@arkandel
What do you mean by help? What are you asking for and what are your expectations?
Posts made by Wizz
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RE: Make MSB great again!
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RE: Make MSB great again!
@lithium said in Make MSB great again!:
@wizz It's appropriate for the hogpit. Not for anywhere else to be completely honest.
I don't disagree. I don't particularly like the hog pit but whatever, it's an outlet that people clearly want/need and I don't think that will change. I just think the bleed over has been absolutely ridiculous lately.
We can be supportive. We can be cruel. We can tear each other apart. We can build each other up. We can be a support group. We can be a rabid mob.
It comes and goes, if you are getting nothing out of participating on the forum, that's understandable. I take breaks every now and again myself.
It's not all bad however, we've had some great conversations and thrown around some awesome ideas before.
I absolutely agree, I am not trying to say this place is some sort of horrible shithole, I've been here since the beginning and really enjoyed my time both lurking and participating in the past.
As to whether or not this place is worth it? Depends on what you're here for, and what you want to get out of it.
That's the heart of it. I don't think my expectations are lining up, so this is a great conversation to finally have.
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RE: Make MSB great again!
@lithium
Iiiiiiiii wasn't suggesting you or anyone do otherwise. I was just saying that if people think that the behavior we've seen here over the last few months is not only acceptable but somehow appropriate or ideal for the community and that nothing should change (or...can change? Which...what the actual fuck), I find that attitude more than a little sad, I've kind of had my fill and I'm ready to move on. -
RE: Make MSB great again!
@wtfe said in Make MSB great again!:
There was maybe once a small window in which a site could have been built that was WORA for adults. That ship has long since sailed
If that genuinely turns out to be the consensus and the majority here feels like they are not obligated to ever change and grow up...LOL, good luck with that. It's been a trip MSB, but I'm too old for this shit.
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RE: Make MSB great again!
I still stand by my original opinion when this discussion first came up. I personally don't think moderation is the end of the world free speech murdering fascist apocalypse everyone seems to think it is here, I've been a member of forums with much larger, happier populations with entire moderator teams and they do just fine, it honestly isn't that bad.
You can try to replace a moderator's job with automated forum features but there will ALWAYS be a degree of housekeeping that requires the ability to make decisions a script just can't replace, it's just the way it is.
Personally, the harder we push against it, the less interest I've had in coming here and participating -- but DISCLAIMER that is just me, and who gives a shit.
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RE: RL things I love
"Dad! Please get me a butt mirror so I can see my buttcrack!"
Dude I am so excited to stand up and give a super embarrassing toast at this kid's wedding someday.
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RE: Coming soon: Lawless Space MUSH
I would just like to light a candle here for Major Tomslanikov, my undead psychic elder god-worshipping Russian cosmonaut who never saw the light of day.
Dasvidania, comrade.
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RE: Which canon property/setting would be good for a MU* ?
@Auspice said in Which canon property/setting would be good for a MU* ?:
@Jennkryst said in Which canon property/setting would be good for a MU* ?:
they say 'This is a shotgun, which deals X. If you add Y mod, it modifies the damage thusly; or you could BUY a shotgun with Y mod already installed. End result is the exact same thing'
That sounds like it could get annoyingly complicated for Staff on a game very quickly. In a TT, sure, fine, but on a MU*? Jesus I'd hate to be equipment staff. I'd want to murder every single min-maxer.
I think the thrust of the post was, way easier just to have to code all shotguns in the game as "SHOTGUN," rather than banging out each individual one, like "Ithaca model Blahblahblah" or whatever, which... Jesus, were there MU*'s that did that?
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RE: Good TV
@Three-Eyed-Crow said in Good TV:
I gleefully enjoyed hating on the entire run of NBC's terrible version of 'Dracula' a couple years ago
That show was such a guilty pleasure. I really enjoyed all the "weird science" elements and am just plain a sucker for most vampire media unless it's of the young adult variety.
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RE: Which canon property/setting would be good for a MU* ?
@Seraphim73 said in Which canon property/setting would be good for a MU* ?:
@Auspice I like the folks who made it, but I was never wildly impressed with the Eclipse Phase system. I think that there are definite similarities between the Eclipse Phase world and the Expanse world, but they certainly aren't one-for-one.
The Expanse lacks cyborg octopuses quadru-wielding SMGs and is thus objectively inferior.
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RE: Which canon property/setting would be good for a MU* ?
On a different note, Elder Scrolls. Jesus, Joseph, and Mary would I really like an Elder Scrolls game. There are so many options for time and place that are basically all super interesting and engaging, the lore is just that rich.
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RE: The Board Game Thread
@bored said in The Board Game Thread:
I really love pretty much all of the Mafia/Werewolf inheritors, and SoC and Resistance are great ways of boiling down the concept into something a little faster and more gamified. If you haven't seen it, you might also look at Salem (the kickstartered card game, not the computerized Werewolf/Mafia Town of Salem, although it obviously applies too). It takes the traitor concept but also creates a card game out of accusations etc.
Have you ever tried Dark Moon? That's probably the most fun I've had with a similar concept. Add dice rolls, tasks, a timer, and horrible attempts at Russian accents.
(That's also probably my pick for favorite, BTW.)
I also really enjoy Spyfall , because it is suuuuuper simple and hilarious.
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RE: Which canon property/setting would be good for a MU* ?
@Jennkryst said in Which canon property/setting would be good for a MU* ?:
Besides, this is just the home town base. All plots are ROADTRIPS, donchaknow?
What made that fun in the show is that it was two dudebros just broin' across the country, a formula that eventually got reeeeaaaally stale and so they gave up monster of the week for plots that have just increasingly gotten bigger and dumber and will continue until the heat death of the universe.
I dunno, I can see it being a good time with a small group as like a limited-run kinda game.
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RE: Which canon property/setting would be good for a MU* ?
@Arkandel said in Which canon property/setting would be good for a MU* ?:
@deadculture Problem with Supernatural (and Hunter) is that it's so PrP dependent... there just isn't enough to do when you're not hunting monsters.
Second problem that is kind of related is that it's kind of a trash setting for a MU* thanks to population.
Like, a lot of people think the "small town where literally every other person is a woof or a vamp" games are kind of goofy, but you can still suspend disbelief. I would just find it incredibly dumb that monsters would waste their time coming to a town with like a hundred professional monster hunters all sitting around and picking their teeth with silver daggers or whatever just waiting to dogpile and stab something to death.
At what point does that reputation not spread?
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RE: New Superhero Game Looking for Staff/Feedback
People mostly use it to refer to the general feel of early comics. What they emphasize is different sometimes but it's usually the simplicity of the storylines and a very clear-cut black and white morality when it comes to heroes and villains.
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RE: New Superhero Game Looking for Staff/Feedback
@Runescryer said in New Superhero Game Looking for Staff/Feedback:
For the most part, I 100% agree with you. However, you do have exceptions in the form of characters like The Punisher, Red Hood, even Green Arrow sometimes. My solution is to have 3 hero 'classifications': Superhero, Vigilante, & Anti-Hero
So you're going for a more "modern age" comic feel, rather than four color?
What'll the setting be? Real or fictional city?Or is it too early to start batting this stuff around?
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RE: Good TV
... was Dean Cain always such a really bad actor? I mean distractingly, holy-shit bad?
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RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?
@ShelBeast
I'm not seeing anything that suggests that their focus is "social" gaming or that the simulations are supposed to be massively multiplayer. Their releases are all from the same POV -- "Liberation" is from the POV of Aveline de Grandpré, so everyone who buys an Animus console and plays Liberation is playing as Aveline.The part you're referring to is basically the same:
In the future, the company hopes to open "sample collection" locations, where individuals can donate samples of their genetic code to the Abstergo system, allowing the company access to exciting new scenarios locked away within DNA. These genetic memories would then be explored by research analysts, and, if deemed good investments, would go into production.
They're just looking for an interesting new release, so if a blacksmith had a particularly interesting life they'd release "Blacksmith: The Smithening" where every end user who runs the simulation from his or her console experiences segments from the life of Blackie the Blacksmith. It's still not a persistent multiple-user simulation.
ETA: Like, I'm sure the technology to DO that, just completely simulate a city at a specific time with details gleaned from these POVs to make it authentic and then host it on a server that the Animus consoles could all log into couldn't really be that much more of a stretch from what the consoles are doing...but it's not what the Animus does in the actual source material, and some completely fictional massive historical simulation doesn't really serve the Templar's purposes at all. The life sims and individual consoles produced by Abstergo's subdivision are just sort of an accidental byproduct of their research that coincidentally will make them a ton of money, it's not the reason they developed the technology in the first place.
And that's really the heart of the issue, that once you stretch it that much there's really no reason to be using the AC IP. The Assassin's Creed series isn't about the simulations, it's about the epic ancient conflict between Assassins and Templars, free will versus control, etc. etc. etc. The simulations are set dressing that you want to make the focus of the game, but that's like making a Star Trek game that only takes place on this one ship's Holodeck and is only about the holograms they run there.
If you want a game that is about the simulations themselves, why not just make an original sci-fi game? It's not like it's a bad idea in itself. Or hey, if you really want to base it off an IP that is also kind of about the simulation as much as it is about the characters & events inside it, why not go with like, Westworld? (Or The Thirteenth Floor if you wanna get super obscure!)
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RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?
@ShelBeast said in Interest Check: Assassin's Creed (CofD/2nd Ed) Game?:
The Animus has evolved, over time, and Abstergo (Also now known as Abstergo Entertainment) now packages the "memories" gleaned into video game entertainment, and they mass market animus devices as a video game console. The "main characters" of the AC franchise after Desmond died haven't even been experiencing their own genetic memory, but the genetic memories that Abstergo harvested from Desmond's corpse. They have entire offices full of people hooked up to Animus machines, each rummaging through "Sample 17" memory sequences, and others. So, the concept of people mucking around in a historic playground through the animus isn't really much of a stretch.
Again, I'm not suggesting that other people can't use the Animus or that there can only be one machine or whatever, I'm saying that those users are not experiencing a shared simulation. They're all experiencing individual simulations of a specific memory from different POV's.
So for example, say one user simulating his or her ancestor's memory decides to go off script and turns right into an alley instead of down the street to the pub, another user simulating that memory from another POV wouldn't see that person walk right, they would see them just keep going into the pub, because it's an entirely different simulation of that memory, being run separately.
It has to work that way otherwise the data gleaned from the memories would be absolutely useless to Abstergo; literally the only reason they are doing ANY of this is to find the Pieces of Eden, the simulations themselves are just a means to an end. It's not like they're running these simulations for just "everyone that lived in England in 1688," they're only specifically searching the memories of people who had direct contact with the Pieces, because each of these experiences and memories tells Abstergo something about the Piece, like how it appears, how it works and where they might find it. That's a very small pool of people throughout history, they wouldn't simulate the experience of some random blacksmith or whatever just for funsies unless he saw or handled a Piece.