@apos said in Midnight MUSH:
Ten people having a blast is in my opinion more successful than two hundred people that are utterly miserable.
@arkandel said in Midnight MUSH:
To me longevity counts. I don't care too much for flashes in the pan kind of games; run it for a year+ without losing your players, then you're doing something right.
Actually, to be honest my best memories of this hobby involve games that each only lasted roughly a summer and consisted of about ten or fifteen people total. Like, I'm not going to complain if more people like the game and it lasts longer than I personally think it would, but I really don't care about trying to quantify and capture things like a "right" amount of time to run or the "right" number of people to have.
Like, if this never leaves the ground or crashes and burns after takeoff I'm not going to come back here and write a self-absorbed eulogy about it, haha. I've just got a strong urge to make it because it's a place I'd like.