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    • Posts 209
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    Posts made by Wolfs

    • RE: Fallout MU*

      @d-bone Yeah, I can see why you tried to get them to come to you with some things but that is definitely going to land you on VG's shit list. But damn, the overall amount of open hostility VG exhibits toward just about everybody simply has no justification whatsoever.

      If anyone talked to me like that on a game, I'd be gone before they knew what happened.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Fallout MU*

      Also, a Fallout game not run by a psychotic hose beast (or a dude pretending to be one) would be a good thing. I definitely know some people would be interested if VG is nowhere near it.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Fallout MU*

      @d-bone Ahh, so you're Gorilla. Aside from the obvious (VG is a crazy piece of shit who hates everyone), what got you so deep on VG's bad side?

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Young Justice / Teen Titans MUX

      @zombiegenesis Well, Beast Boy is Changeling, so take one off and replace with Secret.

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @caryatid FWIW, the ability to send in a +pitch prior to logins being allowed was offered to people in this thread. If that's an occasional perk or side benefit of being here, I don't think that's a terrible thing.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @ghost A lot of places ask for a little summary of ideas when you app a character, but my first impression of the +pitch system is a positive one. In case anyone missed it before, this is what they're aiming for:

      http://mutantgenesismux.com/index.php/Character_Creation#Pitch

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @arkandel If a player is notably bad at handling a certain character, whether a major or minor one, I would hope any staff would take the necessary and likely uncomfortable steps to deal with that, up to and including taking the character away.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @bobotron The +pitch is meant to cover much of that.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      They're not taken, I'd say, so much as reserved. People still have to go through their process to secure the character bit.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: The Basketball Thread

      Heh. https://twitter.com/warriors/status/924778645314453504

      posted in Tastes Less Game'y
      Wolfs
      Wolfs
    • RE: Young Justice / Teen Titans MUX

      @bobotron Absolutely. The others can just be in the background elsewhere.

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Young Justice / Teen Titans MUX

      @downwithopp True, but how long can you reasonably have the big-name adults away from Earth before it stops making sense? That can be a way to help start the younger teams up, but unless you go with the darker tone they're going to come back sometime.

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Young Justice / Teen Titans MUX

      I've played characters from both groups so I'm not going to say I don't like the idea, but it may be too narrowly focused depending on what else is involved as far as spheres go.

      But, I look forward to seeing someone try to app Mighty Endowed.

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Character Information: Wiki or Mu*?

      Speaking of having the incorrect desc on...

      "Oh, hehe, I guess you're naked in public! Oh my!"

      (No, that has never been me because I don't write naked/porn descs. I have seen someone forget to put a clothed one back on, though.)

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @enoch I think if you, as a game, wish to have prior RP matter, it's a slippery slope in the context of IC relationships. We all know a draw for a lot of people in these things is playing out various relationships.

      Scott/Jean, Logan/Jean, Rogue/Gambit, Emma/Scott, Shatterstar/Rictor, Kitty/Piotr, Kitty/Pete Wisdom, Logan/Scott/Jean/Emma (okay, maybe that last one's going a bit off the rails) - these are all canonical, expected and accepted character relationships depending on the cutoff. But yes, if Scott and Jean are playing one in-game, one of them drops, and a new player comes along and doesn't want to continue it, that's one thing. The new player has every right to go in another direction.

      However, I don't think it's fair to the other player to just say "Well, none of that stuff happened now." It essentially invalidates and throws out things that did happen in-game, and it can be a big problem.

      If something is logged and posted, it typically counts. If you have a tool in-game (+canon, was it?) that establishes something in a simple one-line explanation, it sounds like it counts as well. If people are doing this and that "off-screen" that becomes more difficult to enforce without proof of it, and we know that happens. In addition, some people don't want to share the mushy stuff with everyone even when it's purely vanilla. I understand if someone wants to keep it private. Using +canon could be a great alternative to posting a log.

      But, if it's established and is part of the continuity in any way, my suggestion would be that at least in the general sense, it sticks. If a new player wants to go in a different direction, fine. If the new player and the old player agree to just say "They saw each other for a while and now they aren't" without focusing on any more than that, fair enough.

      When someone comes in to play a character that's already been played before, there should come with it an expectation that the former player(s) may have done some things the new one wouldn't have, but it's not an automatic reason to retcon a bunch of stuff immediately. If there are a lot of logs, it's tough to expect someone to account for every little detail so some summarizing may be needed, some info from other players of characters that did things with someone, whether it's a relationship or not. It can make taking on a played character more daunting, but in general it's good for the game if "What Has Gone Before" is maintained as still there somehow.

      Most things can be worked around, acknowledged, etc. If there IS a good reason to retcon, figure out a sensible justification and excuse with staff. It's a comic book genre. Strange shit happens. New writers put different spins on characters and change things we've seen in the past. "I was mind-controlled by blah," "Sinister cloned me," "I was stuck in an alternate reality and replaced by a different version of me," "It was a Skrull," or "It was just a phase I was exploring" may be cheesy, but it's not necessarily wrong to go with any of those. Create an RP hook out of it that an existing, affected player can at least do something with, even if it's not perfect. Don't simply toss out the time and effort they put in. Honor it.

      Just take it on a case-by-case basis as needed. Be prepared to spend a little time helping hash something out and hope both sides can come away satisfied with the result. Also make sure players who take on a new character that hasn't been played before understand that anything they do that's available for all to see can normally be expected to stand.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: X-Men Utopia MUX

      The only thing I'm a little disappointed about with this compared to the X-Men/Brotherhood idea is the latter will still have Xavier's School as a focal point, but other than that I understand why one project is continuing while the other isn't (for now, if not for good).

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Character Information: Wiki or Mu*?

      @collective said in Character Information: Wiki or Mu*?:

      Usually slowly, badly and with an 'oh, well' attitude towards being bad.

      "Sory for al teh typos im on my phon"

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Character Information: Wiki or Mu*?

      On a Wiki only? No. As something that can accompany what's in-game? Absolutely.

      I find it convenient to have character info viewable in a Wiki format, but it's not a necessity. If a place can code something up - and it's been done - where all you need is an account and a command you can run to copy/paste everything in, it's really simple without a need to figure out the basics of Wiki coding.

      But, don't force people into using just a Wiki to find anything out. I like to use them when they're available, though. If there's a log system set up that connects with character pages, all the better.

      I don't really care for setups that just point people to a web link every time in newsfiles, either.

      posted in Mildly Constructive
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @enoch Sounds like the right focus at this time.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
    • RE: Mutant Genesis (X-Men)

      @enoch I would also suggest that you consider (if you haven't already) characters like Sabretooth and Juggernaut as wild cards, agents of chaos, or whatever fits, if they have no particular side to align with and the idea of letting some exist to drive conflict on both sides is welcomed. Not necessarily them specifically, but characters like them. If that doesn't fit in, of course, that's fine.

      posted in Adver-tis-ments
      Wolfs
      Wolfs
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