@Warma-Sheen said in Where do you draw the line in having your character take what would otherwise be an "IC" action for them?:
I see a lot of people talk about affecting other people's enjoyment. But does anyone ever have those conversations?
Yes. I make sure I get to know people I play with enough to get a decent idea of what they would and wouldn't enjoy beforehand. If something comes up, I can and do pause action to ask things like "this is gonna go dark places; wanna find a way to avoid that?" Because often people have NO CLUE what their actions are going to cause for a wide variety of reasons, including the atonality of text.
Cause I've never seen them before. I've never seen anyone else have them and no one has ever had them with me.
Get a better class of co-player.
Are there a lot of assumptions being made about how other people are going to react to their IC actions?
I assume people are in the game to have fun. I assume that people can be read for what they find fun or not much of the time.
I like to believe that people can still enjoy their characters and their RP, even when bad things happen to their characters - even if my character does something bad to their character. Not everyone believes that.
I believe it and, in fact, find eternal nice-nice and ever-victorious scenes really fucking boring. That doesn't mean, however, that I don't have limits. It's why the key to any game is communication.
(Actually it's the key to all good social interactions.)
And since no one seems to be having those conversations... is it me or does that leave a whole mess of room for miscommunication and decisions based on flawed assumptions?
Like the flawed assumption that no-one is having these conversations?