@Pyrephox said in GMs: Typical Player/GM Bad Habits:
@Killer-Klown These days, I take a lot of my GMing tips from watching really good movies and TV shows. Shows that deal with very competent protagonists (like Leverage, Person of Interest, etc.) give some very good tips on how to challenge characters like that without no-selling their abilities, and how to have setbacks, reversals, and complications that don't amount to 'and you find nothing' or 'this is a dead end'.
These days, I will sometimes literally sit down with a pen and notebook and watch an action movie, or a mystery show, and write down how it handles plot structure, revelations, setbacks, and clues. And try to translate those dynamics for RPGs. It's made for more interesting and dynamic games, to me.
Not long ago (couple years?) I was rewatching Fringe and I found myself taking notes regarding how they tie in all the conspiracy shit together in the long-run.
That show is a masterclass in "look at all this shit you thought was random one-offs or inconsequential information that is suddenly fucking amazing clues".