@griatch I've used mudlet. I liked it pretty well. I didn't have any issues with straight ansi. Though I know about the issue Quinn is referencing. When a sequence includes the flashing directive, if it you have it set to parse it and apply it to display, it will fail. I'm assuming it's because it tries to copy mushclient and not actually show flashing (Mushclient replaces flashing with italics) but then ends up failing to do that and so it all looks screwed up.
Posts made by Alzie
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RE: Which MU* telnet clients are still popular?
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RE: Which MU* telnet clients are still popular?
@Griatch your first mistake was assuming people updated their telnet clients. Your second mistake was assuming there aren't people who use zmud.
SimpleMu, Mushclient, tintin++, Z/Cmud, Atlantis along with any number of archaic java clients that the websites that used to host them no longer offer them. See the mudmagic client, mudconnect client, mudbytes client and others.
Off the top of my head:
SimpleMu/Mushclient/ZCMud are mostly used on windows though Mushclient works under wine. However, most people on linux use...
Tintin++ is mostly used on linux because it has some good integration into the linux stack and is CLI based, meaning it doesn't have to get in your way. Also people that use linux like their CLIs.
Atlantis is the mac one. There are others but we don't talk about them, we use Atlantis. Some people use TinTin++ on mac but not many. (Seriously though, the others are either unfinished, half broken or just don't work.)
This is just based on the average discussion around those specific communities.
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RE: A Post-Mortem for Kingsmouth
@bobotron Investigations were completely automated actually. Including the results and interception chance for patrols. You mentioned the word sane in your post. I do not know what this word means.
@apos The last system I was coding was +sorcery. I got it up to where it would list all sorceries you had, their theme information, your keywords as given to us and your theme ranks as well as the info for what you could do with those ranks. My desire and intention was automated sorcery where a job would only be created if it targeted another player. I never finished that. It made me sad, but c'est la vie.
@derp If you think the rules were about XP Spends you have no idea. We tracked so much information about XP Spends I could have known when you decided to give someone a random skill on a sunday at 1am by using @force on another person. XP Spends were not the issue.
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RE: A Post-Mortem for Kingsmouth
@Apos The most common jobs were investigation and crises jobs. Jobs to capture territories only came about as often as they opened and even then only if people were interested. XP spends were a big one but I managed to semi automate those. Rituals were the other big one.
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RE: A Post-Mortem for Kingsmouth
I am confused why we are all making guesses about what happened when at least three staffers have told you in detail what happened
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RE: Fading Suns
Well that's why I made the cg. The game is running. I'm just doing testing. I suppose there's no reason not to open it up and let others test it too.
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RE: Fading Suns
5000 lines of code later, fading suns cg complete and all i've learned is that the book is really confusing and CG is so open ended that it makes coders cry tears of blood.
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RE: A Post-Mortem for Kingsmouth
Apparently I lied. I really remember backing up the wiki but I can't find it now, so maybe I just imagined the whole thing.
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RE: A Post-Mortem for Kingsmouth
@DnvnQuinn I too have a project. Fading Suns. One day I will finish the CG. It's up to 2093 lines but still a better love story than softcode.
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RE: Fading Suns
@bored @Apollonius I don't think they're bad per se, but they do seem more in the vein of table top GM games because Apollonius is presenting them in the sense that he has a story to tell and everyone else is along for the ride. I don't think that's a bad thing. There have been some good Mu's that have basically been players playing someone's brain novel.
The only thing I have a problem with is: If you're so against politics, then why are you allowing nobles. You can't allow royals without allowing politics. It's like saying 'I want to have merchants, but I don't want to really think about the economy that much.'
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RE: Fading Suns
@Apollonius I am working on that CG system. But seriously, even with the Revised Revised in Players guide and lifepaths from the new lifepaths book, I'm at 1588 lines and counting and I've only done Nobles. That doesn't even include the Tour of Duty choices which will come later since everyone shares them. This system is not friendly to coders.
As to the dislike of the emperor. I'm not really on either side of the fence, but if the emperor is involved then it kind of rains on the parade. The emperor is the final say so if he gets involved then he's getting involved because he has a way to deal with it and that's that. That can be done well and it can be done badly.
Like you said though, and it falls in line with the book, there are many planets and the empire doesn't have time to rule them all. That's why the noble houses exist, that's why he gives lands to knights and barons and all other manner of people, including the guild and church. That's why there are bishops who are in charge of planets. Because he can't be everywhere. So it's a space rome type deal where he stretched too far, so it's very likely you never feel his presence and it's very easy to justify the phoenix empire never coming up beyond conversation.
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RE: Repository for nWoD code base?
My code and Theno's is on Gwen's list now. But yeah, mine has Mu2 and RFK's code and my stuff from Prior to Mu2, the UGS stuff. Theno has his stuff. Those are good resources. Gwen's is always a good one stop shop though
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RE: A Post-Mortem for Kingsmouth
It was posted on staff announcements. I stopped logging in once activity wained and based on talk I was assuming it had finally gotten turned off. I guess not. As for the wiki, that's all on me. I have a backup, I promised to host it and then never did. If people still want it I could probably kick my ass enough to do it.
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RE: A Post-Mortem for Kingsmouth
Well the server host decided when he wanted to shut it down but that aside, the game was up for well over a month even after the announcement and I posted the address for the new game the next day and told people to hop over if they wanted. So 'shut it down and ran away' is pretty misleading.
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RE: Fading Suns
@Apollonius Actually, setting it before there was an imperial throne wouldn't be a bad idea. That would actually make for a better environment for politics in my opinion because then there's no looming hand of God. It's just the noble houses bickering with each other, making back door deals, dealing with their new found alien neighbors and the church finding its place in each.
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RE: Fading Suns
@deadculture I like to just forget alexius exists since he usually does shit all. I mean, the last time he did anything was start a war. Now he just sits on his throne with the ever present threat of taking the noble houses toys away from them for a war against barbarians that would last an indefinite amount of time.
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RE: Fading Suns
@bored Huh. Admittedly, I haven't played a fading suns game where imperial status was incorporated, not even by way of a questing knight with a writ. The idea was for the imperials to act as more of a looming disaster than a reason to act awesome. While it's true that it also acts as the impetus for everyone else suddenly becoming interested because you know ,why are they suddenly interested, something must be there.
Noted though. No imperial influence. Bad idea. got ya.
Edit: So adding imperials to a fading sun campaign is like adding monks to an L5R campaign? It's either going to be complete shit or it's going to be annoying?
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RE: Fading Suns
I was thinking about a desert planet rich in minerals and war traditionally the domain of the al-Malik named Taormina. The al-Malik have always shared the planet with the Hazat. The Hazat don't ask for much, they came for the glory of fighting the enemies on the front and the al-Malik are more than happy to let them fight while extending them credit and supplies. The Hazat are aware that this is a double edged sword but are banking on the land and glory they gain to pay off in the long run under the emperor's eyes. Both houses are aware they're using each other. Sometimes this causes minor spats in the lower echelons of their employs, but the men and women at the top don't sweat the details. It's a better agreement than most would get.
For a long time they were the only ones on the planet, until the Imperial Garrison moved in and set up shop. With a ship in orbit and a ground base erected in a matter of days, the Hazat and al-Malik are wary, but at least the al-Malik know how to be subtly wary. No one has approached the Imperials yet, nor have the Imperials approached anyone yet. It's a time bomb, both houses know it, the Imperial Knights don't show up because they're bored, they want something and eventually they'll ask for it. However, that day is not this day.
The arrival of the Imperials meant new eyes looking over Taormina and the arrival of the other noble houses. Some with the Imperial Garrison as questing knights, Others as diplomats to the al-Malik or Hazat and still others who swooped in and claimed land. This has not been an easy transition and house al-Malik has made clear their displeasure. House Hazat doesn't say much about it, but everyone knows that they're waiting for someone to make the wrong step so they can set upon them like rabid dogs. Tense would be an improvement for the Hazat. House al-Malik and Hazat feel robbed, some people feel rightly so, others not so much, because they were the ones here shedding blood first - though to note house al-Malik had only lost 150 men and women since they took the planet, so it's a bit tongue in cheek.
The war though waits for no one. While diplomats for House Hazat and al-Malik meet with guests and await for the fateful day when a knight with the emperor's seal comes forth, the soldiers continue to fight at the fronts and push back the many enemies on the planet. The Vau are the most dangerous of these enemies, but the only good news for everyone involved in that front is that they seem content to only launch the occasional attack. Of course, that occasional attack is usually devastating. Once you get past that, there are plenty of feuding tribal city states to compete with and they aren't happy we're here. Of course, they're even less happy now since three more houses just dropped into their lands and claimed sections. They're super unhappy with the Li Halan who claimed one of their temples because, and this is a quote, 'It's easier to commandeer a temple than to build one.'