@Tat said in What even is 'Metaplot'?:
You see them a lot in TV shows. Take Buffy, for example. Each season has a Big Bad who is trying to do something Big and Bad. Many of the episodes (but not all) deal with some aspect of the shenanigans caused by the Big Bad on the way to achieving their goal.
And that is correct, but notice TV shows also do it more intelligently than that (or do these days, after they've had some time to evolve their methods). For instance how much fun would Buffy have been if the entire run was about that one Big Bad? What if we had, I dunno, seven seasons of The Master plaguing the gang? That wouldn't stay fresh for too long, right?
Metaplot to me is an overall narrative. It's a hook to give characters something to work toward and to keep them busy, but it can't be all there is to do and it still needs to be renewed once in a while. Gaming encourages niches (or, rather, gamers are very protective of their niches) so after some time there is a lot of entrenchment going on; a certain kind of player nabs all the positions of Organizer and don't appreciate competition, others pick Tasks to do and don't want others treading on their territory, and so on - if this is allowed to happen for too long without mixing it up then metaplot can actually work against your game by turning newbies and OOC disconnected players into sidekicks. That's nearly always a very bad idea.
I think my favorite kind of metaplot is non-binding. For example I loved Gehenna in oWoD because it wasn't... clear what the fuck it was. So the Antideluvians are coming back... maybe? How about Caine? We had all these tidbits of information but they were either tainted (were that Elder's memories corrupted by someone?) or just unreliable (half-destroyed texts written thousand of years ago by priests on some serious drugs) and most of it was just guesswork. It was quite possible characters weren't even going to ever see the Final Nights be resolved, that they were fighting just against a specter, an idea of what that could entail, and that would be perfectly fine because... how do you fight an idea?
Anyway, yeah. Good metaplot is great, but it's not an automatic solution. You still need to know what problem you are solving, and how.