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    2. tragedyjones
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    Posts made by tragedyjones

    • RE: MUSH Mapping

      In my personal experience, it depends greatly on the city and how you want the game to work out.

      Example: For CoFaB we knew we wanted territory to be a big deal, so we broke the city (San Francisco) into 5 major regions, and then each region into 5ish zones that people could control, roughly based on real San Francisco neighborhoods. As for travelling, we created a central "hub" representing the mass transit system, which linked to each neighborhood, which linked to each sub-section, which linked to individual builds.

      Example 2: For Reno, a lot of inspiration was drown on the layout of the city itself. Reno (plus Sparks) is, in essence, a giant cross or plus sign. So we used that to shape the grid.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: RL peeves! >< @$!#

      It isn't real,@Cobaltasaurus.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX

      It isn't just terrible porn, but that some people like to throw in truly horrible dark shit at staff with no warning. The kind of stuff you don't just drop on people without at least a "Hey, fyi this contains graphic animal gangrape of a minor"

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL peeves! >< @$!#

      @Cobaltasaurus said:

      Fuck Plato's Allegory of the Cave. Fuck it with a brick and a rusty iron rod.

      Is that a real rusty iron rod, @Cobaltasaurus? Or just the shadow of one?

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX

      Man do I have my next LT Aspiration for an awkward character: Lose his virginity.

      Actually I made a LT plot out of that once on TR, and got zero XP out of it. Maybe a +recc for being hilarious, perhaps.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX
      .........................| Rick Blackwood (Werewolf) |.........................
         Birthdate   : May 1 1988              Deed Name   : Gloryhound             
         Virtue      : Bravery                 Tribe       : Iron Masters           
         Vice        : Unfocussed              Auspice     : Cahalith               
       | Mental |............... | Physical |............. | Social |...............
         Intelligence  : 2         Strength      : 4         Presence      : 2      
         Wits          : 3         Dexterity     : 4         Manipulation  : 2      
         Resolve       : 5         Stamina       : 5         Composure     : 4      
       | Mental |............... | Merits |.........................................
         Academics     : 1         Contacts (Actors)                       : 1      
         Computer      : 1         Contacts (Martial Arts Instructors)     : 1      
         Crafts        : 1         Crack Driver                            : 2      
         Investigation : -         Fast Reflexes                           : 1      
         Medicine      : -         Fleet of Foot                           : 1      
         Occult        : -         Indomitable                             : 2      
         Politics      : -         Martial Arts                            : 5      
         Science       : 1         Metabolic Control                       : 2      
       | Physical |.............   Parkour                                 : 3      
         Athletics     : 5         Professional Training (Stuntman)        : 5      
           Running                 Resources                               : 2      
           Gymnastics            | Gifts |..........................................
         Brawl         : 5         Glory Gifts:                                     
           Called Shot               Relentlessness (1)                             
         Drive         : 4           Harvest of Glorious Fury (4)                   
           Motorcycle              Gift of Strength:                                
           Over the Limit            Mighty Bound (2)                               
         Firearms      : 1         Father Wolf's:                                   
         Larceny       : -           Father Wolf's Speed (2)                        
         Stealth       : -           Primal Howl (3)                                
         Survival      : 1       | Rites |..........................................
         Weaponry      : 1                                                          
       | Social |............... | Traits |.........................................
         Animal Ken    : -         Primal Urge: 1                            o      
         Empathy       : 1         Essence: 10                      oooooooooo      
         Expression    : 3         Willpower: 9                      ooooooooo      
           Acting                  Harmony: 7                                       
           One Liners            | Other |..........................................
         Intimidation  : -         Size                                    : 5      
         Persuasion    : 1         Speed                                   : 14     
         Socialize     : 1         Defense                                 : 8      
         Streetwise    : -         Initiative                              : 9      
         Subterfuge    : 1         Experience                              : 7.80   
       | Renown |............... | Health |.........................................
         Purity        : -         [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]                   
       > Glory         : 4                                                          
         Honor         : -                                                          
         Wisdom        : -                                                          
       > Cunning       : 1                                                          
         -------------                                                              
         Honorary Rank : 2                                                          
      ..................................................| Rick Blackwood (Werewolf) |```
      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX

      True. I guess I jumped into "something's fucky" mode too quick.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX

      Not sure why people are talking about Corbin's sheet as if they know his stats or XP. I will say that he has been around since the game went live, giving him a minimum of 75 XP. 7 Starting and 68 passive. I will also say there are at least two characters I know of with higher total XP. The most any one character could have, is 150, which is indeed a lot but they would need to have been active since launch, made 4 XP a week, had a BG, and gotten the few random gamewide XP bonuses. No one has that much XP.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Jack @ HM

      @Sundown said:

      I hope so. Jack is about the only person I'd play vampire with again.

      You wound me, person I don't know 😞

      posted in A Shout in the Dark
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      I don't really like a ton of 80s music. My formative years were all 90s alternative, industrial and grunge.

      That said, fuck yeah hair metal.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      New Wave Requiem was a beautiful thing and deserves a spin-off Mux.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @HelloRaptor said:

      To keep it topical, because I can't recall if this got linked yet: Dark Eras Kickstarter

      For some reason I thought they were all going to be different books, not all chapters in a single book.

      Of course it got linked, what do you think this is, Amateur Hour? I kid, I kid. They also are already likely getting to add two bonus era's from overshooting the KS goals. So far 1800s Germany Changeling is in.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Thenomain said:

      Many thanks to TJ for making this thread for, basically, me and my sometimes uncontrollable pedantic nature.

      Wasn't just you, Theno. I wanted to keep a running resource for what was coming up, too. (But you are welcome)

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Eldritch - A World of Darkness MUX

      I just wanna say, the bulk of your House Rules look like πŸ’© Coin. :neckbeard:

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Wizz said:

      @Arkandel said:

      @silentsophia said:

      I'm on board if I get to app Blade Bella.

      FTFY.

      Some motherfuckers always trying to ice-skate uphill. 😠
      Sadly I have but one upvote to give.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      WoD 2nd Edition style grappling is fairly easy, in my opinion, but, by RAW, it is also very powerful. If you are, say, swordfighter and a wrestler grabs you up, you are fucked.

      Also, Dhampyres (I think they even had the y) were already introduced in one of the Night Horror Books - they were fucking stupid and OP as fuck and only good as ST run antagonists.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      In defense of Fencing (he said knowingly) it was at least a big gamble. Sure you pump your Dex to infinity and then swing for the auto-damage. But you only get the one roll. I say this as someone who's combat twink died when he missed this one roll, heh. But yes, perhaps even more importantly than the mechanics, was the fact that a trained shooter was almost always significantly more deadly than any sort of supernatural power. Even most super-splats used their powers to simply buff Combat Marksmanship.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      Newest Update, Outline of The Hurt Locker: http://theonyxpath.com/world-of-darkness-hurt-locker-outline/

      Probably the most important part, from a mechanics perspective:

      "It probably bears mention: No multiple action Merits. They’re the bane of existence, and you don’t want to be associated with the bane of existence, do you?"

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      More information on Dark Eras (the actual eras chosen so far) Pulled from https://www.kickstarter.com/projects/200664283/world-of-darkness-dark-eras-prestige-edition

      Vampire: the Requiem β€” Requiem for Regina (1587-1593): Elizabeth Tudor wears the Crown Imperial and redefines the nature of power in Europe. In a London both grimy and vibrant, vampires wage their secret wars. Some set their sights on a new Empire of the Damned, while their cults are riven by religious schisms. All the while, they watch over their shoulders as the Elizabethan police state emerges. And then there is the matter of who will kill Christopher Marlowe. Anna K Loy, Renee Ritchie writers & Rose Bailey, Audrey Whitman developers.

      Werewolf: the Forsaken β€” The Bowery Dogs (1969-1979): New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And Werewolves. It's a lean, ugly time to be alive, and the lone wolf doesn't stand a chance out there. In the end, all you really have is family. David A Hill, Jr writer & Travis Stout developer.

      Mage: the Awakening β€” To the Strongest (330-320 BCE): In the rise and fall of Alexander the Great's Empire, armies march and cultures clash. In the birth pangs of Hellenistic civilization, Mages all over the ancient world meet, fight, and join together. In the chaos of Alexander's assassination and the wars that follow, Cults become Mage Orders amid conflicts still burning in the present day. Malcolm Sheppard, Danielle Lauzon writers & Dave Brookshaw developer.

      Promethean: the Created β€” Handful of Dust (1933-1940): The Great Depression and the black blizzards of the 1930s turn the American Midwest into a wasteland. For the better part of a decade, thousands of people experience deprivation and alienation right alongside the Created. Like mortals, the Prometheans also cling to the faint promise of hope, that the rains will come and restore the land. Mark L. S. Stone writer & Matt McFarland developer.

      Changeling: the Lost β€” Lily, Sabre and Thorn (1600s-early 1700s): In the Age of Reason under the reign of Louis XIV, enlightenment goes hand-in-hand with court intrigues. The Sun King's court influences a time when Changeling freeholds gain increasing unity and communication. It is a time of adventure, deception, betrayal and passion β€” the roar of cannon, the rustle of silk, the ring of steel. The joys and sorrows and outrageous fortunes of the swashbuckler β€” these are all too well-known to the Lost. J. Dymphna Coy writer & Ethan Skemp developer.

      Hunter: the Vigil β€” Doubting Souls (1690-1695): Immigrants and tribes struggle to co-exist on the eastern seaboard in the ever-expanding North American Colonies. Violent clashes, supernatural beliefs, and demonic influences spell disaster for Salem Village and its surrounding towns, while other Hunters fight werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women are deemed innocent β€” and those are few indeed. Monica Valentinelli writer & Matt McElroy developer.

      Geist: the Sin-Eaters β€” God's Own Country (1950s): World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the Māori and the European New Zealanders, flooding the world with the restless dead. Sin-Eaters are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with mourning their lost soldiers. Cam Banks writer & Michelle Lyons-McFarland developer.

      Mummy: the Curse β€” The Ruins of Empire (1893–1924): During this quintessential era of the Mummy in the mind of Westerners, the Arisen maneuver through the intrigues of two great, falling empires: the British and the Ottoman. As mortals catch glimpses of their glorious past, Mummies hurtle towards the Great War, a conflict on a scale unseen in recorded history. Jess Heinig writer & C. A. Suleiman developer.

      Demon: the Descent β€” Into the Cold (1961): East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, Demons find themselves the targets of increasing human scrutiny and begin to realize that the God-Machine's plans didn't end with the War. Eric Zawadzki writer & Rose Bailey developer.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Spitfire said:

      So are all the old books useless in terms of mechanics? Is the lore material all they are worth for now?

      It depends on both counts. VtR 2nd recommends using the Clanbooks for theme still, but most old books are fairly obsolete from both standpoints, tough ideas can still be found in them, and many mechanics can be converted with minimal fuss.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
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