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    Posts made by WTFE

    • RE: Space Games and Travel Time? Why? Why Not?

      @ixokai said in Space Games and Travel Time? Why? Why Not?:

      The hobby is not as big as it used to be.

      The absolutely last freaking thing it needs is, "Anyone wanna RP?"

      To be answered by, "Sure! Uhh, you're on Coruscant and I'm on Tattooine, um. I can get there in two hours?"

      The more centers of RP there are the harder it is for people to actually connect. The longer people go bored wanting to RP but being unable to for reasons that are built in, the more likely they'll give up and go read a book or watch TV.

      QFT.

      posted in MU Questions & Requests
      WTFE
      WTFE
    • RE: But Wait, There's More!

      @Admiral said in But Wait, There's More!:

      Darn, and here I was wanting the responsibility and power of the board so I could...

      ...well shit. How does one abuse their power on a small, niche internet bbs again?

      Ask Rasheem.

      posted in Announcements
      WTFE
      WTFE
    • RE: But Wait, There's More!

      @Rook said in But Wait, There's More!:

      I think that device was something designed to provide some sort of electrical therapy for ...hands? I seem to remember something like it, and the remote sort of makes me think of intensity levels.

      The remote is there to move the balls closer or farther apart. You want to not be touching it when it's firing because 220kV@some-obscene-amperage is not fun to be touching.

      posted in Announcements
      WTFE
      WTFE
    • RE: But Wait, There's More!

      @Collective said in But Wait, There's More!:

      @WTFE It's a sphere gap voltmeter. And zappy plasma magic happens between the big metal doorknobs. Who wouldn't want a picture of that?!

      Close. The gap voltmeter we make looks very similar. (Indeed I think externally they're the same housing.) But this specific one isn't for measuring voltages. It's for actually discharging. It's for testing insulation and grounded casings and the like.

      posted in Announcements
      WTFE
      WTFE
    • RE: But Wait, There's More!

      @EmmahSue said in But Wait, There's More!:

      Your questions may begin.... now.

      OK, if you insist. My question is…

      WTF is this and why do I have a picture of it?:
      WTF!?

      posted in Announcements
      WTFE
      WTFE
    • RE: RL things I love

      There is not a photographic cliché that I won't use:

      Yes, this is the boy.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      @Paris said in RL Anger:

      Also, don't let anons comment on you or your shit, it's always drama. ❤

      Anybody who thinks you get "honesty" from anonymity where "honesty" is defined as "an exercise in releasing the inner shitheel that was never really all that deeply buried in the first place" gets what they deserve.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: MU and Data Organization

      Question 1

      • Setting (I fucking refuse to use the term "theme" as it is grotesquely misapplied in MU*dom!). I'd like enough detail that I can get oriented, but not so much that it's stifling to characters and actions. Even if it's from a published source (Game <spit> of Thrones, for example), novels aren't good reference materials for settings. Knuckle down and write something useful.
      • Rules, both social and game-play. If you're using established game rules, just name them (but be sure to also carefully state any exceptions and/or modifications). If you're using a home-brew, well, you now have to write rules that can be understood--get this--by people who aren't you. It's probably easier to go with established rules...
      • This is an important one that a lot of games miss: what characters are expected to do. So many games have rich, detailed settings and a bunch of people in the OOC room scared to set foot out because they have no idea what role player characters are supposed to have in the setting. Are they the big movers and shakers who forge the destiny of nations? Are they the small fry trying to eke out an existence in the cracks between powers interacting beyond their reach? Is the focus political? Combative? Looting and murdering? Some guidance for expected activity goes a long way toward making a comfortable game.

      Question 2

      I'm going to come down on an unpopular side, I suspect. MU* servers are UTTERLY FUCKING TERRIBLE for navigating complicated or lengthy information. If the only "news" entry is "our web site at address http://foo.bar/baz contains all game information we have" then I'd be absolutely ecstatic (presuming it's an actual web site and not just "news"-style files hastily wrapped in <html></html> headers).

      That being said, the advantages of web sites are lost if you don't make use of their advantages. Inline topical links (not links at the bottom where in news it would say "see also news foo, news bar, news baz") are vital. As is, unlike MU*-oriented information, not chunking the information at arbitrary levels. (That's what "paragraphs" are for, not entirely new pages.)

      Question 3

      Original settings need more information to make them accessible. Original game systems need, well, properly-written, complete, and coherent rules. Settings based on published works can assume a certain degree of familiarity. Rules based on published rules can assume that the user has access to the rulebooks.

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: RL Anger

      @Auspice Man, if I didn't live with rabid levels of currency controls I'd donate $100 just to compensate for that cunt.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      Respond with this: Gate, gate, paragate, parasamgate Bodhi Svaha!

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      I've been collecting Buddhist scripture for a read-through. There's loads of stuff in there you could reply with.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Where do you draw the line in having your character take what would otherwise be an "IC" action for them?

      @Warma-Sheen said in Where do you draw the line in having your character take what would otherwise be an "IC" action for them?:

      I see a lot of people talk about affecting other people's enjoyment. But does anyone ever have those conversations?

      Yes. I make sure I get to know people I play with enough to get a decent idea of what they would and wouldn't enjoy beforehand. If something comes up, I can and do pause action to ask things like "this is gonna go dark places; wanna find a way to avoid that?" Because often people have NO CLUE what their actions are going to cause for a wide variety of reasons, including the atonality of text.

      Cause I've never seen them before. I've never seen anyone else have them and no one has ever had them with me.

      Get a better class of co-player.

      Are there a lot of assumptions being made about how other people are going to react to their IC actions?

      I assume people are in the game to have fun. I assume that people can be read for what they find fun or not much of the time.

      I like to believe that people can still enjoy their characters and their RP, even when bad things happen to their characters - even if my character does something bad to their character. Not everyone believes that.

      I believe it and, in fact, find eternal nice-nice and ever-victorious scenes really fucking boring. That doesn't mean, however, that I don't have limits. It's why the key to any game is communication.

      (Actually it's the key to all good social interactions.)

      And since no one seems to be having those conversations... is it me or does that leave a whole mess of room for miscommunication and decisions based on flawed assumptions?

      Like the flawed assumption that no-one is having these conversations?

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: RL things I love

      This is why I laugh out loud every time I read one of those breathless "THESE NEW TRANSLATION SOFTWARE THINGIES ARE AMAZING!" articles in the "tech" press.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL things I love

      Sanity.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Where do you draw the line in having your character take what would otherwise be an "IC" action for them?

      If my "IC" action would detract from the enjoyment of game players, I change my "IC" action. It's that simple.

      Answering your more subtle point about not enjoying playing with PC X's player (for whatever reason) -- well, I'm a player. I didn't say "other game players" above.

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: RL things I love

      @Auspice said in RL things I love:

      ...I want that last one.

      I rest my case about the "NSFS" portion. 😄

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL things I love

      @TNP said in RL things I love:

      @WTFE Giving the happy couple a primer on sexual positions on their wedding day is a very old tradition in China.

      http://cf.collectorsweekly.com/stories/fl1HvzCpTyDLZp2ER.i1ug.jpg

      (Work safe. I think.)

      I'm well aware of this:

      • SFW
      • SFW
      • NSFW
      • NSFW
      • NSFW
      • NSFW, maybe NSFS
      • NSFW, NSFS

      (I should note that last one is a religious icon...)

      The problem is my wife doesn't seem to respect old traditions. 😞

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL things I love

      @surreality What a coincidence! The image I've selected for the tag involves something that's reallllllly hard as well!

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL things I love

      And this just in!

      (Literally. It arrived at the receiving desk 45 minutes ago.)

      No geekery here just like what Thenomain guessed!

      Now to clarify, these aren't actually for me. (I may get myself another set mind...) These are something I'm going to insert into the oh-so-boring wedding gift my wife is getting for some friends. I even have a lovely blue velvet pouch of the appropriate size to hold all five dice. There will be a metal plate attached into which I will have etched (with a laser etcher I have here) something similarly racy on one side and, in Chinese and English both on the other "For the wedding night!"

      I will probably be murdered by my wife.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      As a former migraine sufferer, I am entirely sympathetic to @Sparks' and @Meg's suffering here. And yeah, when I was at the height of my migraines I would have signed ANYTHING and promised to do anything to anyone if it just got rid of the pain.

      posted in Tastes Less Game'y
      WTFE
      WTFE
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