More information on Dark Eras (the actual eras chosen so far) Pulled from https://www.kickstarter.com/projects/200664283/world-of-darkness-dark-eras-prestige-edition
Vampire: the Requiem β Requiem for Regina (1587-1593): Elizabeth Tudor wears the Crown Imperial and redefines the nature of power in Europe. In a London both grimy and vibrant, vampires wage their secret wars. Some set their sights on a new Empire of the Damned, while their cults are riven by religious schisms. All the while, they watch over their shoulders as the Elizabethan police state emerges. And then there is the matter of who will kill Christopher Marlowe. Anna K Loy, Renee Ritchie writers & Rose Bailey, Audrey Whitman developers.
Werewolf: the Forsaken β The Bowery Dogs (1969-1979): New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And Werewolves. It's a lean, ugly time to be alive, and the lone wolf doesn't stand a chance out there. In the end, all you really have is family. David A Hill, Jr writer & Travis Stout developer.
Mage: the Awakening β To the Strongest (330-320 BCE): In the rise and fall of Alexander the Great's Empire, armies march and cultures clash. In the birth pangs of Hellenistic civilization, Mages all over the ancient world meet, fight, and join together. In the chaos of Alexander's assassination and the wars that follow, Cults become Mage Orders amid conflicts still burning in the present day. Malcolm Sheppard, Danielle Lauzon writers & Dave Brookshaw developer.
Promethean: the Created β Handful of Dust (1933-1940): The Great Depression and the black blizzards of the 1930s turn the American Midwest into a wasteland. For the better part of a decade, thousands of people experience deprivation and alienation right alongside the Created. Like mortals, the Prometheans also cling to the faint promise of hope, that the rains will come and restore the land. Mark L. S. Stone writer & Matt McFarland developer.
Changeling: the Lost β Lily, Sabre and Thorn (1600s-early 1700s): In the Age of Reason under the reign of Louis XIV, enlightenment goes hand-in-hand with court intrigues. The Sun King's court influences a time when Changeling freeholds gain increasing unity and communication. It is a time of adventure, deception, betrayal and passion β the roar of cannon, the rustle of silk, the ring of steel. The joys and sorrows and outrageous fortunes of the swashbuckler β these are all too well-known to the Lost. J. Dymphna Coy writer & Ethan Skemp developer.
Hunter: the Vigil β Doubting Souls (1690-1695): Immigrants and tribes struggle to co-exist on the eastern seaboard in the ever-expanding North American Colonies. Violent clashes, supernatural beliefs, and demonic influences spell disaster for Salem Village and its surrounding towns, while other Hunters fight werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women are deemed innocent β and those are few indeed. Monica Valentinelli writer & Matt McElroy developer.
Geist: the Sin-Eaters β God's Own Country (1950s): World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the MΔori and the European New Zealanders, flooding the world with the restless dead. Sin-Eaters are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with mourning their lost soldiers. Cam Banks writer & Michelle Lyons-McFarland developer.
Mummy: the Curse β The Ruins of Empire (1893β1924): During this quintessential era of the Mummy in the mind of Westerners, the Arisen maneuver through the intrigues of two great, falling empires: the British and the Ottoman. As mortals catch glimpses of their glorious past, Mummies hurtle towards the Great War, a conflict on a scale unseen in recorded history. Jess Heinig writer & C. A. Suleiman developer.
Demon: the Descent β Into the Cold (1961): East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, Demons find themselves the targets of increasing human scrutiny and begin to realize that the God-Machine's plans didn't end with the War. Eric Zawadzki writer & Rose Bailey developer.