Kinds of Mu*s Wanted
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@Arkandel said:
It's funny because after (despite?) all this, 90% of the MU* any of us here will produce or play on will be WoD ones.
I'm sure a poll would bear this out more than I think it would, but also less than you probably think it would. I have zero interest in WoD and, while that's not the majority here (particularly among active posters, you can never tell about lurkers), it's not so unusual as all that, I've found.
Oh, a sci-fi game not run by insane people or obsessed with coded space. How I pine for thee.
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WoD will likely get made and played most because it has become almost the default for MUSHes that uses mechanics. While i enjoy WoD even if I didn't there is not a lot of choices unless you want to go the traits route which i have on occasion but never really fully enjoy. I realize some (perhaps many or even most) people hate to have success or failure decided by chance, but I love the unexpected element that random dice bring to the story telling mix, so that severely limits my choices.
Part of this is the the MU heights of popularity also corresponded with the heights of WoD popularity. And now it is seen as an game to make that will at least get player to look at it. Being WoD doesn't guarantee success by any means but it gives you the chance. Just scrolling through the list above that Alzie compiled I see a lot of things on it that I have never heard of, so if i saw a game ad for would likely take no notice unless I knew someone involved with it personally; but I see a WoD ad even is I am not lookign ot join a new game I at least look at the wiki and have made caharacters because something caught my eye even when I had not original intention to. As the one person that said Castle Falkenstein I know plenty of mush players likely never heard of it. So if I was going to start a game despite me rather seeing a Cf game rather then yet another WoD game, I would more likely use my WoD idea cause hey if you build it you want people to at least look at it before deciding you suck. -
@Three-Eyed-Crow I stand corrected. Yes, it's true there may well be a lurking silent majority around here but my statement only referred to my expectations going by simply reading posts.
So let's put the theory to the test? I made a poll here and populated it with @Alzie's list going by concepts which got more than one 'vote' so far - it's still a pretty generous selection. Some stuff obviously overlaps but eh.
So this poll is free, no login necessary, just click and submit. Please pick what you actually think you'd play, not stuff that you like in theory but proooobably wouldn't.
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@arkandel Did you intentionally leave out fading suns or just miss it?
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I should clarify my whole... 'in depth space simulation' thing.
Sometimes, when RP is nowhere to be found, I get bored, and want to do stuff to progress the character/accumulate resources/whatever. This is where SPACE comes into play. It lets me kill time/be not bored... while also progressing/accumulating. By all means, also have a way for others to just circumvent the whole thing. But also have it there to reward the people who want hidden bases way out in the middle of nowhere, that can only be found by people who actually explore.
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Hmm, so maybe add a port of the old door game Trade Wars?
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Room based exploration is BS compared to EMS scanning, optical observation, and trade/resource monitoring and fingerprinting. It's good for a Labyrinth.
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@Misadventure said:
Room based exploration is BS compared to EMS scanning, optical observation, and trade/resource monitoring and fingerprinting. It's good for a Labyrinth.
That's why you don't explore room-to-room. You use some chicanery like Serenity MU's space system. Only be sure it won't crash the game.
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Isn't that the setting where an entire ideal planet went silent and ceased all trade, and no one in the same star system even noticed? It makes me think they don't do optical or EMS observation of any kind.
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Eh. It's a setting where we don't get as big a look into it as we want, but there is conceivably a reason why optical/EMS stuff didn't pan out. People's willful disbelief being among them. Then again, hard science anything is annoying. It works for things like... The Martian, a book/movie where you have all the fact checkers helping you for free, and your story revolves around the problems that arise from SCIENCE. Not so much a show aired out of order and cancelled.
To put another way... this is like saying LAWYER SHOW SETTINGS ARE TERRIBLE because law doesn't work that way in the real world. You're not watching the show for the law (unless you have law-friends who you want to explain everything, like how Grinder is amazing, and how while Annalise may be queen shit of fuck mountain, How to get Away with Murder is iffy at best). Or replace everything I just said about doctor shows.
TLDR - make plot reasons for shit to work the way it does, and to hell with reality. It's boring.
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@SG said:
Hmm, so maybe add a port of the old door game Trade Wars?
I would play the shit out of this or Barren Realms Elite the MU. Or L.O.R.D. Crap. Now I have to go find a place that still has door games up and running.
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@Jennkryst eh, I didn't realize we were heading towards Serenity. In THAT setting, you tail someone, or bribe/trick/force someone into revealing the secret city on the mesa. Anything that might have worked in a classic western. (In the case of my Deadlands game, you follow the mysterious trail of Spanish gold and Conquistador artifacts, almost get eaten by spiders, fight the Air Pirates and the Black Lodge, and let the Grey Princess out.)
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@Misadventure You forgot sex. You can also employ sex.
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Belatedly: tie your werewolves' of Wall Street, bloodsucking bankers' or skeleton stockbrokers' endeavors to supernatural resources to make the proxy war a real and mystically palpable meter of sorts.
So what about Shadowrun? Anyone have mercy and code up an nwod rhost or penn tweak with an astral and an augmented reality parallel grid? It can easily stay D10 for SR5, if that makes it any easier.
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@Woragarten There is a reason no one codes shadowrun. There is a reason.
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@Jennkryst said:
To put another way... this is like saying LAWYER SHOW SETTINGS ARE TERRIBLE because law doesn't work that way in the real world. You're not watching the show for the law (unless you have law-friends who you want to explain everything, like how Grinder is amazing, and how while Annalise may be queen shit of fuck mountain, How to get Away with Murder is iffy at best).
From a legal perspective, the Grinder is not amazing. Rob Lowe's portrayal of a showboating actor playing a showboating lawyer, however, is pretty cool.
(Rob Lowe's father is a domestic relations lawyer around my parts, and, apparently, many lawyers who have watched the Grinder have picked out Rob's dad in his character.)
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@alzie I am fairly sure that in that context sex counts as a bribe or a trick. Or a "trick".
I r so funnay. -
@Ganymede Maybe. It's just amazing watching paralegal friend flip his shit when a Judge overrules the 'he hasn't taken the bar' objection with 'shut up, I'll allow it' (which is admittedly terrible, if hilarious) and the whole Rule 26(b) thing, which he described as something like 'the most brilliant use of the most annoying rule ever'. It could be because Delaware is redonkulous.
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