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    2. ZombieGenesis
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    Posts made by ZombieGenesis

    • RE: 2022: A New Year, New Dead Celebrities

      Kevin Controy 😞

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Good or New Movies Review

      @Ghost I enjoyed the new Hellraiser. Maybe not as much as the first one but on par with the second one. I don't think it was perfect but what is? I'll definitely watch it again and I'm eagerly awaiting the announcement of a sequel.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: 7th Sea with Ares?

      It's been a while since I've read the 7th 2nd Edition rules, and I've never really immersed myself in FS3. I've poked at it before, mostly to see how well it would work for a Game of Thrones game, but that's about it. So what I'm about to say may not be 100% accurate.

      I think there are 3 potential ways you could make a 7th Sea game work with Ares. Each comes with some advantages and drawbacks.

      1. The first way assumes you can separate FS3 Action from FS3 Combat. I'm assuming you can since they're two separate plugins but I've never tried it. Assuming you can, you could use FS3 Action to simulate a makeshift version of 7th Sea.
      • This would allow you to use a makeshift version of the 7th Sea action economy.
      • This would give you complete web integration for character generation.
      • Some players might find it weird to use FS3 Action and not Combat.
      • This will not be anything close to a perfect conversion. You would need to count actions by successes(which may give you a lot of actions) or success levels, which would limit you to potentially 4(Success, Good, Great, Amazing). Since this is now narrative, you might be able to build on that with advantages.
      • Players would need to manage combats independently, using the dice as a guide for their RP.
      1. Using FS3 Action and Combat to create a 7th Sea inspired game.
      • Full web integration for c-gen and combat.
      • Players are familiar with this combo.
      • You'd have to abandon any pretense of simulating the 7th Sea action economy. FS3 Combat just doesn't work that way.
      • You might be able to simulate low-level magic so long as it is limited to narrative aspects and simulating weapons and armor in combat. Meaning nothing that FS3 can't already do. No deflection spells or anything like that.
      1. Not use any version of FS3 and use the 7th Sea system as it is.
      • You can play 7th Sea as it was meant to be played.
      • Minimal web integration(a sheet on a character profile and basic dice).
      • Players would have to manage everything independently combat-wise.

      I guess option 2 would be the best way to go for my money. If only because it'd be the easiest to set up and support. You'd lose the action economy, but you might have difficulty selling that to players anyway. I know I've encountered push back on it when I've tried to get it up and running in my tabletop games.

      Just my thoughts on the matter.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: 2022: A New Year, New Dead Celebrities

      F'n Coolio. 😞

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: 7th Sea with Ares?

      I would very much dig a 7th Sea game. I code up basic systems in Ares for fun and this has always been on my list. By basic I mean in-game c-gen with a sheet that can be viewed on the web. No significant web portal a integration.

      I also think an FS3 port could work well too. Someone coded up a plugin using the Pendragon morality system. I've been tempted to explore how that could work in a Game of Thrones style setting using FS3. I bet it could work/enhance a 7th Sea setting as well. But that's just my opinion.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: The All-New Down With OPP Thread

      @Ganymede said in The All-New Down With OPP Thread:

      No offense, bud, but where did the fuck did you used to play? Because I created and played a fuckbunny and still struggled to consistently drum up fuckfriends.

      Seriously, I must give off some goddamned dread aura of unfuckability, but even praying mantises get more action than I do.

      I'm going to be unable to post on the forum any more because I'm dead. This fucking killed me. OMG.

      posted in Reviews and Debates
      ZombieGenesis
      ZombieGenesis
    • RE: The All-New Down With OPP Thread

      I'm not sure why but for some reason I feel the need to jump in and hopefully clarify some points.

      1. It's been brought up that I suggested Tony contact Warren OOCly. I did. I even provided some suggest verbiage to try and keep things mellow, essentially just making sure everyone was OOCly on the same page. Tony took a much more aggressive approach to the OOC communication than I had hoped. In the end, I probably should not have made that suggestion. I should have acted as a middle man and first asked everyone to sit on things for 24 hours to let emotions cool.

      2. A lot has been made of RS coming and calling sounding the DWOPP alarm. Everyone has their opinion on that, here is mine; I wish he had waited till I had done my investigation before saying anything at all. Once I had verified that Warren was not DWOPP, the entire post would not have been necessary, IMO.

      3. A lot has also been made over the Jean/Warren log. I just want to state that Warren was not banned over that log. The log was brought to my attention, I spoke with Jean at length about it, and she made it very clear that she had no problem with Warren or the scene and that I should not hold that scene against him. So I did not.

      4. I've hard call for receipts for the bans with some folk saying they need or deserve them. I won't lie, I've only recently read stuff from BMD so some(or most or all) may have come from there but it's a sentiment that's been put out into the universe at any rate. I disagree. People came to me with thoughts and concerns, I did my own investigation, I made my own decisions. Sharing anything that went on behind the scenes helps nothing. It's not going to change anyone's opinions and it is just going to potentially make some people uncomfortable. Sharing these things feeds the drama but I have almost never seen it actually help the situation.

      5. I've read some "we know why X or Y was banned". I want to assure you that you do not. No one was banned for any single reason and none of those reasons have been shared openly. Two of those people were banned blindly because I had just had enough and wanted them done and gone. I briefly shared the reason with the third because of our history together and I felt I at least owed them that.

      Could some of the things that went down been handled better? Sure. It's also easy to say that now and it's easy to say that if you weren't involved. I had been dealing with some of these issues for weeks. In the final week leading up to the 3 bannings it was a daily thing. It got to the point where I didn't want to log onto my own game because I knew I was going to have several messages about Player X or Player Y.

      Do I regret the bannings? I do not. It sucks to say because two of the people involved I think are actually decent people and I know I'll miss their friendship. Unfortunately, these were steps I felt I needed to take. In the end I think the game is stronger for it.

      posted in Reviews and Debates
      ZombieGenesis
      ZombieGenesis
    • RE: The All-New Down With OPP Thread

      I'm not going to get too into this. First, I think it's tacky to drag these things out in public. Second, the banned and their friends will not see that they did anything ban-worthy and I have no desire to be dragged into any mud-slinging or circular arguments.

      What I will say is that any speculation about why any individual was banned is exactly that, speculation. I have not, and will not, state publically why any of the three individuals banned today were banned.

      Each incident is unique and complex and goes beyond any single issue or encounter. They all happened because I felt they needed to happen for the health of my game and for my own mental health.

      posted in Reviews and Debates
      ZombieGenesis
      ZombieGenesis
    • RE: The All-New Down With OPP Thread

      For what it's worth, it's on my game that some folk think he's popped up on. I managed to get DWOPP's IP from another game he's been banned on, they don't match.

      Not definitive, obviously, but a strike against falling skies and impending doom.

      posted in Reviews and Debates
      ZombieGenesis
      ZombieGenesis
    • RE: Good TV

      @Ganymede I kind of felt the same way. I enjoyed the season but the last episode seemed oddly rushed in some places and weirdly drawn out in others. Overall it left me feeling a little flat. It didn't spoil my overall enjoyment of the season but I do kind of wish the last episode had been a little tighter.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Good TV

      @Runescryer I honestly didn't care for the first episode. There was some good stuff when she was with Bruce but other than that it was a solid 'meh' for me.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: 2022: A New Year, New Dead Celebrities

      This one hurts. Olivia Newton-John

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Good TV

      @Ghost I felt the second half of the season was better than the first. Maybe it's because Strange New Worlds spoiled me, but it didn't seem to hold up to previous seasons. For the most part. As I said, the second half of the season picked up for me.

      Well, to clarify, the first episode was really good. Then I feel it started to dip a bit. Then it picked up again and got good.

      For me, Strane New Worlds just ruined other sci-fi shows. I thought the first season was a slam dunk. The most I've enjoyed sci-fi since TNG.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Artificially Slowing Character Growth

      I set a max XP cap for all characters when I run XP-based games. Everyone who creates a character starts with that amount of experience, then I give guidelines for "newbie", "experienced", and "advanced" characters. This way, they can create the character they want and immediately get into the RP they want.

      If someone wants to play a younger/less experienced character that evolves, they can do so at their own pace. If they want to jump right in with a more experienced character who will change less over time, they have that option too.

      Some things might be put behind "plot locks," requiring a player to bank XP and then go through a plot or something to get.

      I don't like experience to feel like a punishment to new players and a weapon for more established characters.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Do rule based RP prompts work for online play?

      @hobos I don't think the two are necessarily mutually exclusive. On the game I play on we choose before the scene starts how we want to do it.

      If we know there 's a specific place we want to get to, or specific things that need to happen, we'll stick to just telling a cooperative story involving our characters.

      If we're feeling more freeform and just have an idea of what we want to happen we'll fall back on using the RPG system to guide us.

      Or, and this happens often, we'll use a combination of both. There may be some "high spots" we want to hit but we'll use the system to help tell the story around those spots.

      I very much enjoy using a mix of both, especially with They Came From Beyond... It has brought RP into directions none of us in the scene would have thought to go many times.

      I do see what you're saying though. For some players it's a game, for others it's a storytelling experience. For me, I prefer the intersection of the two as a storytelling game.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Do rule based RP prompts work for online play?

      @Misadventure Yeah, I definitely think something like that could work. I like the ideas of goals being stated just for the ability to help with possible plot generation. You'd just need to have the Plot Staff to make it work I guess. But I very much like the idea of goals and aspirations giving staff the ability to tailor events and RP to players. Experience aside even.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Do rule based RP prompts work for online play?

      If I'm being honest, I'm not sure exactly what you're asking, but I'll answer to the best of my ability.

      I run a private game that uses a modded version of the They Came From... RPG from Onyx Path. It's played on primarily by people new to MUing and are kind of intimidated by the idea of going to a full-on game. We use what I'm assuming you refer to as "ruled-based RP prompts" all the time.

      They Came From The... system is pretty narrative, meaning it's lightweight and supports what it should; the RP. Most people on the game use it to help direct the flow of their RP, not just accomplish the things they want. We often go into scenes with the idea of "let's start here and see where things go" and let our imagination and the dice results guide us the rest of the way.

      For such a system to work, you have to have players that respect each other and the system. I could see some of the stuff we've done being abused by certain types of players. Such as letting social rolls decide how characters felt about each other.

      I don't know if that's what you mean, but I think it can work again with the right people.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Street Fighter The RPG

      @Ghost I remember that game. I can't remember the name but I played there for a bit. It was crazy but fun.

      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: Street Fighter The RPG

      @Ghost said in Street Fighter The RPG:

      I mean a lot of players don't like PVP...

      It's funny because there is an entire sect of MUdome that thrives on it, Transformers players. It's almost unthinkable to open a Transformers game without combat code. I think the problem with most of the players in the part of the community we know is that they're WoD players and, in WoD, losing a fight generally means you're dead.

      When it's just another tick in the L column though? It's not so bad.

      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: What Would it Take to Repair the Community?

      Here's my "hot take" for what it's worth. This is just based on my experiences and certainly may not represent the experiences of others. But...

      I don't think the schisms in the MU community can be healed for the most part. It comes down to conflicting personalities, and those bridges will never be mended.

      That said, here is a list of stuff I'd love to see be more common in the MU community. Some of these are more peeves than anything else but they are my thoughts on how the community, as a whole, might be a better place.

      1. Realize these are just fun-time text-based games. They should be stress relievers, not stress causes.

      2. Stop with the "red flags" attacks on new games. I can't count the number of times a new game was added to the advertisement section, and suddenly someone saw something they didn't like or didn't care to RP with, and posts about "red flags" started popping up.

      3. Realize that new players are still coming into the community and may not be as good a text-based storyteller as you. That doesn't give you the right to shame them. Several players I know have been chased off games because instead of being given constructive criticism, they were talked down to and made fun of because of how they RPed.

      4. Remember that there are actual people on the other end of these usernames. We often take the fact that we can see the actual human for granted and say things to or about them that we would never do in person. I know that's true of the internet, but I think it's especially relevant to here.

      5. Just stop being judgy. Period. One of my biggest peeves is when someone does not like something, and they take on the mentality that it shouldn't exist. If you don't like something, ignore it. Don't attack it. Don't try and scare other people away from it.

      Obviously, the things we say to friends in private is one thing, but we often take those private thoughts and make them very public, often in the most unkind ways. What I think needs to change most of all is the "If it isn't for me, it isn't for anybody" mentality that some players seem to have in this hobby.

      Why is it so hard to be nice and encouraging to each other?

      posted in Reviews and Debates
      ZombieGenesis
      ZombieGenesis
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