@Derp said in General Video Game Thread:
Oh god. It's so good so far. They just kick you right in the feels from the beginning.
@Derp said in General Video Game Thread:
Oh god. It's so good so far. They just kick you right in the feels from the beginning.
@Ninjakitten said in How to BeipMU: The best MU Client for Windows:
@Wolfs If you leave the image window open, it will stay where you leave it. If you close it, it reopens in the default spot at the top because it no longer has a position when it stops existing.
For an input window, just pop up to File > New Input Window or use /newinput, and then place it where you like!
Got it, thanks.
@Ninjakitten said in How to BeipMU: The best MU Client for Windows:
@Wolfs said in How to BeipMU: The best MU Client for Windows:
@Alamias said in How to BeipMU: The best MU Client for Windows:
@Wolfs Remap it to ctl+P, that is what I did for the same reason...muscle memory from Simplemu.
I know I could, but I'm trying to get used to the arrows if I want to cycle up and down through commands. Doing Ctrl+P to go back a ways, then using the down arrow to cycle closer if I go too far feels counter-intuitive.
I am liking the option to automatically copy whatever I highlight on the screen, though. Same with being able to use Ctrl+Dn to automatically copy what I'm in the middle of typing, just so I lessen the chance of accidentally losing a longer pose.
Like @Alamias, I remapped Ctrl-Up to Ctrl-P and Ctrl-Down to Ctrl-N to match what SimpleMU had, and talked the dev into adding input window - push to history which I have mapped to Esc so it all matches SimpleMU and I get to keep my muscle memory.
Also, you might consider adding another input window! Then you don't even have to toss things into the input history to write something else in between, etc.
I...never even noticed Ctrl+N did that in SimpleMU. Never looked that deeply.
What I'd like to do is figure out how to get the image viewer to stay on the right side of the screen in the empty space, but so far it's just popping up at the top. I'm sure there's documentation on that somewhere. Just trying to drag it didn't do anything.
Scratch that - I saw the tip to hold down Ctrl to prevent docking. Then again, now I don't know. It doesn't seem to keep that intact as a preference every time an image would be set to load.
Another input window might be worth looking into, as well.
@Alamias said in How to BeipMU: The best MU Client for Windows:
@Wolfs Remap it to ctl+P, that is what I did for the same reason...muscle memory from Simplemu.
I know I could, but I'm trying to get used to the arrows if I want to cycle up and down through commands. Doing Ctrl+P to go back a ways, then using the down arrow to cycle closer if I go too far feels counter-intuitive.
I am liking the option to automatically copy whatever I highlight on the screen, though. Same with being able to use Ctrl+Dn to automatically copy what I'm in the middle of typing, just so I lessen the chance of accidentally losing a longer pose.
@Coin said in How to BeipMU: The best MU Client for Windows:
@Atomic said in How to BeipMU: The best MU Client for Windows:
All I want is the ability to repeat entered text by keying in the up arrow.
You can do that with CTRL+UP in the default setting (just in case you didn´t know!).
This is one change I'm getting a little used to, because it was Ctrl+P in SimpleMU.
Now, I like the history window as an option in Beip (and liked it in Potato), but I'm going without it for now as I get more used to Ctrl with the up and down arrows to cycle through commands. That part alone is not bad, at least. Just a muscle memory thing to get down as a minor change.
I waited way too long to try this out because I procrastinate far too much. I gave up fast on trying to dig into Potato and MUSHClient, not because they're bad or anything, but because I just wasn't getting things intuitively when it came to certain triggers and trying to set stuff up the way I was familiar with.
Aside from a couple minor differences (like how to set an idle timer, which I saw someone mention previously here), BeipMU feels so much like a successor to SimpleMU that it was a much easier transition. In fact, it's made some of the things I liked setting up for display purposes even simpler and I know I'm barely scratching the surface of its functionality.
Having the expanded color palette that's become more commonplace today is nice to finally get to fully experience, the ease of how the links work is convenient, and overall it just looks and runs more smoothly. Wish I hadn't waited so long to finally give it a try, but someone else was discussing it on a game recently and I figured I'd ask a couple questions then finally jump in. After a little trial and error and some digging deeper into helpfiles for one or two things, it's already sent SimpleMU into retirement.
Nice program!
@TNP said in ISO: a comics/superheroes MU* (give me your recs):
@Wolfs said in ISO: a comics/superheroes MU* (give me your recs):
@TNP Well, I would say a "hot, young Aunt May" wouldn't really mesh with what people normally expect to see when they think of Peter's aunt, but that's something your app staff would have to make a call on if and when it came up.
Did you not see Captain America: Civil War? There are people who only know that Aunt May. There are also different versions of Alfred.
Haven't seen it.
@TNP Well, I would say a "hot, young Aunt May" wouldn't really mesh with what people normally expect to see when they think of Peter's aunt, but that's something your app staff would have to make a call on if and when it came up.
You can say "the butler" or "my aunt" but people are going to know who you really mean if we're talking Bruce or Peter. It'd be like the TMNT not having Splinter cast, but everyone knows "our sensei" is the rat dude.
I think the difference here is people using someone like that as background flavor doing something they'd be expected to do ("butler stuff" or maybe baking a pie, overseeing training in the TMNT example) vs. having them do anything beyond that but as you said, it's your place and your rules, and it's up to others to determine if that's something they can accept or not.
Thank you, at least, for your explanation and reasoning behind it.
I would like the ESH folks to chime in and clarify their policy on emitting people close to a character, as I have heard direct mention of two situations that concern me - Peter Parker not being allowed to emit or reference Aunt May, someone who is unlikely to even be played, or Bruce Wayne not being allowed to refer to Alfred as anything other than 'The Butler.'
For many characters, minor supporting characters that are important to their stories are normally just fine to use for flavor here and there, within reason. Is it true that this is different on ESH? If so, why? If not, why were there apparently issues in the past with this?
If this sort of thing is heavily restricted, that is important to know.
I may have to look into ESH further sometime. The pattern these days seems to be more "multiverse and whatever else we can fit in if it makes a sliver of sense," but it's the style that leaves the most room for variety.
I would like to find a good game set around present day. Marvel only, DC only, or a blend of the two without it being too strict on how characters have to be fit in.
@Lotherio Cole Cash is Grifter, and Halo Corp has nothing to do with the video game.
@ShelBeast So I went back through the thread and see where they're trying to be a Marvel setting but allowing characters from other media if people can make things fit in, and they'd try to help if people needed it.
I guess this is part of the problem of trying to run a publisher-specific world while allowing DC (and other) characters to exist within it, but I can't say I see the big deal about naming a corporation that isn't a Marvel one, especially if they're already allowing it in other cases. The situation is not really what I interpreted it as originally, at all.
Maybe there's more to this than I'm understanding at this point.
@ShelBeast Okay, when it's presented that way, I get why there's confusion. I didn't feel that was clear to me from the start. I was reading it more like you wanted Cole to have control of the corporation and there was an issue with Wayne or Kord's examples based on that, but I better understand the issue now.
Based on this, no - I can't say I see why actual ownership/founding/whatever, through family or otherwise, matters when it comes to simply naming them if they're saying they don't want DC corporations named for some reason, especially when Wayne Enterprises is so vital to everything Bruce/Batman does.
@Sunny Because it makes it a personal matter, rather than speaking on behalf of someone else. There is an inherent bias in that, whether recognized or not.
@ShelBeast Well, it probably would have helped if you were also clearer about what you wanted to use Halo for. If you only wanted to have access to them for some tech and vehicles and money or whatever, I personally don't see the issue if he's been tied to them in canon, but again - that's on staff to determine.
The consistency thing, that's not an argument I'm getting. I see no reason Wayne or Kord should not be able to mention corporations they own, that their families have run in the past. There is no reason they should need to keep that generic when it's a core part of what lets them do what they do. So you're saying staff told you you can't name Halo because it's a reference to something in DC Comics? That makes no sense to me without further explanation of some kind.
Anyway, some people are always going to be allowed to do things others aren't. I can't touch on the snide or catty side because I wasn't there and I didn't see the exchanges or whatever led to the response you got. But, it remains that your initial post about this was low on detail led to others having to ask for more information about what you were talking about. You didn't even say it was about you.
@Macha I checked on who Cole is, because I didn't know, so I saw where things happened in the comics that led to him being an owner or sole owner, whichever the case. But, the point remains that he did not create the company, nor does he have a direct family tie to the founder, so if there IS a concern about that stepping on the toes of a potential Marlowe, that could be part of the denial. That would be up to staff to further clarify, however, along with whether or not he would have access to any of the company's money or "toys."
The point also remains that someone playing Bruce Wayne or Ted Kord does not have that possible conflict to worry about, making their situations notably different.
@ShelBeast As someone not connected to this - I've never set foot on the game - you may think staff owes you a detailed explanation as to why they might turn down something you want in your background or want to have access to, but the truth is they don't. It would be nice to clearly know what is expected or what the reasoning is, though, and it seems to me they made an attempt to answer that based on what @Autumn reported.
The answer was given that Cole was not the founder and owner of Halo, and while Bruce Wayne did not found Wayne Enterprises, that is a direct family connection that simply transferred to Bruce. That's a small but important detail that would be different with Cole and Halo, because presumably the Cole app is trying to justify him having control of Halo and all its assets. If staff says no, he doesn't, then he doesn't.
That is not unfair or unequal, even when you add Ted Kord and Kord Omniversal, which would be along the same lines of the Wayne example above. When it's a matter of a corporation that was not founded by the character (or character's family), or the character is simply connected to it through an association, even if comics canon leads to him eventually coming into control of it, that doesn't mean the same thing is going to happen on a game. Staff has other things to factor in there when it comes to handling multiple players and characters, and more importantly, potential players and characters.
All that said, starting this part of the thread off with a somewhat vague criticism that accuses staff of playing favorites and acting like the issue in question is trivial and an attack on you (while not giving details or even saying it was about you until more details emerged) makes it look like you're out to create drama. You are unhappy that you didn't get to have your way, and that's fine, but that doesn't mean staff is out to get you. I'm sure they're trying to keep a balance in mind when it comes to in-game corporations that go through family ownership vs. outside ownership changes.
If you stick with the character and eventually settle in, perhaps you will have the opportunity to run a plot that winds up with Cole owning Halo.
I like the whole werewolf thing, but I never really did anything that was centered around actual pack structure and all that. I've watched a little Teen Wolf, and I've heard of the Mercy Thompson stuff, but that's about the extent of my knowledge.
It sounds like the types of werewolves in these two worlds would be difficult to integrate without some balancing, unless the question is about doing one setting or the other instead of blending them.
As someone who also works nights and stays up on my nights off to keep the same sleep patterns...yeah, good luck on that one. It's already a challenge at times just to find RP on the few places I'm at during the daytime, but in the middle of the night I might as well not even bother.