Best posts made by WildBaboons
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RE: Coming Soon: Arx, After the Reckoning
@auspice said in Coming Soon: Arx, After the Reckoning:
It was really, really hard even back in Alpha / early Beta if you weren't constantly active / knew the right people.
This likely will always be the case just by virtue of how these things work, especially with the theme of Secrecy on Arx, but it applies everywhere too. I'm a very casual player that only manages a couple of scenes a week usually. Things got put in perspective for me a few weeks ago when people were mentioning their hundreds of clues and how hard it was to manage them while I've been playing for maybe 19-20 months now and have about 25 clues. Clearly, I'm playing wrong, but it also means that I often have no idea where to even begin getting involved with things. The last couple of months I've found the right folks to involve myself with that throw plot involvement my way and it has been some of my funnest times on the game.
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RE: Nyct0's Playlist
I'd suggest not snuggling with your hallucinogenic toad at bed time
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RE: Coming Soon: Arx, After the Reckoning
@sincerely I'm in the same boat. Have to admit, jealous of @fortydeuce!
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RE: Star Trek?
@faraday said in Star Trek?:
@bobgoblin I think some places took Reports to an extreme and expected it to be written up in an IC, professional and detailed manner. That’s just annoying. A pithy OOC summary can convey important plot details to players and staff who weren’t there, but hardly anybody wants to read (let alone write) a realistic AAR. They’re long and dull.
This. The place I had seen it the report requirement was the equivalent of "Office Space: The RPG" and if you didn't have the cover letter on your TPS report you got crapped on.
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RE: Social Systems
Agency is the big one here. Social stuff against NPCs all day, but no, I don't care how high you rolled on your manipulation/persuasion/whatever roll. You're not going to convince my character that drowning kittens is a good idea.
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Former Bliss turned Cassandra@Arx
You were awesome. We have need of you! Come on back.
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RE: Social Systems
@arkandel I agree... but why I like things affecting NPCs instead of PCs. There was a whole thread on this not that long ago that we don't need to rehash.
@ZombieGenesis There's a line there between what is reasonable and what isn't,but how do you draw the line? The drowning kitten example should be a fringe, edge case, but in games where these sorts of social system are in place it isn't that rare for people to try to use their Rolls to over come your Role.
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RE: RL Anger
@admiral This may also be a poorly designed attempt at letting people that enter the building know they are being watched. It is a proven deterrent.. but works better when they aren't walking to the back of your head too.
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RE: What's your identity worth to you?
I use either a separate gaming specific address or a burner sharklasers.com address for some games and just about anything else that doesn't need my actual identity tied to it in some way. I don't have any social media accounts so don't worry about those.
I am pretty free with my geographic location in terms of State and with vague professional career in IT related fields.
I don't mind sharing who my alts are usually, but so long as I am the one doing the sharing. It's why I wish the profile piece of Ares was opt-in on sharing.
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RE: Halp Me @ Arx
I've said it before.. if Gaston doesn't have some expectoring related Secret an opportunity was missed
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RE: RL things I love
I for one am just happy the the IRS has finally modernized and started to accept iTunes gift cards for tax payments.
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RE: Wheel of Time MU(SH|X)
Out of the ideas i have had none of them had involved repeating the time frame of the books, mostly they had been before, though the idea of after is also intriguing.
There are other issues to deal with though, such as the channeler/non-channeler imbalance and everything that comes with that.
It does also raise an issue of setting.. if it is set after the books end then the game does not necessarily need to be set in one location, it can easily be spread all over the place with Gateways providing easy, instantaneous travel from one place to another either through NPCs or just automated Gateway stations setup with PCs to provide travel around ala space game shuttle systems. It would still make things easier if it WAS focused on one location though
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RE: L&L Options?
I ran the Daes dae'mar (great game, political stuff) for a WoT game for a few years and mostly what I found was that people are just terrible at political maneuvering but think they're awesome. hamfisted maneuvers are thought to be great sweeps of intrigues and people get really upset when people point out that what they did was actually really dumb with negative consequences.
For me that I don't see the connection between L&L and high adventure. In my concept for L&L those tend to be opposite, unless you're looking for the idle rich who can use their copious downtime to adventure.
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RE: Wheel of Time MU(SH|X)
For some of you new to the thread that haven't read all the back pages (because who does that?) these are some ideas I had had regarding setting:
@wildbaboons said in Wheel of Time MU(SH|X):
This is really day 2 of me really considering this, but at the moment I am leaning towards a time before the books. One of several options there:
Trolloc Wars? Set the MUSh in Manetheren. Same world, but leaves some world building up to the MUSH and its players... any gives a good end of the story. Everyone dies, but inflict a lot of damage and fun on the way!
War of Hundred Years? Hawking is dead, almost all of the familiar countries and cultures are there, but new and fresh. Conflict, enemies, politics!
White Cloak War Leading up to the Aiel War? Lots of wars.. But conflict, enemies, politics. Similar to War of Hundred Years but closer to book timelines, more established with known theme
Setting it before the books means no Seanchan, Aiel or Asha'man.. but I'm probably fine with that. Means that channeling would be limited to Aes Sedai and they have the Three Oaths to stop them from being completely obnoxious murder machines.
System wise I am really leaning towards something very similar to the Dresden Files RPG magic system. It's a good way of balancing raw strength with finesse and talent.