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    2. Wizz
    3. Posts
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    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
    • Best 534
    • Controversial 3
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    Posts made by Wizz

    • Halp Me @ Arx

      Gaston is just a backwoods hillbilly who spent his time punching wolves rather than any of that there fancy book larnin', so a sister Teagan would be super great! 😄

      She's Voice of House Blackram and like a super genius but kind of bad with people, while Gaston is...less bad and stabs stuff, so they're like the Wonder Twins!

      Bio here: http://play.arxmush.org/character/sheet/2351/

      Lemme know through PM here or just page me on game if you wanna talk about it!

      posted in A Shout in the Dark
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    • RE: RL Anger

      @auspice

      Eh, I think it's another sign from the universe that I've put a little too much in this company's basket and I should really focus on building up my education instead, so I can be where I want to be.

      Luckily there's a work at home option for me possibly, so I can stop selling my organs to pay for daycare and focus more on my little buddy.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      EDIT: Posted this while p. mad, little too much personal info.

      Basically, didn't get a position I had been lead to believe I would, someone else got it and I don't think they deserve it, blah blah.

      Whatevs.

      posted in Tastes Less Game'y
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    • RE: Wizz's Playlist

      alt text

      Updated for Arx and a couple of remembered bits!

      posted in A Shout in the Dark
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    • RE: Good TV

      @ganymede

      I can only imagine some of the mouthbreathing outrage.

      posted in Tastes Less Game'y
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    • RE: DnD Group

      @tinuviel said in DnD Group:

      @jeshin It's not like we've never been "politely asked" to not use an IP before. And while mechanics (IIRC) can't be copyrighted, almost everything else about a game system and its story can be.

      Pretty sure this is the case for board games, but aren't RPGs handled differently?

      I thought that was the whole point of the OGL.

      posted in Other Games
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    • RE: Ixokai

      That really sucks. He was a bright, sharp dude and he'll be missed.

      posted in Tastes Less Game'y
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    • RE: Ixokai

      I am really sorry to hear that. Do we know why, if it's OK to ask?

      posted in Tastes Less Game'y
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    • RE: Random links

      OK, this is just some fucking amazing sci-fi shit right here. These are the kind of fantasy sporting events they made awful movies about in the late 70's/80's.

      posted in Tastes Less Game'y
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    • RE: I owe a lot of people some apologies.

      ...Goddamn it, I unhid your reply.
      Oooooo you little scamp, you got me.

      posted in Mildly Constructive
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    • RE: I owe a lot of people some apologies.

      @caryatid said in I owe a lot of people some apologies.:

      This is now the second time that, when called on it, she's vanished and let the other mods step up to play shield.

      That's not really a fair statement. This is a moderated forum, despite how much some parties don't like that, and I get the distinct impression @Arkandel got dragged into this Remove Auspice thing after this thread and some of the posts had already gone up? Instead of approaching him politely with evidence of misbehavior first, so he also has had to wade through second and third party reactions?

      I get a little tired of the dumb, brassy lynch mob attitude around here sometimes.

      posted in Mildly Constructive
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    • RE: I owe a lot of people some apologies.

      @surreality

      I mean, I'm too isolated from all of this to really speak more about it, I guess. I just think I am uncomfortable with the immediate fallout and I personally feel like this was a pretty dramatic way to handle it, but that's...kinda a given with this crowd, haha.

      posted in Mildly Constructive
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    • RE: I owe a lot of people some apologies.

      @surreality said in I owe a lot of people some apologies.:

      @thenomain It is not about that, though.

      No bullshit: it wouldn't matter who that person is/was re: 'I should not have behaved as I have behaved', because I still did it.

      I wanted to go back to this for a second because this is where it got really weird for me.

      Why publicly involve like 9 people and "the rest of the board at large" in what amounts to a breakdown mass reveal of all this drama generated by this one person from behind the scenes? Like why do you dedicate so much time and spectacle to that information if this thread is all about apologizing for your own behavior?

      If these were my shoes (and I am genuinely grateful in this case that they aren't, you really do seem to have to deal with a lot of bullshit Surr and I am sorry for that) I would have approached these people privately and allowed whatever weird crusade this thread suddenly became to become its own thing on its own momentum, if there really was any.

      posted in Mildly Constructive
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    • RE: I owe a lot of people some apologies.

      This thread is weird as fuck, you guys.

      This was just...a weird way to do everything you all just did.

      Like, that's all I'm saying, no horse in this race, etc. Etc.

      posted in Mildly Constructive
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    • RE: Historical settings

      @faraday
      "Incredibly Unusual People" basically describes the show XD

      posted in Mildly Constructive
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    • RE: Historical settings

      @faraday said in Historical settings:

      What I ended up with was what somebody not-so-affectionately dubbed "Twin Peaks 1866"

      I mean...The Owls Are Not What They Seem, Man From Another Place, Fire Walk With Me Twin Peaks in 1866?

      Or Jarringly-paced, awkward Andy physical comedy Twin Peaks in 1866?

      ................because both of those sound amazing

      posted in Mildly Constructive
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    • RE: Midnight MUSH

      @apos said in Midnight MUSH:

      So someone wanting to get a game going has to pretty much have more enthusiasm than other people, or be reliant on someone else that does.

      We're gold there, I AM READY

      MY BODY IS READY

      alt text

      posted in Game Development
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    • RE: Midnight MUSH

      @wildbaboons said in Midnight MUSH:

      It's more that some outspoken posters given the impression of wide spread disdain.

      FATE's an award-winning, popular system. I was more baffled by the intensity of TNP's opinion and a little frustrated with the way they presented it than concerned they were right, but it's whatever.

      posted in Game Development
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    • RE: Midnight MUSH

      @apos said in Midnight MUSH:

      Ten people having a blast is in my opinion more successful than two hundred people that are utterly miserable.

      @arkandel said in Midnight MUSH:

      To me longevity counts. I don't care too much for flashes in the pan kind of games; run it for a year+ without losing your players, then you're doing something right.

      Actually, to be honest my best memories of this hobby involve games that each only lasted roughly a summer and consisted of about ten or fifteen people total. Like, I'm not going to complain if more people like the game and it lasts longer than I personally think it would, but I really don't care about trying to quantify and capture things like a "right" amount of time to run or the "right" number of people to have.

      Like, if this never leaves the ground or crashes and burns after takeoff I'm not going to come back here and write a self-absorbed eulogy about it, haha. I've just got a strong urge to make it because it's a place I'd like.

      posted in Game Development
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    • RE: Midnight MUSH

      I do want to say, I actually do appreciate the warning. Making something like this is an investment, by all accounts it can be all risk and no reward and expectations should be appropriate, so I'll lay mine out:

      I don't really care if this is "successful," by our usual metrics. I don't even really care if I open the doors and tumbleweeds blow in. I'm having fun and learning a lot building it, I hope I can entice people to come play when it's finished but that's not really my main reason for doing it. I've always wanted to do this and talked about it a lot, so I am.

      posted in Game Development
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