@kk said in Goodbye.:
I agree with a lot of this. Mushing takes not just a lot of time, but often a lot of emotional energy. It sometimes comes without a lot of building and growth.
I'll go a step further to claim that most hobbies are, by the nature of being such time-sinks, requiring hefty emotional investments.
When it comes to multiplayer games then another dimension is added that hinders growth; you aren't doing them alone. So leaving doesn't merely leave a hole in your life and habits but strips you of a social network you may have depended or relied on.
For example if you're into a solo habit the time consumption can certainly be there. Doing puzzles or gardening can take up many, many hours of your time. But should you decide to stop or cut back, hard as it might be, there is less of an impact.
Many 'social' hobbies, including but not limited to MU*ing, strip you of people you call friends if you stop participating. It's not just gaming; try to get out of being a hardcore local team fan. Or volunteering for something as part of a group.
Ultimately the real killer - for me - is the very human trait of expecting something back for the investment. It's pretty natural, isn't it? If we spend multiple hours a day doing something then on some level there's some emotional projection that we'll get something in return. With something like a MU* the only such thing is having fun while you're playing; and the call of whether it's worth it is a personal one.
But there's nothing inherently wrong with it. MU*ing isn't less 'worth it' than being a hardcore soccer fan, which millions of people are.