MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Wizz
    3. Best
    • Profile
    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
    • Best 534
    • Controversial 3
    • Groups 0

    Best posts made by Wizz

    • RE: I'm Sorry

      @altarwise said in I'm Sorry:

      Years ago I played with some incredibly talented RPers but things kind of went progressively sideways OOC and imploded on me
      [...]
      So I guess if you're reading this, there's a chance it could be applicable to you?

      You just summarized about 90% of the RP STORYTIME content here. Like, all four years of it. XD

      posted in A Shout in the Dark
      Wizz
      Wizz
    • RE: Potential Buffy Game

      @ixokai said in Potential Buffy Game:

      First of all I don't see this big distinction between the two. Angel's out of school and the tone goes a little more serious and dark, but not a lot. Angel's primary difference is the team is a little more formalized: the scoobies on Buffy are her friends, on Angel they're kinda employees, but since he's usually just employing any friend who can handle knowing anything.
      The only serious difference between the two shows, to me, is that Buffy happens in high school and the main character makes a lot more jokes.

      I don't think you understand the thematic differences of the show if you think you can break it down with "one's set in high school and has a higher joke ratio." Like, at all.

      Angel has a completely different tone, a different message, a different storytelling style (can you tell me with a straight face that you think Buffy is noir?). Angel goes to very, very dark places and stays there, where Buffy dips its toes occasionally. The shows end on completely different pages.

      That's what Ark is referring to, they're set in the same universe but they're capital-letters Not The Same Kinds Of Stories.

      From an article that kind of highlights this point:

      Unlike Sunnydale, Los Angeles actually exists, and the real-world setting completely changes the subtext of Angel’s fight against the demonic. In Sunnydale, demons are outward manifestations of universal anxieties and fears, preying on the vulnerable but otherwise remaining hidden. In Los Angeles, they walk among us, smiling as they take what’s ours and lure the opportunistic and amoral into their service.
      Angel finally finds away to confront the Senior Partners of Wolfram and Heart. Accompanied by the undead lawyer Holland Manners, Angel enters an elevator that will presumably take him to Hell, where he can win the fight once and for all. But things aren’t so simple in the Angel universe.

      “We have no intention of doing anything so prosaic as ‘winning,'” says Manners, scoffing at Angel’s efforts. “For us, there is no fight. That’s why winning doesn’t even enter into it. We go on.”

      And then the elevator doors open, and Angel is back where he started: Los Angeles. Earth. Hell.

      If Buffy the Vampire Slayer is a show about becoming, then Angel is about something far more challenging: existing. There is a rot to the world, one that threatens to infect us all—not in grand, dramatic ways, but mundane ones. Entropy and inertia are the natural order of things. According to Holland Manners, the world doesn’t work in spite of evil—it works with it.

      I think we disagree about whether or not they can coexist on a game, because a game is going to have more than one storyteller and a whole heck of a lot more points of focus than one insular cast, but to dismissively handwave away the differences is really weird to me.

      posted in Game Development
      Wizz
      Wizz
    • RE: Make MSB great again!

      @thenomain said in Make MSB great again!:

      One can have a reasonable discussion like adults and not agree

      So...let's prove that. I don't disagree with you that it's possible, but it very obviously wasn't happening on its own.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: RL Anger

      Shhhhh, we're supposed to use code language after this, @Arkandel. 😞

      The eagle flies at midnight.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Arx Alts

      @Apos said in Arx Alts:

      I'm Apostate on there

      alt text

      posted in A Shout in the Dark
      Wizz
      Wizz
    • RE: Midnight MUSH

      Thought it was more approps to reply to this here, haha:

      @cobaltasaurus said in Reno - the New Reno (Portland?):

      @wizz said in Reno - the New Reno (Portland?):

      @pyrephox said in Reno - the New Reno (Portland?):

      I don't like it as much when people say, "Okay, here's a real city as our setting. It's...pretty much the real city, here's some cool set pieces or places, Google the rest." Make the city your own, give it a compelling narrative hook that makes me want to make a character to play in THAT place, at THAT time.

      I already feel a tangent coming oh god but this is what I like about FATE. Creating the city is explicit and upfront, rather than WoD's approach of tucking it into an index or doing an obscure splat book here and there.

      My Angel game used FAE and I couldn’t get people to even let me walk them through chargen. 😕

      I completely sympathize with this and I think it's a legit struggle for FATE places, the system does look pretty arcane at first blush. I hope to overcome this with roughly a bajilliothousand example templates, big ol' honkin' lists of powers and stunts, and enthusiasm for the setting. We'll see how it goes, haha.

      Just as a tiny update, I do have some basic organizational things like Waffle and Google Drive set up, and I have had some peeps offer help! Fell off the face of the planet for a minute due to the sicks but still planning on seeing this through.

      posted in Game Development
      Wizz
      Wizz
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in MU* Gripes and Peeves:

      Fictional races may as well be literal aliens from another planet.

      Specifically in regards to elves and dwarves, why? If they developed on the same world, in the same geographical regions, there's no real reason they wouldn't, they're not aliens. They've got the other human skin pigments and their bodies are almost identical to human bodies, to the point (in a lot of fiction) that they can even cross-breed with humans.

      It's much more common that elves and dwarves with black skin are the evil faction -- dark elves, and (specific to WoW) dark iron dwarves. That's just off-putting and weird to me.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Happy Holidays erryone <3

      alt text

      happy holidays frum me 2 u

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: City of Angels MUX (CofD/nWoD 2E)

      @Cobaltasaurus said in City of Angels MUX (CofD/nWoD 2E):

      Demon is fundamentally not very good on a MU* from everything I've heard about it. The aspect of ULTRA secrecy above and beyond the other splats is often times not fun, ignored, or taken to the extremes. The idea of the ever presence of angels and the god-machine is also a lot of staff work.

      Yeah we really just need a Demon MU*. And it should really be set in the 80's BECAUSE WHY NOT TWO THINGS I CAN NEVER HAVE 😢

      posted in A Shout in the Dark
      Wizz
      Wizz
    • RE: Power Rangers: Power of the Grid

      alt text

      Y E S

      posted in Game Development
      Wizz
      Wizz
    • RE: Netrunner MUDs

      @HelloProject

      I mean, it's like Magic, it's got an entire lore and universe behind it? Presumably the MUDs are just using the cyberpunk setting of the card game.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Depression Meals

      Chicken-flavor ramen, big ol' squirts of sriracha, squeeze half a lime in the bowl. I can and have eaten it literally every single meal.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Legends of the Old Republic - In Progress Star Wars Game

      @ZombieGenesis

      Honestly, not a fan of descriptive trait-based games and it'd be a deterrent.

      Any time I've played them outside of comic book settings (and even inside them) there is way more buy-in required to any sense of risk or reward and players get really weird about conflict.

      posted in Game Development
      Wizz
      Wizz
    • RE: M&M 3E/Champions MU Help For Newbies

      The only help I want is an OC supers game, in our laps, right now

      alt text

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good or New Movies Review

      @Waller

      Not gonna lie, Joe's speech to the guards about Nicky made me tear up. Easily the best bit of dialogue in a movie I've seen in quite a while.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Building a new Supers Game

      @Mr-Johnson said in Building a new Supers Game:

      I'm all for more competition in the market place!

      I am pretty sure this was said facetiously, but I kinda wish people wouldn't even joke about it. Other games are not competition, even friendly competition, and that attitude can be seriously misinterpreted and lead to shitty behavior with the best intentions that can harm one or all games involved.

      posted in Game Development
      Wizz
      Wizz
    • RE: Vietnam War MUSH

      @Ganymede said in Vietnam War MUSH:

      @Selira said in Vietnam War MUSH:

      As for the word salad, @Chet, please remember that jargon is not key to effective communication outside of the specialized group fluent in that jargon. If you can't explain your ideas in a clear way that people can understand, you probably don't actually have a firm grasp of your ideas.

      I'll take "Shit They Don't Teach in Law School" for $200, Alex.

      Yeah, word salad doesn't mean technical jargon. It's a psychiatric term for the sort of incoherent non-sequiturs people with severe mental illnesses like schizophrenia or dementia say sometimes.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Aria

      Very much how I want to approach it, but it's always the "coding it for an eight year old" part that is difficult, haha. It's a very complicated topic and I definitely want him to understand why without making him feel awful, so...I dunno. Maybe I'll sleep on it.

      @auspice

      That's a great suggestion! It's hard to know if he would appreciate the distinction yet, but it certainly couldn't hurt to look into resources.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Avatar / Korra game considerations

      alt text

      I'd totally app the Spirit Mushroom.

      posted in Game Development
      Wizz
      Wizz
    • RE: Selling people on MU*'s strikes me as impossible

      @cyberdemon said in Selling people on MU*'s strikes me as impossible:

      @faraday The OP is banned.

      ................................................wait, are you..........

      @cyberdemon said in Selling people on MU*'s strikes me as impossible:

      But what gets them every time is that it's command line based. The moment I tell them you have to type in commands "like a DOS prompt,"

      @Duke-Nukem said in Getting Young Blood Into MU*'ing:

      When people who like to RP but don't like to MU* prompt me for an argument for why they should give MU*ing a shot (aside from 'they have command lines', which, as it turns out, is the exact opposite of an argument to most of those people),

      ..........could you possibly be.....no, no.......

      @cyberdemon said in Selling people on MU*'s strikes me as impossible:

      I'm actually arriving at the view that I should be making a project that takes heavy inspiration from the game design choices of MU*'s -- like how rooms connect in a graph rather than in a strict geographic formation, or mobs and inventories, and so on -

      @Duke-Nukem said in Getting Young Blood Into MU*'ing:

      Going from one room to the next like they're nodes in a graph creates a psychological sense of geography. Having items which have descriptions and mobs with the same, plus weird little coded doodads that have their cute little behaviors is compelling,

      ................................................................................................................................................................................................................................................................................................................................................................................................................................................................................@Duke-Nukem's LONG-LOST TWIN BROTHER???????

      posted in Mildly Constructive
      Wizz
      Wizz
    • 1
    • 2
    • 5
    • 6
    • 7
    • 8
    • 9
    • 26
    • 27
    • 7 / 27