@Arkandel said:
For starters, Mr All caps, REAL ROLEPLAYERS USE ASTERISKS FOR EMPHASIS
DEATH TO THE ASTERISKERS :neckbeard:
@Arkandel said:
For starters, Mr All caps, REAL ROLEPLAYERS USE ASTERISKS FOR EMPHASIS
DEATH TO THE ASTERISKERS :neckbeard:
@clarity
Even if I don't hit what I asked for exactly, what has been given is so much more than what I had to work with and I have options now!! Thank you.
So just to bring this thread back from the murky depths, discussion in this thread over here made me consider a conversion of the system away from the default setting to SUPERHEROES!!! instead.
To recap, two issues I can think of:
One way I thought of to take on the second issue, from the other thread and including a summary of the mechanics:
Some setting element [means] all characters were supposed to fluctuate between like, street-level and cosmic a la Doctor Manhattan, for example: actually all superpowers do come from A Thing, like some sort of SCIENCE!-y collapse/explosion of an LHC kinda thing that randomly empowers people all over the globe, and the only way heroes don't become weird super-detached godlike assholes (again, late-arc Doc Manhattan) is to maintain their secret identities.
The City of Mist mechanic I'm referring to gives each character four "cards" that represent either a supernatural powerset or a mundane story element that's kind of equivalent to a Chronicles of Darkness Anchor, something that ties the character to mortality. If you lose a mundane card, you gain a supernatural card and vice versa, and your power tier/level/whatever obviously fluctuates depending on how many supernatural vs. how many mundane cards you have. If you lose your last mundane card, your character becomes a completely supernatural entity with no trace of humanity left and basically runs amok as an NPC, and if you lose your last supernatural card you (obvs) become completely mundane and you're stuck on the other side of the Veil.
This COULD be made into something very comic book, ie like how Superman works at the Daily Planet as Clark Kent to both monitor global crises and maintain his ties to people. If he were to lose the job for whatever reason, he'd go sulk in his weird alien Fortress of Solitude and become just a little more out of touch with the people he's supposed to be protecting. (Which, come to think of it, is something I'm pretty sure I regurgitated from the book verbatim as an example they used.)
Not everybody's bag, and that is a very super specific setting that does restrict like ALIENS AND MUTANTS AND GODS or whatever, but it could be cool IMO.
Like it? Have a better idea for the adaptation?
Or do you like the original "80's SUPERNATURAL HORROR BONANAGONZA" better?
@Spitfire said:
@tragedyjones said:
I will make my own goddamn Promethean sphere. Prepare the abuse of power threads. Also I will let my TS partners play Mages.
Nothing turns me on like a patchwork corpse.
@FiranSurvivor said:
I feel the experience system can't be level based. I want this to be a MUSH, not a MUD. Combat should exist, be important, but not be the end all to be all.
Of course there is something to be said to have a game that is combat heavy focused and the focus is Witching and doing contracts to hunt monsters...
Given the general population level for individual games, I don't think you could go too wrong centering a game around Kaer Morhen.
I know this might elicit some groans, but FATE (especially a Dresden Files adaptation) seems pretty tailor-made for a Witcher game.
But...but what if it falls off and you flush it on accident, @Luna?
My son will be ten next month, and every time he's in more pain than produced by like a simple scratch he releases the loudest, most ear-piercing shriek he physically can. It is fucking awful, it hurts like hell if you're remotely near him, and it takes everything in me not to yell or get upset when he does it. He is not neurotypical, but he's ten, and after years of trying to explain to him in every way I can think of how not appropriate it is to scream like that, trying positive reinforcement, trying consequences, trying everything under the sun, my patience with it is just gone. I don't know what to do anymore.
I have always been extremely empathetic whenever he gets hurt and have never tried to tell him it's not ok just to be upset or cry or anything like that when he's in pain, and I am as attentive as he lets me be when something happens (usually he wants space immediately after he gets hurt), but the screaming is so over the top. It doesn't help that it seems like an overreaction to me, but I just don't get it and am feeling really frustrated and anxious.
Yep, I'd be all about original content, no licensed characters but familiar archetypes are fine, etc.
I think FC games are kind of played out.
@Arkandel - Exactly. You don't talk about Fight Club, but you can help each other nurse the wounds. It would add a sort of melancholy air to the whole thing that I'd really like, haha-- "You don't and can't get what I go through, but you totally do because you're going through it too."
Why do we not all have jetpacks yet, WE WERE PROMISED JETPACKS IN THE FUTURE.
Really sorry friend.
Car troubles are one of the most stressful and bullshitty things to deal with, and to confirm: yes, not being able to see your kid is THE worst.
Basically any game I ever played for an extended period of time back in the day, I found on OGR. I weirdly enough found myself sort of repeating the behavior later with the Reach and then Fallcoast since they were so enormous, I'd just log a guest bit in, check their ad bb, then log out.
@Thenomain said:
I like playing nChangeling because it offers a low-power campaign type that I miss, where what you are messes up what you want to do. Vampires are Vampires. Werewolves are Werewolves, Mages are Mages. These are their job descriptions.
Just as an aside, this is definitely true of oMage/Vamp/Werewolf, but nWerewolf-- to me, when it's played well-- definitely dials back on "I am noble monster, I fight evil" and is more "regular dude/dudette who has some bizarre part-time obligations, struggles to find a normal place in society against new and unfamiliar instincts" as well.
Really, they all have exactly as much depth as you give them.
I am not entirely sure about how I feel so far about Wheel of Time.
The opening scenes of the pilot were a little jarring to me, but the more I sat with it the more I kinda-sorta appreciated the presentation, like, "here are some of the major aspects of the story that might be most objectionable, turn it off now if you just find this dumb/gross" re: the whole theme of women having the Power and hunting down men, and some women reveling in that.
I was also waaaay put off by the introduction of the CGI and practical effects for the Darkspawn, they seem surprisingly dated, but as the show went on they sort of grew on me -- and the weaving and channeling was just cool and a lot like how I pictured it.
I'm officially hooked as of the third episode, I really appreciate the casting choices and I find the characters as engaging as I did when I picked up the book, even with the dramatic changes they've already made, but I am still feeling really cautious. Large parts of the books simply haven't aged well, to put it mildly, and I am not entirely sure what they are going to do with the central twist --
***=NSFW content***
-- and just hope they don't waste it with a lame reveal, but am not sure what that would entail.
I am really curious to know everyone else's takes so far?
@ghost said in What is your turning point?:
Once, someone tried to talk me into making a very specific character, only for me to find out that character concept was an actual character on another game whose player she'd had a falling out with, but still wanted to continue that story.
I had a somewhat similar experience that was super disappointing because the app process started out so great, the character was basically writing himself and I just coincidentally found these two people who wanted to do like a group app. I instantly had tons of chemistry with one of the players and we were joking and riffing and bouncing ideas like years-old chums, but the other was just so weird and stand-offish over the fact that I wouldn't use this one specific played-by and description and personality for the character because -- turns out -- they almost literally could not imagine characters in a scene together if their played-bys had never been on-screen together, in movies or shows or whatever. They pestered me about it so much I basically made up an excuse and left.
@icanbeyourmuse said:
@ThatOneDude @Wizz @Huzuruth should come be NPC with me on @Cobaltasaurus game. I'm doing the loyalist angle.
I'd totally jump in and I actually was rolling up a PC at Wildcard not too long ago, but my new work schedule is kicking my ass. I'll need another week or so to adjust. :S
BUT SOON I'LL LOYAL Y'ALL TO DEATH
You are a talented and smart person, and you'll be missed!
@krmbm said in What is your turning point?:
"I just met you, but now I am going to pour out my entire back-story in our first conversation together. Now your turn to do the same!"
wait is this not how you meet new people IRL
@Misadventure said in The 100: The Mush:
@Wizz said in The 100: The Mush:
@Misadventure
...yeah man, no one is saying that.@ThatGuyThere said in The 100: The Mush:
@Zyrus said in The 100: The Mush:
** I do apologize that was what it was taken as, just saying that wasn't my intention.**
@Surreality explained it better then I will. I will just comment that this is the type of non-pology that is my opinion is worse then saying nothing.
If you really want to apology do so with out qualifier. That is an apology, the above is deflection in an apology skin suit. It might play well in the media as we see celebs and corporations do it all the time but no one is fooled.That is what I replied to.
It is the only thing I was attempting to address.
@Misadventure said in The 100: The Mush:
To give you my personal perspective, I think you should not apologize for something you
don'tintend to do again. If I have a turn of phrase that encompasses what I mean in a reasonable way, I'm okay with it. I won't necessarily be changing it in general, though I might in a particular circumstance. I might still express regret that it didn't convey the message to someone.
Emphasis and strike mine. You are talking about a completely different thing that no one is actually arguing with you about.
Doordash has suddenly started offering customers the option for delivery for tons of small grocery and department stores that don't have dedicated online order packers.
How, you ask?? TRULY A CHRISTMAS MIRACLE oh right we are the order packers now.
FUCK. OFF.
I wish I could find the miserable little corporate bastard who had this idea and put my fist into his face.
It sucks, so much. People barely offer decent tips on these anyway to begin with, it takes like half a goddamn hour to fulfill since the stores are almost guaranteed to be unfamiliar to you, and Doordash's inventory system is so fucking broken that you wind up having to cancel half the order because none of the options the customer picked are even carried and the app doesn't recognize a single UPC code for substitutions despite that being an option, so your payout drops by half or even 3/4ths when you check out.
It is so fucking insulting, AAAAAAAHHHHHH.
Kay, swear jar full.