Coming in 2016 - Bump in the Night
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@tragedyjones said:
If they have a low Intelligence and/or Academics, they probably do not have a grasp on literary quotes.
You know, a lot of pundits on Fox News and militia representatives can quote the U.S. Constitution and Supreme Court case law.
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But, but...Bob Jones University and Liberty University are both kind of colleges, sort of. If you're delusional.
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@hedgehog said:
But, but...Bob Jones University and Liberty University are both kind of colleges, sort of. If you're delusional.
You say this as if attending any university means you are educated.
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@Ganymede said:
@tragedyjones said:
If they have a low Intelligence and/or Academics, they probably do not have a grasp on literary quotes.
You know, a lot of pundits on Fox News and militia representatives can quote the U.S. Constitution and Supreme Court case law.
It's why I want you to be able to have specialties in skills you have 0 dots in.
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Well, I don't think it means that.
ETA: what the fuck...way to throw down an incomplete thought, there...
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I got a couple more nuggets I can drop after lunch.
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@tragedyjones said:
I got a couple more nuggets I can drop after lunch.
Is that an unintentional double-meaning?
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It was absolutely accidental.
MOVING ON.
Themes
More things on heaven and earth
The world is large, both physically and metaphysically. Outside of normal perception lies a Twilight state where incorporeal things exist. A thin Gauntlet seperates a Shadow of spirit existence from the "real". Hidden places exist where they cannot. And in all of these strange areas lurk horrors. There is no end to the unusual and the strange on Bump in the Night. The supernatural is not easily understood or classified, and the things that lurk are not inherently static.
Player vs Environment
Primarily, the overall goal of BITN is to have players taking the fight to, or perhaps just trying to survive against, supernatural terrors. Hunting monsters. Investigating ghosts. Maybe bargaining with a devil. But in general, the antagonists on BITN are non-player characters. This does not mean that PCs cannot clash, or even come to blows, but that is NOT our focus here.
The Mortal Coil
If you kick wolfman in the nards, beware the consequences. The world of BITN is one where the supernatural exists, and it can and will kill you. Characters may die and if they do, this is not because you are a bad person. It just means the night got a little darker. Not all plots can and should result in significant injury, but never take the monsters lightly.
Action! Excitement! Intrigue!
We aim to have active PCs doing things. STed scenes should be frequent and easy to engage in. While ther is nothing wrong with more mundane, relaxed RP, it is the goal of BITN to provide frequent opportunities to Do Something. Break into a museum to steal that talisman. Track down that ghost bear. Run from the killer clown through the forest. Scenes should be happening as often as possible, but should also have variety. Not every action sequence is a fight. There is room for chases and tense sequences of hiding and stealth. There can be occult adventures, negotiations with human-looking monsters and more.
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I'm looking forward to a game where the PCs charging head first into the antagonists is probably the worst idea.
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Executive Decision: All staff/player interaction shall be handled with Darth Vader quotes.
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"You two, come with me."
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"Perhaps you believe you are being treated unfairly."
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"NOOOOOOOOooooooooooooOooOOooooOooooooo"
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No kicking wolfmen in the nards? Man, this deal is getting worse all the time...
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@Warma-Sheen said:
No kicking wolfmen in the nards? Man, this deal is getting worse all the time...
Well, no one said you can't kick them in the nards.
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@tragedyjones "I find your lack of faith... disturbing."
@Arkandel Will it at least stun him for a minute?
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Um werewolves can retract their nards when they sense danger, JESUS DOES NO ONE READ THE SOURCE BOOKS ANYMORE
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Wolfman's got NARDS !?!