What Do You Love About WoD?
-
@Three-Eyed-Crow
Ahh cool I had not seen that particular site before. The last time I looked which admittedly was something like 3 or 4 years ago I found details on the basic ability rolls and comments on who things effected the combat probabilities but no actual numbers attached.
Thanks for the link, and yeah when I was playing on games that used it I would ask and most of the time the answer was a shrug and the answer was it is automated. -
Werewolves punching vampires punching wizards slapping fairies forever.
... Actually, I think I just liked a lot of the theme and story.
-
I guess if we're talking oWoD... a lot.
I loved the metaplot in Vampire. Loved it.
-
@Arkandel said:
I guess if we're talking oWoD... a lot.
I loved the metaplot in Vampire. Loved it.
Yeah, this. I didn't really have a better answer because while I loved most of oWoD's stories and themes, I merely tolerate nWoD's because it's what people are playing.
I even liked Vampire's, despite not really liking Vampire.
-
I loved CWoD because it bucked a trend by trying not to be futuristic, but modern. It was and is about the here-and-now viewed through a fantastic lens.
I love NWoD as a different flavor of the same thing. A little less tongue-in-cheek, a little more serious in some ways.
What I don't like about CWoD was the continued emphasis on futility. The problem with horror is that viewed in a broad sense, the protagonists are not supposed to succeed. And while that's fine every now and then, that shit gets real old real fast. I don't necessarily WANT to play in a game where the Nephandi/Baali/Technocracy/Wyrm/Whoever have it all locked down.
-
I love nWoD because it's all I know. I love the usual stuff. Urban fantasy, playing monsters, the ability to wedge any concept into it. But really, it's what I know. I have no intention of learning another system. I have no desire. nWoD gives me everything I need.
-
What I don't like about CWoD was the continued emphasis on futility. The problem with horror is that viewed in a broad sense, the protagonists are not supposed to succeed. And while that's fine every now and then, that shit gets real old real fast. I don't necessarily WANT to play in a game where the Nephandi/Baali/Technocracy/Wyrm/Whoever have it all locked down.
That wasn't really the case with oWoD, though. I mean, it was the party line, sure. The Antidiluvians will eventually wake up and devour us all and whatnot. Except a couple of them have woken up over time, and shit has got done. They either get put back to sleep, or murdered themselves, or some other crazy bullshit that usually leads to more crazy shit.
The Traditions were surely losing the Ascension War, but they hadn't really lost. At least not until the Revised shit, which was more or less a loss for everyone, and admittedly I didn't really like the futility of that very much. The ultimate ending of the series, though, was essentially everyone Awakening and collectively recognizing and excising the Nephandi from the world. So maybe not all that futile.
Werewolf is probably the closest that you come to it, in that theoretically the Wyrm will ultimately corrupt and devour everything, even itself.
-
I seem to remember that the Werewolf 1.0 book actually said they had already lost their war.
-
I love WoD in general because I'm a horror fan and I find that, in many instances, you can get some good horror out of all the WoD games.
For NWoD, I love the open-ended, sandbox world that I can pick and choose stuff from. I have lots of options, can build out into weird stuff and not be ham-strung by metaplot.
That said, after getting BACK into OWoD due to running a LARP using the new MET, I've come to relove Masquerade. I love the depth of history and backstory, I like the societies and the advancement of vampire and human worldviews and experiences. I've even grown to love the forced stuff of the metaplot (though in both the LARP I run, and the game I'm developing for OWoD, I'm going to allow people to make changes to said metaplot if they can muster the oomph to do it in game).
Overall though, it's fun. I get to play something inhuman many times, let loose and generally have a blast.
-
@Goldfish said:
I love nWoD because it's all I know. I love the usual stuff. Urban fantasy, playing monsters, the ability to wedge any concept into it. But really, it's what I know. I have no intention of learning another system. I have no desire. nWoD gives me everything I need.
A lot of this.
I do also like the fact that most games take place in modern settings, which makes it easier for me to get into a character. Historical games can be fun but if I don't have enough time to do some heavy research, I don't really feel comfortable playing them.
That said, I do enjoy the post-apocalyptic theme (it's easier for me to get into than historical settings for some reason) and I'm going to find out how well that might work using nWoD core/mortal system when my place finally opens. I pondered using other systems but while other systems would work, this is a system that I know, that other people know.
-
There's a lot of shit that's obvious in hindsight, so playing historical games always involves too much in my head of "Come on, what the fuck, figure this shit out." whether it's technology, social issues, etc. Except at the time, most of it wasn't obvious, except to the people who to whom it was, and if those people aren't doing those things yet... you're shit out of luck mostly.
-
I used to love oWoD. Back then it was the biggest thing out there, but even then I had problems with the metaplot. Not that there was anything wrong really with Cain being the First Vampire, and I was even into the War for Gaia against the Wyrm, but the way Gehenna/Apocalypse was forced into the setting didn't sit well with me. Largely this was because the end of the world was impossible, even within the game setting.
Eschatology doesn't play well to me unless it's plausible and oWoD's idea of it wasn't, even when I made imaginary allowances for magic and vampires and werewolves, oh my.
Not that I don't blame people who like oWoD still. Go ahead and like it! Play in it. Enjoy it. I'll be over here with stories that fit me instead.
-
The Metaplot had some of the best and worst things about oWoD.
On the plus side, you knew what the game world was about and it was about Being Awesome!!!!!11oneoneeleven.
On the negative side, Dragons, Exploded Gauntlet, Godzilla in the Land of the Dead, etc. etc.
On both sides, the Metaplot held the silliest things.
-
I liked my Void Engineer with her space van. I wish I could play her somewhere. But not many places would allow the space van type character.
-
I liked oWoD a lot more than nWoD. The latter seems very bland.
-
@TNP said:
I liked oWoD a lot more than nWoD. The latter seems very bland.
I think the design goal of nWoD is to become an urban fantasy-horror game. I mean, it's not, but while oWoD was really a Superhero game, nWoD is really a ... lower-powered Superhero game?
-
@TNP said:
I liked oWoD a lot more than nWoD. The latter seems very bland.
It is. Very, very bland. I mean, Mage basically dumped consensual reality and '6 billion people believe this, you believe that, see who's right.' for a bunch of bullies thousands of years ago kicked sand in the face of everybody else and...meh?
-
@silentsophia said:
I liked my Void Engineer with her space van. I wish I could play her somewhere. But not many places would allow the space van type character.
Prospect might! There's a guy there who essentially plays Were-Smaug, so a Void Engineer with a spacefacing Mystery Machine hardly seems out of the realm of possibility.
-
@Goldfish said:
I love nWoD because it's all I know. ...
But really, it's what I know. I have no intention of learning another system. I have no desire.I wanted to put extra emphasis on this because I know - KNOW - some people won't really get it. A lot of players (I won't say the majority, as I have no metrics or way of proving it, but I suspect it's the case) quite literally don't care to learn and barely use mechanics for anything other than to mark down their characters' abilities ('I have Obfuscate X so I can be invisible').
Many players learn the bare essentials and read the powers their PCs will actually use or just seem cool, but that's it. So they'll eventually become familiar with different aspects of the game through sheer osmosis over time - it's hard to not get used to "wits+composure" being a perception check after the 12th time a ST asks you to roll it - but they're not going to bother with more than a cursory look at parts of the book which aren't fun for them to flip through. At most they'll be forced to, briefly, to answer questions and finish CGen ("what are your Breaking Points?") then never revisit them.
Yes, someone will come up - possibly the gentlemen I just name-dropped - and mention what vast goodness would come to everyone's RP if only everyone would adopt these hallowed systems but, really, it's an uphill battle at best. A fair number of otherwise perfectly good players don't like learning systems, reading through mechanics or understanding the nuances of the fighting system - in fact many will never +roll anything through a scene unless they must, including some of our community's most celebrated roleplayers.
WoD has succeeded somewhat merely through persistence. Enough people use it that it became convenient for its players to learn the broad strokes, then they won't change because fuck learning another set of rules from scratch and especially if it's not widespread enough for that knowledge to be transferable to a different game if something goes wrong with the one they're on at the time.
-
This is just me but I've loved learning nWoD. I'm still learning, especially with 2.0. And I still can't do combat without handholding and I've been in this hobby for years. I can read the book cover to cover but without consistent and solid practice, I won't learn a thing in the long term.
Does this sound like a person who should be learning other systems to get into other games? Not to me, no. I happily play what I know. (Kinda)