Best posts made by Arkandel
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RE: Regarding administration on MSB
@thenomain said in Regarding administration on MSB:
I personally think that this is a bit of an insult to the ability for adults to act like adults when treated like adults, and expected to act like adults, but this is my take on the entire issue.
To me the really insulting thing is the implied suggestion we can only be adults and treat each other with some civility if there is some rule forcing us to. Or that otherwise we'd all be acting the way of the Hog Pit, all the time.
I really detest that idea.
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RE: Arx- Gareth
@Kireek said in Arx- Gareth:
@WTFE In my second post.. I stated, I don't deserve sympathy, this thread was more to get into contact with people who might be looking for me. The rest of this thread.. was in fact an exercise in a mixture of trolling/seeing what I could get people to articulate.
I don't know if you considered yourself a victim (which is how you were coming off initially) or a villain (which is what you are trying to convey now) but what you're actually coming off is a cliche.
You know... "Yeah guys, this was all for my personal amusement LOL I'm not even mad". The only way you could have further boosted the cliche levels is if you had also added you didn't even care (but kept posting and replying).
Just let it go, everyone screws up, learn from it and find something fun to do next.
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RE: The limits of IC/OOC responsibility
@insomniac7809 said in The limits of IC/OOC responsibility:
But I really don't agree with people who say that faction leadership should always be NPCs. I get that it can be hard to find a player who can step up, but "NPC only" except for antagonists is always a call I'm iffy on.
Not to derail my own thread but there are several reasons to pick NPCs other than just not being able to find suitable players for them.
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There's no 'singing chairs' phenomenon. This is really common in games - they open, and two days after (sometimes two days before) all the leadership positions are already taken.
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The very act of replacing a leadership figure has a thematic impact on your game. Has the Prince been switched six times this year? Well, your game's Praxis is now a highly volatile one whether you meant for it or not.
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It's easier on staff to regulate and moderate their own roster. Either they can make such NPCs oppressive to showcase the PCs as the story's underdogs, slap a yellow question mark over their heads to turn them into quest givers, assassinate them to hook new plots... all sorts of things that might be awkward - and take time to communicate and coordinate - if they are PCs.
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The big one for me... I've never seen as much drama generated by anything, and I mean anything on MU* than chasing ranks and positions. The rat race turns people nuts.
As much as I love a game with leaders played by good folks, the risk is admittedly very high.
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RE: The Apology Thread
@GangOfDolls said in The Apology Thread:
An apology isn't for the person who fucked up, to make them feel better or undo what happened. That's not the point.
I dunno. I think, at a certain point, it's for both. There's something cathartic about admitting you fucked up, coming clean about it, taking whatever consequences are attached to that and moving on with your life.
Guilt is a burden.
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RE: Internet Attacks? Why?
@lithium said in Internet Attacks? Why?:
But... does that really apply to MU*'s? Our anger and such tends to take a lot longer to build up to the point of ostracism.
It applies to MU* very well. I've encountered many people who were genuinely angry when they lost or even when they were getting close to losing, and treated the opposition - players, not characters - as exactly that.
I don't know any instances (or none comes to mind) of these things escalating all the way to real lift conflicts but I've seen players trying to get the other parties banned from games, who used friendly connections - even second degree ones - with staff to get the upper hand, and all of it in order to win a literally unwinnable game - which all MU* are.
All I can say is that it's easy to demonize people we don't know and assume the very worst for them.
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RE: Goldfish's playlist
@Goldfish I thought at first you said you played Patrick on TR and was already looking for the popcorn.
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RE: Encouraging Proactive Players
@sg said in Encouraging Proactive Players:
When I get the rug pulled out under me it really kills any desire to do anything further. If I can't actually do anything to create a /lasting/ story, then it kills desire too.
That's because something has gone terribly wrong.
The issue used to be staff were super protective of their games and staff were fiercely protective of it. It took a long time if ever to get a plot cleared for running. At some point game-runners realized this was really stupid and relaxed their iron grip on everything, allowing PrP runners a lot more leeway.
This was a good thing.
The issue is that eventually game-runners started not giving much of a shit about their games past just getting them up. With the efforts of coders like Chime and Theno we saw a resurgence of nWoD MU* for example but they were really not that innovative (if at all), and not much actual work went into them. Little pride was invested in these works; we just started seeing one sandbox follow the next, with only cosmetic changes between them ("MY game is going to be ran in CHICAGO you guys!" "Well MY game is going to be ran in the SEVENTIES ooooh!").
Well, that hasn't gone well. One sandbox followed the other, resulting in short spikes of activity followed by idleness. Part of that idleness is what you're reporting - staff who just don't care. To quote Al Pacino in The Devil's Advocate, they're absentee landlords.
But I think it's a completely separate issue than the one discussed here. Maybe someone should make a thread called "proactive staff".
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RE: Good TV
@Kanye-Qwest Even though I liked the Defenders more than you did, I do think something's increasingly missing from Marvel's Netflix titles and that's inspiration. I think they are beginning to run things by the numbers there instead of continuing to innovate.
When Daredevil launched I was speechless by the production values - I haven't ever seen fighting choreography like that in a TV show, and the Year One feel was really well handled in my opinion despite a few awkward dialogues. And Jessica Jones was just freakin' amazing, portraying for the first time heavy duty PTSD in regards to a supervillain while running a tight, interesting script (and Tenant was incredible). Even Luke Cage was fun - the music, the style of the series was pretty good even though I found the ending a bit cheesy.
But Iron Fist and the Defenders didn't try to excel, they just... ran a show about exactly what's on the tin. Not bad, not great, just... a show. They didn't even try to use Netflix' unique format (not having to cater to commercial cuts, realizing many viewers would binge watch, etc) to do something particularly cool.
It felt kinda like they mailed those in. Nothing wrong with that but it puts them on par with The Flash and Marvel's Agents of SHIELD, not a tier over them.
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RE: Encouraging Proactive Players
@auspice One of the reasons I don't like to staff as a plot-runner but I run PrPs is the increased liberty to say 'no'. People get testy and presumptuous about their 'right' to be in a scene if staff runs it, and frankly... fuck that noise.
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RE: RL things I love
On the last week of probation at my new job it didn't hurt that one of the incoming client reviews I got asked that they clone me.
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RE: MUSH Marriages (IC)
I had a brief conversation last night in which I realized although it wasn't my intention to do so, I could have come off as blaming the victim in this thread.
Making your limits clear then defending them upfront is a solution to a problem and not its cause.
If some guy pitches a fit because you are playing with someone else or whatever, that is the problem. He is the problem.
Sure, there are steps one can take to preemptively address the issue or make sure it doesn't get too bad, but it's still that other person who is the problem, not the one who just goes out and roleplays whatever with whomever they choose, as is their right.
I just wanted to make that addentum.
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RE: Good or New Movies Review
Admin powers can bring threads back from THE DEAD.
Thor: Ragnarok was pretty good... if you go in knowing it's more comedy than not, and that it won't take itself seriously. Then you'll have a blast, otherwise you won't.
I did.
Also Cate Blanchett, damn.
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RE: Real life versus online behaviors
@faraday That's my constant peeve here. Just because we are allowed to be nasty to each other in the Hog Pit does it mean we should?
I hate it because it implies some people are only civil normally for fear of retaliation, which is a dumbass reason to act as a mature adult should.
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RE: Good or New Movies Review
It might not be a nerdy movie but it does feature Scarlet Witch, Hawkeye and the Punisher!
Wind River was really good, if you're into Fargo-style crime drama flicks.
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RE: Random Idea - Multi-Themed MUX
@zombiegenesis It's not that it's not a good idea on paper, it's that people generally speaking don't want freedom. They want things to do, and sometimes those are mutually exclusive goals.
In other words being able to run whatever the hell they want is as likely to leave them paralyzed than telling them "welp, this is a DC Universe game, go beat up Weather Wizard", you know what I mean?
Sandboxes of all kinds suffer from this, unless they're based on TS, in which case they're all sandboxes.
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RE: Descent Reboot
@taika said in Descent Reboot:
Plug pulled. Will not be reviving again.
Thank you for running this game, @taika!
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RE: Random links
@auspice I was in a gym years ago where they sold ancient water extracted from iceburgs in the Antarctic that had been sitting there for millions of years.
All I could think of was "... and that's how the zombie apocalypse began".
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RE: MSB, SJW, and other acronyms
@lisse24 said in MSB, SJW, and other acronyms:
No matter how idiotic the idea, I think everyone benefits from having it aired.
I'd rephrase that this way: Blocking an idiotic idea from being aired does more harm than it would.