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    • Following 0
    • Followers 9
    • Topics 171
    • Posts 8075
    • Best 3388
    • Controversial 20
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    Best posts made by Arkandel

    • RE: Game of Thrones

      @Three-Eyed-Crow I think we might not have as much of the story resolved yet as we currently think we do. We'll see, though.

      After all a certain character spent a great deal of time during the episode doing... something, and we don't know what it is.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Sensitivity in gaming

      @ominous said in Sensitivity in gaming:

      @tinuviel

      But, come on, just going to UEG's videos section and looking at the first 20 videos shows such gems as The Fall of Society, You Have Been Convicted of Wrongthink, The SJW Mindset Explained, and Everything is GamerGate. A cursory check of the content should tell you "This guy is a tool."

      I didn't look at any other videos made by the same creator - in fact I didn't agree with much of what he did have to say (which I said in the original post of this thread). I don't know who this guy is - I follow very few YouTube channels and almost all of them are about WoW, the NBA or ancient history. He's certainly not one of them.

      I thought the video would serve as a way to spark a conversation. If I was wrong that's fine. I do admit it's surprising to see it spark 'is Arkandel evil?' tangents but here we are. πŸ™‚

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Health and Wealth and GrownUp Stuff

      The wince from my coworker who's fifteen years younger and eight centimeters taller, when he realized I was the one defending him in our basketball run tonight.

      Hell yeah, it's kind of silly-competitive because who cares about this stuff, but it still makes me feel like the work I put in is paying off.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Sensitivity in gaming

      One of the things that caught my attention in the original video was a DM's thoughts in a forum whose community seemed to otherwise certainly care about offending others.

      On that post she expressed the concern that she can't always afford the time to do a deep dive in all of the material presented in her campaigns. She could handle the broad strokes of a historic campaign set in the Middle Ages for example but she might misrepresent the sides of a conflict, miss context on wars or even massacres that took place around that time (they happened a lot!) unless she did a lot of footwork. She said something like "at some point it feels like work, and I already have one of those".

      I think it's fair to expect players joining - for example - a Vampire game set in the Balkans around 1200 to be prepared for some dark themes, and not expect the game runner to be familiar with every injustice committed at the time. On the other hand it's reasonable to expect the GM (or STs) to not fixate on the victimization of minorities to the point of turning them into spectacles either, at least without warnings offered well ahead of time.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Game of Thrones

      Moar art (this time without a spoiler warning)

      rif-1556793066053 (1).jpg

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: MUs That We Would Love To Make (But Won't)

      @lisse24 said in MUs That We Would Love To Make (But Won't):

      Just finished Rhythm of War and I really, really want a Cosmere game - despite the fact that I generally avoid games based on books, shows, or movies.

      I would love that (but I have the same reaction to most of Sanderson's works).

      An issue specific to this is how many things we still don't know about how the magic system works, what the next Words are, etc.

      More generally though when a MU* is based on books (and especially an unfinished series) where the focus needs to be taken off of the canonical characters and shifted over to the PCs, funny things happen in the transition.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Game of Thrones

      @Rinel I wonder if we actually need a spoiler for this since we're just speculating, but maybe just so anyone who hasn't watched yet doesn't have to know these things are still being speculated.

      ***=So...***

      click to show

      See, one of the things I liked about the books was the veil of mystery behind supernatural events and threats. I love GoT but I think I'd feel cheated if they didn't some kind of resolution instead of 'leaving it to the viewers' which I'd consider a real cop-out.

      We don't need to be hand-fed everything but these are some plotlines we've been fed for some times integral to the saga and I really hope they don't leave them dangling. I mean sure, if we squint hard enough - and I mean we'd need to do some serious fucking squinting we can figure out why Arya fits them, but it'd be as good a fit as squeezing Hot Pie into being Azor Ahai as well.

      I'd really rather have an "ah HAH" moment before episode 8 wraps up.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Battling FOMO (any game)

      @ganymede said in Battling FOMO (any game):

      how would you ever relax?

      I think there are also byproducts of this kind of anxiety.

      For example wanting to 'play a needed role' to the point of sometimes being defensive when others roll into the same niche. Hint: It's not types of roles which are needed, it's players.

      Or trying to play someone who's good at everything 'to fit into plots'. While it's true some STs do create plots not everyone will fit in, not fitting in can be a blast, and the right kind of player - once again - trumps all else.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Game of Thrones

      @Ghost There will be no kink shaming in this thread so maybe you'll get what you desire, friend.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: MU Things I Love

      @mietze You made me Google this. I hope you're proud of yourself.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL Anger

      @surreality said in RL Anger:

      When I was in elementary school, there was a friend of mine whose father sold "interesting" military surplus. The closet we weren't allowed to play in had an honest to gods rocket launcher in it. Wishing I hadn't lost touch with them over the decades all of a sudden!

      True story from my childhood. I was watching a local TV channel when I was a kid in Greece and there was this guy showing off his collection of guns and other stuff. Some of that stuff included grenades. A lot of grenades.

      The reporter asked him if he had to register them with the authorities and he, quite reasonably, explain that he couldn't do that or they'd take them away. But he could show them off on TV, there is no problem about that, I guess. Nothing was pixelated either, imagine being that dude's next door neighbor.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Character likeness

      @bluebird said in Character likeness:

      Also, to @Carma point, it's a little unsettling to me if a popular public figure is used as a model for the character.

      Just wait until you're in a room with three Robert Downey Jr. lookalikes. πŸ™‚

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Cupcake *entitled. People are entitled.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Idling all day on MU*s

      @nessa said in Idling all day on MU*s:

      Let's build this thing! If I saw 22 out of 30 people inactive while logged in, and 8 people doing something where I can't join ... then only 27% of the people are playing versus 100%. I'd have more frustration trying to create ideas, entertain and encourage those others who are idling due to all the Nos, not available, regularly happening while trying to get them involved in the game.

      What if you knew there are actually 100 character accounts but 90 of them aren't even logged on? Then only 10% of the people are playing! πŸ™‚

      Ultimately it's a game. If 90% of your coworkers aren't showing up that's a problem. This is not.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      You are technically correct @Ninjakitten, which is the best kind of correct.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Combat on a Mu

      @lotherio What I want from a MU combat system:

      • It has to be straight forward enough to not be intimidating. It's a real blocker for (especially new) STs who often won't run plots if it is. Fit the rules in one page and you're on the right foot.
      • It needs to be relatively fast-paced. This may be a personal preference but I don't want to spend more than an hour in one combat session.
      • It should offer diversity in viable 'builds'. If two-handed swords are the best then somehow everyone ends up rolling characters who use two-handed swords.
      • If possible it should let non-combat or support-oriented characters contribute meaningfully.

      So given your choices above I'd go with a midway automation approach. It's tempting to just have the combat system spit out the result but the key to all MU*ing is interaction, and having the big climatic battle resolve in 10 seconds flat feels wrong. πŸ™‚ Let characters take turns, make decisions and then resolve those in swift order.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Game of Thrones

      @tek

      ***=It would also explain the actions of a certain character in Episode 3...***

      click to show

      Bran wasn't just watching tree-TV while everyone else was getting slaughtered around him. He was warging into dragons, getting them over to where they need to be.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: MU* Clients

      @山口-二矒 said in MU* Clients:

      @silverfox I can't say I ever considered playing any MUDs on my phone. Something about it feels off. I like my real keyboard.

      My issue was always just keeping up with poses. The screen scrolls a lot. Even my screen scrolls while I edit my own pose, which I then can't see in its entirety before I send it out.

      And if the scene has 3-4+ people in it... or I want any channels on at all... good luck.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Random funny

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: MUs That We Would Love To Make (But Won't)

      Just to clarify an earlier post of mine, when I said I didn't like "bar RP" I probably didn't qualify it enough with the important clause that it's when it's the grand majority of what RP in general consists of.

      Social RP, either to develop characters or to allow the aftermath of PrPs to branch off and develop 'off screen' is perfectly fine. I've no issues with it, especially since in fact those kinds of scenes can directly become lead-ins for more plot.

      My issue is when it is not a choice but pretty much the only option in the absence of dynamic elements. Many games that I didn't enjoy were essentially just that - sandboxes with some kind of theme written on their wikis but lacking either plot runners or a large enough playerbase to keep things fresh.

      In that light it's probably wrong to use very large, active games as the benchmark. MU* like Arx today, Haunted Memories or The Reach in their hayday, etc could get away with a lot of this because then there is enough stuff happening in the wild to keep it moving. There are ranks people want to get, disagreeable villains others plot to oppose, and that activity becomes self-sustainable through its own participants' sheer critical mass.

      On a 'regular' game with 10-15 logins this is much harder. It's very easy for that environment to become stale and sterile, whether staff meant for it to be essentially a sandbox or not. Once that happens if I'm on and the only options I have is go to a bar and see if I can talk about paragraphs 3-4 from the wiki with someone else, do an introductory scene or scope out the chance for a romantic attachment then it's limiting. Not because any of those things in a vacuum is a bad thing, or not enjoyable, but because that's all there is.

      posted in Mildly Constructive
      Arkandel
      Arkandel
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