@surreality said in The Descent MUX:
@Wizz said in The Descent MUX:
Sure, with the right Arcana they can have access to a much broader view of the CoD cosmology, but it's like a Neanderthal with access to the Hubble Telescope. The Hubris of that caveman thinking he fully understands what he sees should break him.
The problem is, this never happens on a MUX from what I've seen.
That's still just a problem with the community, it's not written in stone at all.
@Misadventure said in The Descent MUX:
EG a Sin-Eater should have some relationship, some innate thing, some capacity relating to death that no mage can touch, or even understand via magic.
They totally do. They died. A Moros Mage might have had a near-death experience that Awakens them, and has the potential to control ghosts that Sin-Eaters don't, but that doesn't automatically mean they understand ghosts better, or will ever have anything approaching the intimacy of the relationship between a Sin-Eater and their Geist. I think suggesting otherwise is spitting in the face of the theme of each game.
The new core book literally comes right out and says this about Mages and Werewolves; a Mage can wield great power in the Shadow, but they will only ever be an intruder. They aren't of the Shadow like Werewolves are.
Hell, 2.0 hasn't revisited Imperial Mysteries yet, but I strongly doubt they will ever stray too far from the idea than even the Archmasters can only ever be locked in stalemate with the Deathlords, Celestines, Old Gods, True Fae, etc.
Everyone's pants-on-head opposite day experience with this, ie
@Auspice said in The Descent MUX:
My primary experience with Mages on multi-sphere games are either:
'Let me come in and rule the plot and look how amazing I am.' / (if Staff) 'I am going to flood this +request with so many different ways that I am trying to bend/break the rules and hoping you don't notice so I can solve this plot thing in one fell swoop LIKE A GOD'
'IT'S NOT FAIR THAT I CAN'T <insert thing that's rightfully unique to another splat>'
completely boils down to complacent staff letting obnoxious players get away with it, in my opinion. I don't see why that has to always forever be the default assumption, the end.