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    • Following 1
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    • Topics 18
    • Posts 1090
    • Best 534
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    Best posts made by Wizz

    • RE: Mostly Mage, Partially Descent Mux

      @surreality said in The Descent MUX:

      @Wizz said in The Descent MUX:

      Sure, with the right Arcana they can have access to a much broader view of the CoD cosmology, but it's like a Neanderthal with access to the Hubble Telescope. The Hubris of that caveman thinking he fully understands what he sees should break him.

      The problem is, this never happens on a MUX from what I've seen. 😕

      That's still just a problem with the community, it's not written in stone at all.

      @Misadventure said in The Descent MUX:

      EG a Sin-Eater should have some relationship, some innate thing, some capacity relating to death that no mage can touch, or even understand via magic.

      They totally do. They died. A Moros Mage might have had a near-death experience that Awakens them, and has the potential to control ghosts that Sin-Eaters don't, but that doesn't automatically mean they understand ghosts better, or will ever have anything approaching the intimacy of the relationship between a Sin-Eater and their Geist. I think suggesting otherwise is spitting in the face of the theme of each game.

      The new core book literally comes right out and says this about Mages and Werewolves; a Mage can wield great power in the Shadow, but they will only ever be an intruder. They aren't of the Shadow like Werewolves are.

      Hell, 2.0 hasn't revisited Imperial Mysteries yet, but I strongly doubt they will ever stray too far from the idea than even the Archmasters can only ever be locked in stalemate with the Deathlords, Celestines, Old Gods, True Fae, etc.

      Everyone's pants-on-head opposite day experience with this, ie

      @Auspice said in The Descent MUX:

      My primary experience with Mages on multi-sphere games are either:
      'Let me come in and rule the plot and look how amazing I am.' / (if Staff) 'I am going to flood this +request with so many different ways that I am trying to bend/break the rules and hoping you don't notice so I can solve this plot thing in one fell swoop LIKE A GOD'
      'IT'S NOT FAIR THAT I CAN'T <insert thing that's rightfully unique to another splat>'

      completely boils down to complacent staff letting obnoxious players get away with it, in my opinion. I don't see why that has to always forever be the default assumption, the end.

      posted in Mildly Constructive
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    • RE: Coming soon: Lawless Space MUSH

      This really did sound like a lot of fun, though. I still find myself thinking of character ideas for this setting.

      posted in Adver-tis-ments
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    • RE: Good TV

      I would absolutely watch another season or two of Loki. I think it was the AV Club that called him the Daffy Duck of the MCU in this show and that is just everything I want or need in my pseudomythological anachronistic sci fi time travel shenanigans.

      posted in Tastes Less Game'y
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    • RE: Mostly Mage, Partially Descent Mux

      @Arkandel said in Mostly Mage, Partially Descent Mux:

      @Ganymede Pft. Primeval Miasm. Basically anything that buys the Vampire a minute - then the Werewolf is so screwed.

      Unless the Werewolf Death Rages, which means they can stay in Gauru anywhere from ten minutes to several hours, depending on Primal Urge. Or has access to one of multiple Gifts that allow them to detect hidden opponents, like the already-mentioned Lore of the Land or Impossible Spoor.

      It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason. It's going to depend a lot on which Conditions get applied both personal and environmental, how long the fight lasts and how it started, etc. That is an explicit design goal the developers had for both games this time around that got mentioned over and over in Open Development. All you accomplish by stating that there's some surefire strategy vampires have for killing werewolves or vice versa is sounding obnoxiously smug and goading other people into dragging the conversation on to the point of exhaustion.

      posted in Mildly Constructive
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    • RE: San Francisco: Paris of the West

      I have wanted so badly not to break my post count of 666...but goddamn it, some things are worth it: I'd totally come outta MU* retirement for Mummy, it sounds like such a blast!

      posted in Adver-tis-ments
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @arkandel

      The difficulty of meeting anyone new through work or family is definitely a factor. I'm just doing temp gigs like Doordash so there isn't a social aspect, and my family is all fairly heavily religious and (mostly) conservative, so having like my sisters set me up with a friend of theirs or whatever was never really a thing.

      My own circle of male friends were actually pretty emotionally available and open, relatively? But the pandemic has definitely put a strain there that we still haven't overcome, and we never really tried to set each other up anyway.

      So yeah, the traditional ways of finding a date are really limited for me right now and online dating has seemed like the only avenue.

      posted in Tastes Less Game'y
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    • RE: POLL: Super Hero MU Gut Check

      @Thenomain said in POLL: Super Hero MU Gut Check:

      One of the things that absolutely scares me away from any roster system is that not only that you may have history there that you weren’t aware of and having to negotiate hooks severed with other parts of the game, but it’s entirely possible to play it wrong and mostly this is no longer that character, it’s now another authors take on that character.

      This may explain why I can’t get into superhero comics.

      There seems to be two groups of superhero MU* creators/players:

      1. "Purists," who create and play games set in one specific franchise at one specific point in the publication of one specific series and GOD HELP YOU if you haven't bought issue #374 Vol 2 and didn't read the editor's response in the letters column IN THE ORIGINAL PRINT RUN which explains Magneto's real motivations because fweqnf;PENFWQNIKN

      2. Fun people.

      😉

      posted in Mildly Constructive
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    • RE: Crescent Moon Mux / New Orleans CoD Mux

      @magee101 said in Crescent Moon Mux / New Orleans CoD Mux:

      might be technically correct, but for us here in the hobby, CofD is 2nd Edition NWoD and is represented that way on these forums.
      ETA: Basically, just because someone has retroactively rebranded something to make things "simplier" does not mean that the vast majority of their customers agree or follow their new branding system ten years after the fact.

      Way to move the goalposts there, magee.

      posted in Adver-tis-ments
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    • RE: Good TV

      @Jaded said in Good TV:

      Anyone with some general thoughts on S1 The Defenders? Trying to decide if I want to binge it or not.

      I struggled with it and ultimately don't think I liked it very much. Definitely not as impressive as all the solo series have been so far IMHO...but then, I gave Iron Fist a hard pass after a couple of episodes and thought the Elektra arc was the weakest part of Daredevil S2, so these two things being Defender's focus was a pretty big turn-off for me.

      posted in Tastes Less Game'y
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    • RE: What locations do you want to RP in?

      @Misadventure said in What locations do you want to RP in?:

      That idea of everything is actually messed up always goes against the grain for me. I've been in places where bloody revolution was about to happen, where you don't walk on the side of the road because (not mines) there are bodies in shallow graves, places where corruption is the norm, and still people are people. They try to live normal lives.

      That's still the real world, though. The World of Darkness, at least as described in the core books traditionally, is not the real world. It's a place where humanity has been corrupted by forces they can't perceive or understand and that corruption is reflected back at them in every facet of their lives and/or they literally live in a broken reality meant to subjugate them. Anything bright and shiny is there just to distract them from the existential horror that is their entire existence.

      I mean TBH I don't know that I would enjoy it either if a game laid it on that thick 100% of the time and everything was only ever super grimdark, but at the same time I find a lot of people playing it completely straight with characters in their early twenties owning and operating happy little themed candy shops and I don't find it satisfying at all.

      posted in Mildly Constructive
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    • RE: Crescent Moon Mux / New Orleans CoD Mux

      @magee101 said in Crescent Moon Mux / New Orleans CoD Mux:

      That's the problem with cultures, technically correct and actually correct can be vastly different.

      Do go on being unable to concede a minor, inconsequential point, it's super endearing.

      posted in Adver-tis-ments
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    • RE: RL peeves! >< @$!#

      @Luna, it hit -10 F here last week. All of the people died. 😭

      posted in Tastes Less Game'y
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    • RE: Which canon property/setting would be good for a MU* ?

      @Thenomain said in Which canon property/setting would be good for a MU* ?:

      Did anyone mention the Dresden Files RPG or even Dresden Files, yet?

      I have been pining for 1920’s/30's Dresdenverse in either NY,
      Chicago or LA for a long, long time now. You get the fun Dresdenverse without having to explain away or tiptoe around the big supernatural shakedowns happening during the timeline of the books, and just a super interesting place and time.

      I actually have a half-baked doc on some drive or another where I started following the Fate city creation guide for 1920's LA.

      posted in Mildly Constructive
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    • RE: Dreamwalk MUSH

      Maaaan, I always get choice paralysis with settings like this. Guess I'll see you guys in a year or so when I make up my goddamn mind.

      posted in Adver-tis-ments
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    • RE: Good TV

      @Auspice said in Good TV:

      @Ghost said in Good TV:

      Good week.

      Going to see Star Wars on Sunday.

      I'll message you all about it on Friday.

      People have been talking about this all week and it is legit sad to me that I had no idea what they meant because I have been so disappointed and disinterested in the new trilogy. I loved Star Wars as a kid and teen, but maaaaaaan did the prequels position the stake and the sequels hammer it into the heart for me.

      (...That said, The Mandalorian fucking rocks.)

      posted in Tastes Less Game'y
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    • RE: Which canon property/setting would be good for a MU* ?

      On a different note, Elder Scrolls. Jesus, Joseph, and Mary would I really like an Elder Scrolls game. There are so many options for time and place that are basically all super interesting and engaging, the lore is just that rich.

      posted in Mildly Constructive
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    • RE: Dreamwalk MUSH

      Just my two cents: pretty cool concept, but the headwiz has a very strong vision of what he wants this game to be and it'd be beneficial to get some text up explaining the core mechanics to people ASAP so they can decide in advance if it sounds like something that they'd be comfortable with.

      Biggest hurdle I think most people will have to clear is that there is not and will not be a shared hub for RP, all interactions between characters are paid for in advance and made through connecting up personal spaces to interact in.

      Not really something I could get behind, but if that sounds cool, more power to you.

      posted in Adver-tis-ments
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    • RE: Good TV

      @Auspice said in Good TV:

      @Wizz said in Good TV:

      @Auspice said in Good TV:

      @Ghost said in Good TV:

      Good week.

      Going to see Star Wars on Sunday.

      I'll message you all about it on Friday.

      People have been talking about this all week and it is legit sad to me that I had no idea what they meant because I have been so disappointed and disinterested in the new trilogy. I loved Star Wars as a kid and teen, but maaaaaaan did the prequels position the stake and the sequels hammer it into the heart for me.

      (...That said, The Mandalorian fucking rocks.)

      I'll message you, too.

      Spoiler List:
      @Ghost
      @Wizz

      alt text

      posted in Tastes Less Game'y
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    • RE: Make MSB great again!

      @faraday said in Make MSB great again!:

      "Is this L&L game or grimdark"
      Enthusiastic player A: "It's totally grimdark. I love it. The players are so helpful."
      Less enthusiastic player B: "Well it says it is grimdark but mostly what I see is just nobles playing house."

      Are these reviews? Criticism? Is B's answer somehow less valid than A's just because he's not as positive about the game?

      Player B is maybe being a little snarky, but it's still being critical of an idea, not a person. If I'm understanding correctly, I think it works fine for advertisements to also be Q&A, and then if someone wants to expand/discuss an answer or topic they move to the discussion board. I mean, we were kind of already doing that from time to time anyway.

      posted in Mildly Constructive
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    • RE: Dreamwalk MUSH

      @golgoth said in Dreamwalk MUSH:

      I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?

      Well, it's a public channel, for one thing, and it can get very spammy with just three or four people. And as it works right now, it's anonymous - player names are removed. It's a bigger adjustment than I was expecting, it's not like you can just waltz on down to the local coffee shop and RP with whoever is there and what I'm trying to say is that that is something a lot of players are probably used to taking for granted.

      @golgoth said in Dreamwalk MUSH:

      It could also be an actual player's dream to BE that central hub and then to build it more and more as players come together to think of that dream AS the central hub.
      I might pitch that idea to the players in the game tonight when I get home.

      Just be aware that @ixokai and I talked about this idea with @Demiurge for quite a while already and he is pretty strongly opposed to there being some sort of easy way to set up or access any kind of central location like that. Like, pretty vehemently.

      On the other hand, I guess that's one approach we didn't take, and there's nothing really stopping you from creating a dreamer character who's a bartender or whatever and trying to get everybody to link up to your dream tavern, for example.

      posted in Adver-tis-ments
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