Well that was a roller coaster ride of emotions and bad decisions.
Posts made by Alzie
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RE: So not only is there no "ignore" feature...
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RE: So not only is there no "ignore" feature...
Besides the fact that you get a message with the name of the person who is following you? Uh huh.
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RE: Evennia - a Python-Based Mu* Server
Just to be a pedant, @Glitch, they are Unicode objects, not string objects. There are some differences.
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RE: Pick Your Poison: A Chronicle of Darkness Interest Check
@tragedyjones Are you asking in general or from me?
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RE: Queen's Blade: The Dark Rebellion
@Apu Queen's Blade is the anime where walking breasts fight each other. Apparently someone tried to add a backstory to this series, but let's be honest, walking breasts are fighting each other.
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RE: Fading Suns
@cirno and @deadculture Cirno has a host, Cirno need only ask.
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RE: I can't remember the name of Cobalt's WOD game.
@Cirno I don't run or host GoB anymore, I hear it got ran into the ground and then dug out again, but I don't know, I haven't logged in to look. My FS game is officially opening on the 3rd, but so far I have 15 players.
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RE: Radial Blur
@griatch It's failing to connect. Even if I'm trying to connect on the same machine it's running on. I thought it was an ip table rule failure, but apparently not since it was added to ip table and still fails. But yeah, i'm sure if I really looked hard enough I could find out why. That's a project for later.
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RE: I can't remember the name of Cobalt's WOD game.
@cirno Is that cirno? Do I spy cirno?
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RE: Radial Blur
@Griatch I'm not sure why, but a lot of things got reverted. I'm probably the cause of this. But the web socket client was disabled. I'm also not sure why it doesn't work but I don't really have the inclination to fix it.
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RE: That One Star Wars Saga Game
@thenomain There are several.
KOTOR?
Legends of the jedi?
Generations of Darkness?
SW Mud?
SW Mush?
Fate of the Republic?
Revenge of the Jedi? -
Radial Blur
Well I'm finally finished. I'm about ready to open and I'd like to start looking at filling positions. I don't want NPCs there, I want players there preferably. Here's a world map.
http://i.imgur.com/BrZHAjA.jpg
It's too big to put in post, so you'll need to open it in a new tab. (4000x2000 to be exact)
Vera and Alabrash are Al-malik holdings.
Kax and Lisinos are Hazat holdings.
The other 4 are local tribes.
Vau is the Vau base on planet.Theme
Radial Blur is set on Taormina, a planet that the Al-malik settled with the help of the Hazat. The planet was discovered by an explorer near Cadiz. This explorer found a jump gate in active space depicting the planet and went through it, possibly a bad idea, to find the new planet ready to be colonized. The Al-malik seized the opportunity to carve new territory out for themselves. The Hazat weren't far behind. The planet offered an overwhelming supply of land and resources, making it a good place to settle. Charioteers came soon after. Of course, wherever Nobles go there will be Reeves, so not much later Engineers and Reeves popped in alongside the Brother Battle and Eskatonic Order. As it was the planet's stage was set. The Al-malik had established their capital city in Vera, a city that would become a staple for trade. The Hazat however, ever the militarily inclined, built their capital on an island. Easily defended and safe. The brother battle would establish their monastery on the island of Kax alongside the Hazat's capital city with the blessing of the local Hazat lords. The Eskatonics much preferred civilization and raised their cathedral in the capital city of the Al-malik lords. Time went on and all seemed fine. The local tribes were peaceful if not curious and distrustful of their new found friends, but they were willing to entertain trade and discourse, so at least there was no fighting. Everything seemed to be falling into place. Then the Vau came. In what would come to be called the Purging Hour, the Vau destroyed more equipment and human life than most Hazat would ever dream about. Then they just left, leaving the Al-malik and Hazat to limp back into their homes and find out that the Vau were jamming communications. Everything changed after that. The Vau seemed to be less hostile but they would show up every couple of years to attack and then back away. The local tribes had began to make regular incursions against the capital city of Vera for no apparent reason. Despite the belief that it would be easy to fight them, they found themselves in sudden acquisition of modern weapons, armor and training. The Al-malik and Hazat could only assume the Vau were behind it. In response, the Al-malik built Alabrash, a fortress wall and military base meant to prevent future incursions by the local tribes. The Hazat built Lisinos, a joint military staging area between the brother battle and Hazat soldiers. So far this is working. All hope was thought lost, but while the Vau dealt a devastating and paralyzing blow, now twenty five years later, Vera dispatches a message. The Charioteers and Engineers have finally managed to break the Vau jamming devices. They could now send a message out. The only question now is, who is going to respond?Positions
Count Al-malik - Ruler of Vera
Count Hazat - Ruler of Kax
BB Master - Head of the local BB Abbey
Eskatonic Magister - Head of the Cathedral in Vera
Consul Charioteer - Head of the Charioteers on Taormina. HQ in Vera.
Engineer - Head of the Engineers on Taormina. HQ in Vera.These are the major ones. The ones with the most pull on what happens.
Other Notes
The only guilds represented on the planet currently are Charioteers, Engineers and Reeves, so other players can start up the other guilds and run them. Other religious orders aren't currently represented nor are other noble houses. You can start with land.So basically if you want to hit one of the head honchos as your concept or want a concept that's above the normal and want to integrate them into the backstory now's the time. You can email me or just post it here or pm. Or email radialblurdesk@gmail.com. I'll get it there too. It creates a +request. Or just go to radialblur.vertinext.com/request
Game is at radialblur.vertinext.com 4000
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RE: Authority, Autonomy, and other Tools of the Trade
I just want to point out that the rewrites of most of NWOD for GMC has taken away the insularity. Werewolves parlay with other manner of supernaturals and it isn't taboo, Vampires know that other supernaturals exist and are content with occasionally working with them, from the mage preview its apparent they are aware they aren't alone and have issues with what implications that provides but aren't sure how to handle them. OWoD? Insular. Totally insular. NWoD? Yeah not really, not so much.
I am not really sure why we're pretending that organizing into spheres is the only way to run a game. World of Darkness is a single game world with lots of supernaturals. WoD is unique in that it's the only game system where people actively attempt to separate out the different types of character templates.
When you look at Fading Suns, you don't say that Merchants, Priests, Nobles and Aliens are separate spheres. Nobody does that. They're just different things players can play. It's all one large game world.
When you look at shadowrun, you don't say that Deckers, Mages, Shamans, Riggers, Street Samurai and the numerous other professions are all separate spheres. No, you just say they're all different types of people you can play. It's still one large game world.
The same way with the world of darkness. Supernatural is just a type of thing you can play, but it doesn't mean werewolves are somehow part of some different game world than mages are. I think that's one of the biggest problems in sphere games like the reach. They segregate everyone based on splat and pretend we're all playing in a separate game, then act surprised when people get pissed off at any attempt to re-integrate other 'spheres' into their sphere.
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RE: Authority, Autonomy, and other Tools of the Trade
@surreality To be clear, I'm not suggesting there not be a clear line of authority. There should be a clear line of authority. Even on RFK, Shav was where the buck stopped. I am however suggesting that I dislike spheres.
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RE: Realms Adventurous
@monogram You don't necessarily need to read the book, but it makes some of the skills clearer.
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RE: Authority, Autonomy, and other Tools of the Trade
I think sphere's are a bad idea. You're already separating the player base. The game as a whole is a single unit and should be run that way. I don't think there's an issue with staffers that are noted as being knowledgeable about a specific thing. Like 'Hey, this guy is really good with werewolves.' That's different. This guy still does everything he can for the game as a whole, it's just he knows a lot about werewolves.
RFK was structured that way. We had mortal, mortal+ and vampire, but we didn't separate those. We didn't have a mortal staffer, a mortal+ staffer and a vampire staffer. We didn't have a werewolf staffer for those npcs and plots. We had staffers that were noted as being more knowledgable in certain things. Shav and I did blood sorcery because we were more familiar with it, but others did it too. The understanding was anyone could do any job.
Basically, I hate the idea of starting out a game with the idea of segregation. That starts out bad and ends badly because people go into it thinking that every piece of the pie is separated by a divider wall.
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RE: Which MU* telnet clients are still popular?
@Derp said:
it's nearly impossible to get the full version anymore.
Welcome to the Internet, you must be new.
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RE: Which MU* telnet clients are still popular?
@Arkandel I think you mean beipmu wins the ghetto award. Can't believe people use it.