@phase-face said in X-Men Game:
I'm not even totally against the idea of /a/ school, of there being a component of education and/or training to whatever setting is used, but on the occasions that I've played in the traditional setting, I've found it to be stifling and dragged down somewhat by an overemphasis on the minutiae of school life.
Having played in games - albeit not comic book ones - where 'education' was a part of roleplay I found this to be true, but part of it was just that it gave people an instant answer to the eternal question - what do we roleplay about? So if you had nothing else going on, Cyclops could always meet up with Bob the Melter to give them a lecture about leadership or... something.
On its own that's not a bad thing. It could even be a great thing.
The problem (for me, YMMV) is that it sometimes turns into a reason to prevent people from joining other types of RP, which is of course the exact opposite of the scenario above. "Evil robots are attacking! Let's go! Uh, just not you Bob, go to your room and study."
I feel if the game is clear enough that the latter is utterly stupid (in fact X-Men have been placing teenagers into danger since ever) then I don't see this as an issue.