Thing is, I hate the Harry Potter books so to me not being related to them is a selling point.
I got some dice today too...
Thing is, I hate the Harry Potter books so to me not being related to them is a selling point.
I got some dice today too...
My latest toy arrived today. When I buy a fidget spinner, I do it fucking RIGHT.
@surreality said in RL Anger:
@Ganymede An even more poignant one for us geeks: Equilibrium. As in, we are totally those people who, like the director, probably made up gun katas in the back yard as little kids, or would have if we'd thought of it first, or likely as not totally did this shit on games in the 90s, because it was the 90s, and the time in which everybody did ridiculous shit like this on games. (I actually really like this movie despite recognizing it as completely ridiculous at the same time for the gun fu.)
Equilibrium is one of my guilty pleasures. You know, the geeky pleasures that that fucking moron @Thenomain seems to think I seem to consider myself above. Because he's a fucking moron.
Sisters.
But aside from that, yeah, you about nailed it.
Uh ... Vanilla Sky. For bonus points compare and contrast in the review with Abre los ojos.
If you, at any point, @Thenomain, see me disavowing membership in geek circles, please point it out to me. (Hint: this is not possible.)
Translation for the hard of thinking: go fuck yourself.
Do The Matrix.
I dare you to dis it in geek circles like this!
Oh, Christ. That piece of shit.
I hope you burned the disk after viewing it.
@Scorn said in Things We Should Have Learned Sooner:
- Resting bitch face can save you from a lot of conversations you want nothing to do with.
I've taken that up a notch. I have resting homicidal axe murderer face.
You think I'm exaggerating.
I'm not exaggerating.
I'm not angry in this photo.
Things I should have learned sooner: there's a reason they're called "dark" secrets. You're not meant to reveal them. Like my dark secret that I actually enjoy a lot of Adam Sandler flicks. Absolutely not a thing that should ever be spoken aloud in polite company or admitted to on a MU*ing bitch board.
@Gilette said in POLL: Super Hero MU Gut Check:
Also, I'm just going to say that you shouldn't need to retrain from history to narrative as history is all about narratives.
Funny. Two days ago I posted a comment to a historian waxing philosophical about the "science" of history: "Of all forms of fiction, history is probably the most compelling read."
I wish I'd have learned about the epic Surreality/Sovereign cage match when it happened. Man that was a golden thread!
His kind never stops and I have the inflamed liver to prove it.
Let's be blunt: the guy is so obviously painting Daken@UnitedHeroes that the initial claim of not wanting to name and shame is risible (and thoroughly disingenuous). The added "I've heard that people are saying" thing is just diarrhoetic frosting on the bullshit cake.
So here's my advice to OP: if Daken's antics are bugging you you have these viable options:
Note what is missing from this list: trying to stir up a good old-fashioned MSB/WORA/SWOFA/whatever curb stomp. Because the stomp could very well be yours if you keep this nonsense up.
My answer is a lot harsher. That article spent a good 2/3 of its verbiage on the sexual pasts of people in the company. That is a sign of weaksauce horseshit that they stirred a sexual scandal into to taint, as it were, the jury pool in the trial by media.
And that, all by itself, tells me the narrative being pitched is bullshit.
@Ghost said in POLL: Super Hero MU Gut Check:
I will note that I am a supporter of dice-assisted resolution and have found that super hero MUs with the diceless, cooperative systems work really well so long as everyone involved is role-playing in a relaxed, reasonable state. However, not all players operate the same, and have seen people abuse the diceless system.
TL;DR: diceless works so long as everyone is cooperative and copacetic, but unethical players will use said lack of dice to their powerpose advantage.
Unethical players will use dice to their power pose advantage too. It just shifts the point of their being assholes around.
Dice are not the great equalizer their advocates seem to hold them. Here's a trivial hack off the top of my head: in chargen make your character invincible, for all practical purposes, in one specific area: say ranged combat. Give them loads of numbers on a ranged attack and loads of numbers on damage avoidance/elimination. Then just carefully avoid any scene in which your advantage can't be used. Suddenly you have a character who cannot lose when played, even though the all-holy dice are there to adjudicate things.
There's a million ways for assholes to be assholes. There's only one sure-fire way to stymie an asshole: don't be there. Avoid the fucker and walk away. This could be as blatant as:
<asshole> has arrived.
home
@Tyche said in Random links:
@WTFE said in Random links:
Of course you wouldn't. They routinely tear apart Republican claims.
Well there is that. But it's more the repeated accusations of embezzlement first from his ex-wife and now his new partners.
Hmmm...
People who are vested in and benefit from a certain accusation that has not, as yet, passed the court giggle test are making that accusation. And a person who is predisposed to not liking a site because it routinely tears apart stories from his own political camp is predisposed to believing that accusation without proof.
What is this called again? Confirmation something?
I hear lots of repeated accusations that the Trump family is riding roughshod over America's democratic institutions in collusion with the Russians. Since there are repeated accusations of this, by Tyche logic they must be true!
What I'm thinking of would definitively cut down on a lot of the world-building aspects, though. In that you'd do them once.
Waaaaaaaaaaaaaaaaaaaaaaaaaaay back in my prehistory, there was a professor at my university who ran RPGs. (Chivalry & Sorcery, to be precise.) He had a huge world built up based on history with the serial numbers filed off. The amount of work he'd poured into this was epic.
But he only did it once in bulk.
Each year the players would go into his world, play weekly sessions in his game to the end of the school year, and the campaign would wrap up. The next year the campaign's players would be in the same world with a new overarching situation to deal with and ... the exploits of the previous year's players were now the history and/or, as the campaign moved on in RL years, mythology of the current crop.
The additional work he did between school years was minimal. Not trivial, but easily single-digit percentages of the overall work he'd put into making the setting in the first place. The bulk of the stuff he'd made could be taken verbatim into the next year. Some of it had minor changes made to it because of events in the campaign (town X is now in nation A instead of B, that kind of thing). And he wrote the histories/legends from the standpoint of the major culture.
This gave a living, breathing setting, a sense of continuity for those of us who played more than one year, and a GM who wasn't overwhelmed by the huge burden of world creating each and every game season. I think this concept could be adapted to MUSHing quite easily. And indeed kinda/sorta was with @EUBanana's various war games.