@tnp Thanks!
Posts made by Wizz
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RE: General Video Game Thread
First bounty in RDR2, I was in the quest zone and going up the hill next to the river when my camera panned right and I saw a stranger NPC riding through. I didn't know yet that the game doesn't obscure the bounty NPC's name like that or that strangers are pretty much everywhere in the game, so I assumed he was the target. I:
- Charged across the river, almost getting swept away in the process
- Chased him for like thirty miles because my aim with the lasso was shit
- Hogtied him and started heading back, when I noticed the quest zone was still there and the quest didn't update.
- Charged back across the river, almost didn't make it AGAIN
- Discreetly went to the top of the hill, yep, actual dude is right fucking there. Oops!
- Tried to let the stranger NPC go and he started swinging and melee mode kicks in sooo
- Push circle: my guy autoequips his knife and stabs the NPC right in the goddamn stomach. NPC ded, instantly. OOPS
- I throw the body in the river because why not lol
I am the worst bounty hunter.
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RE: Bring out your Dead (Pumpkins)!
@scorn
Thanks, he's a damn adorable kid! -
RE: Midnight MUSH
@tnp said in Midnight MUSH:
To me, it's not because the system seems complicated or otherwise don't understand it. It's because
peopleI hate it. Pure and simple. Also I'm a poo-poo head.FTFY.
But if you want to try again in a constructive way, you're more than welcome.
ETA: Like, really. If you don't like something about the system, there's a way to relay that without shitting all over the entire system, and I'd love to hear it. I really value the feedback and want to make this as painless for people as possible. If you're legitimately just stopping by to say "I hate this," thanks? I really don't know why we keep having to explain this subforum but, happy trails.
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RE: Midnight MUSH
Yyyyyyyyyyyyeah that guy was a real treat. We got bought this year and one of the first really big things they've done is replace him, hahaha!
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RE: Midnight MUSH
@sunny said in Midnight MUSH:
We use Spiceworks as our ticketing system where I work, it seems pretty functional. I think we are relatively tiny compared to most of all y'all though.
We went from 30 people almost 4 years ago toooooo pushing 300-350ish?
And our dev cycle was a fly-by-night dumpster fire until last year. Our president really, REALLY wanted to have proprietary software and birthed this unholy Frankenstein abomination from the scraps of like five other projects. Agile methodology is like, super new to us, so Jira's our first and only tracker...sounds like we missed a lot of frustration along the way though, which is great. -
RE: Midnight MUSH
Derail away, I don't talk to anyone about this stuff, haha.
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RE: Midnight MUSH
I'm loving it so far, it reminds me a lot of Jira, which I just started learning for work!
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RE: Midnight MUSH
Thought it was more approps to reply to this here, haha:
@cobaltasaurus said in Reno - the New Reno (Portland?):
@wizz said in Reno - the New Reno (Portland?):
@pyrephox said in Reno - the New Reno (Portland?):
I don't like it as much when people say, "Okay, here's a real city as our setting. It's...pretty much the real city, here's some cool set pieces or places, Google the rest." Make the city your own, give it a compelling narrative hook that makes me want to make a character to play in THAT place, at THAT time.
I already feel a tangent coming oh god but this is what I like about FATE. Creating the city is explicit and upfront, rather than WoD's approach of tucking it into an index or doing an obscure splat book here and there.
My Angel game used FAE and I couldn’t get people to even let me walk them through chargen.
I completely sympathize with this and I think it's a legit struggle for FATE places, the system does look pretty arcane at first blush. I hope to overcome this with roughly a bajilliothousand example templates, big ol' honkin' lists of powers and stunts, and enthusiasm for the setting. We'll see how it goes, haha.
Just as a tiny update, I do have some basic organizational things like Waffle and Google Drive set up, and I have had some peeps offer help! Fell off the face of the planet for a minute due to the sicks but still planning on seeing this through.
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RE: Bring out your Dead (Pumpkins)!
Hahaha um. I don't know how we can follow that up.
But my kid drew the face? XD
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RE: How old are MU* players?
@Misadventure HOLY SCHLAMOLEY ARE YOU 64???
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RE: How old are MU* players?
25-34 YEAR OLD COLLECTION OF STRANGERS ASSOCIATED VIA OBSCURE HOBBY DISCUSSION BOARD 4 LYF!!!
or 4 more years or whatever
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RE: Midnight MUSH
I have! I like FAE a lot, but for this game I actually wanted something that is just a tad heavier. I want characters to be able to feel mechanically unique as much as possible, because I personally think that's a lot of the fun of making characters, and I want to implement some of the crunchier Core systems, because overall Core is still in my opinion fairly light and easy for most people to get into once you get used to the more abstract bits.
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RE: Midnight MUSH
@Wretched Thanks!
I'd like some input from anyone familiar with Fate!
So what I'm considering is two (2) types of characters, Mortal and Monster.
Monster PCs will be given a much higher pool of points in Cgen to spend on powers (still not 100% sure what this number should be), BUT they will not have a refresh score -- they can only earn Fate points through play by accepting compels like NPCs, and these disappear at the start of the week when mortal chars earn refresh. All Monsters will also have a Hunger stress track (for blood, flesh, human souls, baby heads, whatev) and I'm thinking that it would work to allow Monsters to take hits on this track to pay for the things people use Fate points for -- rerolls, bonuses, powers, refusing compels, tagging Aspects, etc, anything but narrative changes.
Thoughts?
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RE: Do you read the book(s)?
Cover to cover, almost always. I love RPG books.
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Midnight MUSH
Midnight MUSH is an original horror game, tentatively set in Santa Monica in 1983. The game's tone will be intended to reflect both modern retro and classic horror media from the 80's and 90's, with influences like Stranger Things, Lost Boys, Near Dark, Carrie, An American Werewolf in London, and Hotline Miami, as well as a dash of the more absurd like Todd and the Book of Pure Evil, Wolf Cop, etc.
Players can make characters who are pure mortal, mortals with curses or strange powers, and monsters of all stripes. Monster characters will have a very informal hidden society, and there will be a Veil-Lite that prevents the masses from being aware of all the things that go bump, but several clued-in mortal organizations will exist. The game will use FATE Core with some modifications for a horror setting, and will be a largely open, Build Your Own Demon-style CG, with lists of stunts and powers as well as premade templates for players to use either whole-cloth or as examples.
There will also be a metaplot that kicks off with a bizarre solar eclipse that is somehow only local to Santa Monica, and has already lasted for weeks. (Monsters normally weakened or harmed by sunlight are suddenly discovering that they can come out and play, and word is spreading fast...)
What I'm Looking For:
A few people who are excited by the setting, the system, or both. I want to brainstorm out the fine details and plot, so there is a lot of room for big ideas and collaboration. I'll also obvs need builders, and probably someone familiar enough with code that we don't explode anything, though AresMUSH is super awesome and easy to utilize so far. A wiki-fu master wouldn't be amiss either.I'm using Ares' FATE plugin, which actually means there isn't a ton of coding left to do, though I still need to clean up chargen and sheets. Building and hammering out theme will be the bulk of the work.
If you're interested, PM me here, or come on down to midnight.aresmush.com port 1983 and chat!! I'm usually on during business hours or later evenings on weekdays, puttering about!
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RE: Health and Wealth and GrownUp Stuff
@cupcake said in Health and Wealth and GrownUp Stuff:
Unsurprisingly, it was amazeballs, but what truly surprised me was how I felt after it was over. I had been burned out for so long that I didn't just feel ready to go back to work, I was positive about it. And I can feel it sustaining me so that maybe in another year or two I'll do another awesome vacation so I can perpetuate this level of energy and connection.
I had my first experience like this as an adult this year too. It was awesome, I was so relaxed and at peace with myself even though it was a pretty eventful trip, and I miss it a lot. I'm definitely doing another one next year.