@Griatch Then you're using NAWS the right way, since it's as reliable as ben carson telling the truth.
Posts made by Alzie
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RE: Evennia - a Python-Based Mu* Server
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RE: Optional Realities & Project Redshift
It looks like they took it down. The server is still there, just not accepting connections.
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RE: Free Softcode Suite - Penn and Rhost
I have used volund's code and coded for it. I give it a rubber stamp of approval. It's nice and intuitive. The built in account system is also nice.
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RE: Atom Editor Language Definition
@Thenomain I released an update. 2.1.0. It introduces a couple of new things. First the good news.
New features:
- Supports new comment syntax: /* ... */ and //...
- Simplified some of the regex expressions (I rewrote 5 into 2)
- Supports Penn (and rhost? I think?) named Q register format (IE: %q<test> is highlighted)
- #-X is highlighted
- Added a couple of @ commands.
Just a note, if you added your own functions, you'll need to readd those after the update. If you don't want to update but want the new highlighting, you can just copy paste from the github the new grammar regex's and delete the old ones.
Bad news, apparently you can't do multi-line matches. It is based on textmate and textmate doesn't do that. This may not be true, but Atom has horrendous documentation on creating custom grammars and I couldn't find a grammar that did multi-line highlights. All the forum posts I read about multi-line highlights basically said 'lol brah, no.' So yeah, I assume that what @thenomain wanted with /* .. */ was multi-line matching but no go so far. Maybe one day Atom will write documentation for their grammar engine.
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RE: Optional Realities & Project Redshift
@thenomain I wondered how long that would take. You lasted longer than I had pegged.
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RE: Paradox Buys White Wolf, All Included.
So who wants to take bets on when the new world of darkness strategy game will be announced.
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RE: Evennia - a Python-Based Mu* Server
@Griatch Actually, I've been following Evennia since you put up the website. At some point, your mission statement changed. It used to be you called Evennia a Mu Server in python. At some point, that changed to Game Development Framework with a slant towards text based online gaming.
I don't particularly have a bitter tone towards Evennia. I just don't think that Evennia is useful for anyone. You made it in Python and that is an easy enough language to learn, but you're parading it around as something anyone can pick up. Except they can't. 'Hey guys, any developer can pick up some python knowledge and use this' is misleading at best and an outright lie at worst. Your easy to use toolkit is a web of libraries and namespaces. Adding a command to the game requires knowledge of four different files and namespaces. It's harder than the 'smile' example thrown out, though to be fair to you i'm not holding you to that since the tutorials on your website don't use that example.
My issue with Evennia is not that you did something new or that you did it in the way you did. Hey, you did something new. You did it following modern design philosophies, all the power to you. I choose instead to do my new by integrating the new into the existing technologies. Neither one is wrong. I just don't feel that your way is useful to most developers in this hobby. Your way is most likely to attract new developers, but it's most likely to be useless to current developers.
TL;DR: No you can't just go learn python and use evennia. Evennia is a giant web of intricacies and complications. Your way may attract new developers but it's a useless addition for current developers. However, you are doing good, no disrespect to the work.
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RE: Learning C++
There's the book Thinking in C++ which is good.
Also cplusplus.com has some tutorials and a good reference.
The MSDN has the same. Don't discount Microsoft, they maintain amazing documentation not just related to their system specific functions.
Also, dream in code is a great community for help and has a stickied list of example projects and places to learn and books.
http://www.dreamincode.net/forums/forum/15-c-and-c/
Since you're interested in game development, there are good resources here.
http://www.dreamincode.net/forums/forum/69-game-development/
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RE: Evennia - a Python-Based Mu* Server
Oh hey, an Evennia thread. Oh hey, there's Griatch. Oh look, the usual gaggle jumping on it just because it's 'not archaic,' whatever that means.
Evennia, as a point, is useless to, well, everyone. Is it great that Griatch bothered to do something new? Sure. It had promise too some time ago. Then something changed. I haven't been able to determine if the change was complexity that couldn't be overcome or laziness but change occurred. What was an online text game server in name and function became a general purpose python socket library with what are being called 'mu functions.' It may as well be a chat room. You literally have to code everything by hand. From the command parser to the interaction handlers. These are things that current servers already do for us. That's an increased time investment for not a lot of benefit.
Case in point: I won't ever say something new isn't needed. However, this isn't it.
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RE: Atom Editor Language Definition
Sorry, haven't had much time to work on this. In response to adding. Go into where atom stores your packages (varies by platform), go into the language-mushcode package, open grammars, then mushcode.cson. That holds the grammar rules. You can add custom functions by adding to the giant list above keyword.control.js.
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Final Fantasy XIV
Does anyone else play? Perhaps on Zalera? Do you want to be friends? I also have PCs on Ramuh and Moogle.
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RE: Cutey Cat AKA Sensational's Playlist
@Cutey-Cat This is amusing. We have been playing together for awhile. I'm surprised you manage to stick with SRT as long as you did. I only managed about a month on SRT. They take their robot game very seriously and you better recognize! I played Yutaka.
Persona mush was amusing. I think that was the most unwelcoming place i've ever played. Even beyond just ignoring you, they wouldn't just ignore you, but straight up page you and tell you how much they hated you. I played Yutaka.
I remember you making those statements on ToR. I also remember laughing for hours as the channel exploded in a fit of emotional rage that rivaled bedlam. It was great. You deserve all the gold stars for that shit. Best day ever.
And lastly, generations of darkness and kitty. Oh we love it so. It speaks for itself, good to see you around. I played Aedo and the gungan jedi.
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RE: Optional Realities & Project Redshift
@chime Muds don't necessarily have softcode, they have 'programs.' These programs are written in a script like language. I'm not sure what the basis is for the script like language, but it looks a lot like C.
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RE: Optional Realities & Project Redshift
@il-volpe You know, you managed to simplify this thread into a poultry club skit and they still didn't get it. I think we're done here.
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RE: Outside the Box MU* Design/Theory
@il-volpe and by 'compatibility issues' you mean 'people are dicks.'
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RE: Kinds of Mu*s Wanted
All virtual space systems suck. This is all. (And by extension, any virtual vehicle/room/anything system sucks).
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RE: Influence/Reputation system?
@Ganymede Social combat is just as valid as physical combat.
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RE: What is a MUSH?
@thenomain They're the same vein of people that argue about whether or not waterfall or agile would make a certain project go faster. The answer is: The project would already be done if you stopped arguing over which software design paradigm worked better and actually designed software.
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RE: Optional Realities & Project Redshift
@thenomain So that would make people who have coded on all the 'design philosophies' root?
@crayon Hey this is crazy, and I just met you, but here's our ancestor, and he was a pick your own adventure.
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure