@HelloRaptor said:
Are we risking Power Creep again?
Given that werewolves kind of got neutered in nwod and weren't ever the powerhouses they were supposed to be, I dunno that it qualifies as power creep. They didn't even meet the baseline before, outside of very specific examples, so it's more like power adjustment.
I'd have liked to see some of their innate abilities tied in scale to their proximity to pack, but I'm not sure how you'd do that in a way that wouldn't be a mess to deal with. I sort of like the idea that on a scale of one to ten with an adult human as a 3, an individual vampire is a 7 or 8, and an individual werewolf is a 5 or 6, but in a pack each individual werewolf is a 9 or 10 and thus a pack of them is off the chart. i.e. not just the threat of multiple assailants, but each individual assailant being boosted by the presence of the others.
That'd also serve to sort of preserve the Vampires Are Badass, as a lone wolf probably wouldn't want to tangle with a lone vampire, but even a group of vampires wouldn't want to tangle with a pack of werewolves, even if their numbers were even or slightly better.
Bonus points if it's something that could apply to non-werewolf pack members. Hell, even if it was just that you get a bonus to contested rolls or effective resistance traits when in proximity to or working directly with your pack mates. That'd also give mages more reason to be wary of antagonizing werewolf packs, if their pack bond made them more resistant to magical interference/influence/etc.
Vegeta, what's the scouter say about his power level?