEM: I mean I don't fully understand that in that context but i understand the being responsible for people's fun aspect

      ME: Right. Also many of the people in this hobby - which is a niche of a niche - have issues
      ME: Drama and interpersonal conflicts are not uncommon, and I am the resolution system

      THEM: Issues that don't allow them to realize this is just a hobby and not your life (or theirs)?

      ME: Depends on the person lol
      ME: Also, as all things in life, it gets even better when sex is involved

      THEM: I'm a little perplexed with how sex is involved lol

      ME: Well, it is a social activity and any social activity can involve flirtation, first of all
      ME: Second, ugh, I am going to feel so nerdy.
      ME: The entire way the game is played is basically colaborative fiction
      ME: And that OFTEN leads to people collaboratively describing their charactersf ucking

      THEM: I see lol

      ME: And some people have a hard time detaching reality and fiction
      ME: RIGHT NOW we are at a very low drama cycle, but I still feel responsible for making all the things happen
      ME: Also with your permission can I share this conversation, identifiers removed, with my friends who will be amused at how I am trying to make this make sense to a complete outsider?

      THEM: That sounds like a pain in the ass. This is part of the reason I think I have no passion for anything lol

      THEM:Of course lol

      THEM: And you don't even need to remove identifiers, I don't care lol

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Sexual themes in roleplay

      The ability of vampires to enjoy sex varies greatly with edition of the game. Masquerade Revised explicitly said they DO NOT gain any physical pleasure from sex. Requiem 1 stated they can enjoy it, but it pales to blood, and that is similar to 2nd Edition. Sex is about as pleasurable to a vampire as it is to a heroin addict - it feels good, sure. But you know of a much better rush.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      Everyone is missing the point here that "Actively Oblivious" is the best merit.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Online Cards Against Humanity w/ Skype

      I wanna play, @Cobaltasaurus !

      posted in A Shout in the Dark
      tragedyjones
      tragedyjones
    • RE: Comics Stuff

      Summation of Age of Ultron

      ! The City is flying. We're fighting an army of evil robots, and I have a bow and arrow. None of this makes sense.

      And I loved it.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      Oh for those who did not notice, Mage made it through the major revision process and is back to being sneak previewed. It should be out, by my reckoning, in 2015.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Sexual themes in roleplay

      I haven't had a chance to read this full thread, but I feel that @Arkandel failed for not making the OP simply this URL:

      https://www.youtube.com/watch?v=mPpeC_GW0cg

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      First OpenDevelopment blog post for Changeling: the Lost 2nd Edition:
      http://theonyxpath.com/changeling-the-lost-second-edition-beasts/

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      I probably misread you then, @Arkandel. My bad. And I am still completely unsure what, if any, interest I have in Beast.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      I think the reason no MU had been planning to do Beast is most.people are generally completely.unfamiliar with it thus far.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      Official Information has been dropping now for Beast: the Primordial. The following two links are full of information,

      http://theonyxpath.com/welcome-to-my-nightmare-beast-teasers/
      http://theonyxpath.com/beastfamily/

      The Onyx Path Said:

      In Beast: The Primordial, you play one of the Children, a human being with the Soul of one of the great monsters of legend: dragons, gryphons, giants, kraken, and worse. All your life you’ve had the same nightmare, one of the classics so common to human nature. Hunted by a relentless predator. Dragged into the murky depths. Dropped from great heights. Held under the thumb of something huge and powerful. Or simply the knowledge that some nameless, shapeless thing out there in the dark was stalking you. Nothing human beings haven’t suffered since the dawn of civilization, except you weren’t content to remain the victim, and so one night you didn’t run.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      So a second dump of testable content from Hurt Locker dropped yesterday.

      Perhaps most noteworthy, it includes 3 new "Minor" templates, not tied to any game line or supernatural template.

      http://theonyxpath.com/hurt-locker-open-dev-dump-2/

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: nWoD 2.0 inter-sphere balance and mechanics

      There are plenty of ways to gain beats without conditions, but that IS a major source of them. Dramafails, taking damage, some breaking point situations, Aspirations...

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
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